Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael WimmerORCID iD, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: March 2019
  • Publisher: IEEE
  • Location: Osaka, Japan
  • Lecturer: Katharina KröslORCID iD
  • Event: IEEE VR 2019, the 26th IEEE Conference on Virtual Reality and 3D User Interfaces
  • DOI: 10.1109/VR.2019.8798239
  • Call for Papers: Call for Paper
  • Booktitle: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces
  • Conference date: 23. March 2019 – 27. March 2019
  • Pages: 655 – 663
  • Keywords: vision impairments, cataracts, virtual reality, user study

Abstract

Vision impairments, such as cataracts, affect how many people interact with their environment, yet are rarely considered by architects and lighting designers because of a lack of design tools. To address this, we present a method to simulate vision impairments caused by cataracts in virtual reality (VR), using eye tracking for gaze-dependent effects. We conducted a user study to investigate how lighting affects visual perception for users with cataracts. Unlike past approaches, we account for the user's vision and some constraints of VR headsets, allowing for calibration of our simulation to the same level of degraded vision for all participants.

Additional Files and Images

Additional images and videos

Additional files

Weblinks

BibTeX

@inproceedings{kroesl-2019-ICthroughVR,
  title =      "ICthroughVR: Illuminating Cataracts through Virtual Reality",
  author =     "Katharina Kr\"{o}sl and Carmine Elvezio and Matthias
               H\"{u}rbe and Sonja Karst and Michael Wimmer and Steven
               Feiner",
  year =       "2019",
  abstract =   "Vision impairments, such as cataracts, affect how many
               people interact with their environment, yet are rarely
               considered by architects and lighting designers because of a
               lack of design tools. To address this, we present a method
               to simulate vision impairments caused by cataracts in
               virtual reality (VR), using eye tracking for gaze-dependent
               effects. We conducted a user study to investigate how
               lighting affects visual perception for users with cataracts.
               Unlike past approaches, we account for the user's vision and
               some constraints of VR headsets, allowing for calibration of
               our simulation to the same level of degraded vision for all
               participants.",
  month =      mar,
  publisher =  "IEEE",
  location =   "Osaka, Japan",
  event =      "IEEE VR 2019, the 26th IEEE Conference on Virtual Reality
               and 3D User Interfaces",
  doi =        "10.1109/VR.2019.8798239",
  booktitle =  "2019 IEEE Conference on Virtual Reality and 3D User
               Interfaces",
  pages =      "655--663",
  keywords =   "vision impairments, cataracts, virtual reality, user study",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2019/kroesl-2019-ICthroughVR/",
}