Markus Klein
A Framework For Real-Time Global Illumination Algorithms
[thesis]

Laura R. LuidoltORCID iD, Michael WimmerORCID iD, Katharina KröslORCID iD
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]

Markus Schütz, Stefan Ohrhallinger, Michael WimmerORCID iD
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper]

Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]

Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]

Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael WimmerORCID iD
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]

Elias Brugger, Christian Freude, Michael WimmerORCID iD
Test Scene Design for Physically Based Rendering

[paper] [arXiv]

Linus Horvath, Bernhard KerblORCID iD, Michael WimmerORCID iD
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]

Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
[poster] [thesis]

Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video]

Christian Luksch, Lukas Prost, Michael WimmerORCID iD
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video]

Wolfgang Tatzgern, Benedikt Mayr, Bernhard KerblORCID iD, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.

Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Markus Steinberger, Dieter Schmalstieg, Michael WimmerORCID iD
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]

Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael WimmerORCID iD
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper]

Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis]

Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael WimmerORCID iD
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video]

Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis]

Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis]

Laura R. LuidoltORCID iD
Perception of Light in Virtual Reality
[poster] [thesis]

Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]

Nikole Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub]

Karoly Zsolnai-FehérORCID iD
Photorealistic Material Learning and Synthesis
Supervisor: Michael WimmerORCID iD
Duration: 2013 — 2019
[thesis]

Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis]

Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan ViolaORCID iD
Duration: 2016 — 2019
[image]

Markus Schütz, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders
Poster shown at SIGGRAPH Asia (November 2019)

Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis]

Johannes EschnerORCID iD
Generating Synthetic Training Data for Video Surveillance Applications
[thesis]

Wolfgang Rumpler
Progressive Rendering of Massive Point Clouds in WebGL 2.0 Compute

Michael WimmerORCID iD
Computer Graphics for Serious Games, 4. September 2019, Vienna, Austria

Horst Gruber
Extended Image Classification
[Bachelor Thesis] [image]

Tobias Klein, Ivan ViolaORCID iD, Eduard GröllerORCID iD, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper]

Thomas Bernhard Koch
Simulation of Diabetic Macular Edema in Virtual Reality
[image] [report]

Adam Celarek, Wenzel Jakob, Michael WimmerORCID iD, Jaakko Lehtinen
Quantifying the Error of Light Transport Algorithms
Computer Graphics Forum, 38(4):111-121, July 2019. [paper_preprint] [Git repository]

Katharina KröslORCID iD
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[extended abstract] [image] [video]

Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[Bachelor Thesis] [image]

Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael WimmerORCID iD, Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [image]

Christian Luksch, Michael WimmerORCID iD, Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[draft] [teaser] [video]

Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael WimmerORCID iD
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[draft]

Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard KerblORCID iD, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)

Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[thesis]

Markus Schütz, Michael WimmerORCID iD
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019 (March 2019)

Jakub Boksansky, Michael WimmerORCID iD, Jirí BittnerORCID iD
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019

Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael WimmerORCID iD, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video]

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.

Markus Schütz, Katharina KröslORCID iD, Michael WimmerORCID iD
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.

Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[poster] [thesis]

Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Eduard GröllerORCID iD
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[draft]

Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[thesis]

Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[image]

Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[thesis]

Lukas Fischer
Subsurface Scattering in VR
[image]

Katharina KröslORCID iD
[DC] Computational Design of Smart Lighting Systems for Visually Impaired People, using VR and AR Simulations
In Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). October 2018.
[paper]

Artem Konev, Manuel Matusich, Ivan ViolaORCID iD, Hendrik Schulze, Daniel Cornel, Jürgen Waser
Fast cutaway visualization of sub-terrain tubular networks
Computers & Graphics, 75(5):25-35, October 2018.

Thomas Gamper
Ocean Surface Generation and Rendering
[poster] [thesis]

Markus Schütz, Michael WimmerORCID iD
Progressive Real-Time Rendering of Unprocessed Point Clouds
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster]

Katharina KröslORCID iD, Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael WimmerORCID iD, Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster] [video]

Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Gaussian Material Synthesis
ACM Transactions on Graphics (SIGGRAPH 2018), 37(4):76:1-76:14, August 2018. [paper] [supplementary] [video]

Michael Schwärzler
Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2018
[image] [PhD-Thesis]

Patrick Gantner
AR Overlays for Leica VIS with Vulkan
[description]

Katharina KröslORCID iD, Dominik Bauer, Michael Schwärzler, Henry FuchsORCID iD, Michael WimmerORCID iD, Georg Suter
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
The Visual Computer, 34(6-8):911-923, April 2018. [Paper]

Andreas Walch, Katharina KröslORCID iD, Christian Luksch, David Pichler, Thomas Pipp, Michael Schwärzler
An Automated Verification Workflow for Planned Lighting Setups using BIM
In REAL CORP 2018, Proceedings, pages 55-65. April 2018.
[paper]

Robert Glanz
A Comparison of Physically Based Rendering Systems
[thesis]

Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library

Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[poster] [thesis]

Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[poster] [thesis]

Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[poster] [thesis]

Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[image] [Master thesis]

Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[poster] [thesis]

Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL

Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis]

Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2017
[thesis]

Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis]

Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis]

Katharina KröslORCID iD, Christian Luksch, Michael Schwärzler, Michael WimmerORCID iD
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video]

Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper]

Sebastian Esberger
A History of Austrian Computer Games
[thesis]

Philipp ErlerORCID iD
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo]

Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image]

Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael WimmerORCID iD
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]

Klemens Jahrmann, Michael WimmerORCID iD
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [paper]

Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces

Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard GröllerORCID iD, Ivan ViolaORCID iD
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]

Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer

Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017

Ludovic Autin, Peter Mindek
X-Mas Card 2016
[Picture] [X-Mas Card]

Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis]

Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael WimmerORCID iD
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.

Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis]

Markus Schütz
Potree: Rendering Large Point Clouds in Web Browsers
[poster] [thesis]

Lukas Prost
Molecule-Rendering in Unity3D
[thesis]

Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[thesis]

Tom Tucek
Agent-based architecture for artistic real-time installation

Murat Arikan, Reinhold Preiner, Michael WimmerORCID iD
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [draft] [image]

Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard GröllerORCID iD, Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [teaser]

Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[thesis]

P. Ljung, J. Krüger, Eduard GröllerORCID iD, Markus Hadwiger, C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [image] [paper]

Karoly Zsolnai-FehérORCID iD
Real-time Subsurface Scattering, Light Transport and Two Minute Papers, 2016, Intel Advanced Rendering Technology group

Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[thesis]

Markus Schütz, Michael WimmerORCID iD
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]

Jorge Jimenez, Karoly Zsolnai-FehérORCID iD, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier van der Pahlen, Michael WimmerORCID iD, Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [paper]

Oliver Mattausch, Jirí BittnerORCID iD, Alberto Jaspe, Enrico Gobbetti, Michael WimmerORCID iD, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]

Clemens Rögner, Michael WimmerORCID iD, Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-15-02, April 2015 [techreport]

Felix Kreuzer, Johannes Kopf, Michael WimmerORCID iD
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games (27. February 2015- 1. March 2015) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games , pages 130-130.
[Poster]

Thomas Weber, Michael WimmerORCID iD, John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[draft]

Thomas Weber
Micropolygon Rendering on the GPU
[thesis]

Thomas Auzinger
Prefiltered Anti-Aliasing on Parallel Hardware, 2015, IST Austria

Matthias Adorjan
The OpenSFM Database
[thesis]

Simon Wallner, Martin Pichlmair, Michael Hecher, Michael WimmerORCID iD
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[Extended Abstract] [Poster]