High-Quality Point Based Rendering Using Fast Single Pass Interpolation

Markus Schütz, Michael Wimmer
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]

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Abstract

We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without reducing the readability of fine details due to occluding points. The implementation requires only few modifications to existing shaders, making it eligible to be integrated in software applications without major design changes.

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BibTeX

@inproceedings{SCHUETZ-2015-HQP,
  title =      "High-Quality Point Based Rendering Using Fast Single Pass
               Interpolation",
  author =     "Markus Sch{"u}tz and Michael Wimmer",
  year =       "2015",
  abstract =   "We present a method to improve the visual quality of point
               cloud renderings through a nearest-neighbor-like
               interpolation of points. This allows applications to render
               points at larger sizes in order to reduce holes, without
               reducing the readability of fine details due to occluding
               points. The implementation requires only few modifications
               to existing shaders, making it eligible to be integrated in
               software applications without major design changes.",
  month =      sep,
  booktitle =  "Proceedings of Digital Heritage 2015 Short Papers",
  location =   "Granada, Spain",
  pages =      "369--372",
  keywords =   "point-based rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2015/SCHUETZ-2015-HQP/",
}