Information
- Publication Type: Poster
- Workgroup(s)/Project(s):
- Date: February 2015
- Booktitle: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games
- Date (from): 27. February 2015
- Date (to): 1. March 2015
- Event: 19th Symposium on Interactive 3D Graphics and Games
- ISBN: 978-1-4503-3392-4
- Location: San Francisco, CA
- Pages (from): 130
- Pages (to): 130
- Publisher: ACM New York, NY, USA
- Keywords: image processing, depixelizing, pixel art
Abstract
Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators. Extended Abstract:
http://dl.acm.org/citation.cfm?id=2721395Additional Files and Images
Additional images and videos
Additional files
Weblinks
- repository
Github repository for source code and demo
BibTeX
@misc{KREUZER-2015-DPA,
title = "Depixelizing Pixel Art in Real-Time",
author = "Felix Kreuzer and Johannes Kopf and Michael Wimmer",
year = "2015",
abstract = "Pixel art was frequently employed in games of the 90s and
earlier. On today's large and high-resolution displays,
pixel art looks blocky. Recently, an algorithm was
introduced to create a smooth, resolution-independent vector
representation from pixel art. However, the algorithm is far
too slow for interactive use, for example in a game. This
poster presents an efficient implementation of the algorithm
on the GPU, so that it runs at real-time rates and can be
incorporated into current game emulators. Extended Abstract:
http://dl.acm.org/citation.cfm?id=2721395",
month = feb,
booktitle = "Proceedings of the 19th Symposium on Interactive 3D Graphics
and Games",
event = "19th Symposium on Interactive 3D Graphics and Games",
isbn = "978-1-4503-3392-4",
location = "San Francisco, CA",
publisher = "ACM New York, NY, USA",
note = "Poster presented at 19th Symposium on Interactive 3D
Graphics and Games (2015-02-27--2015-03-01)",
pages = "130--130",
keywords = "image processing, depixelizing, pixel art",
URL = "https://www.cg.tuwien.ac.at/research/publications/2015/KREUZER-2015-DPA/",
}