Information

Abstract

The presented bachelor thesis project explores the possibilities of implementing custom lighting techniques in a state-of-the-art game engine. Specifically, Unreal Engine 4 is analyzed for the feasibility of implementing shadow volumes in a shader-centric plugin. The thesis discusses the theoretical and practical background of Unreal Engine and of shadow volumes, and provides detailed information on every implementation step. It shows the challenges of customization and the results achieved.

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BibTeX

@bachelorsthesis{Kovacs_2017,
  title =      "Shadow Volumes in Unreal Engine 4",
  author =     "B{'a}lint Kov{'a}cs",
  year =       "2017",
  abstract =   "The presented bachelor thesis project explores the
               possibilities of implementing custom lighting techniques in
               a state-of-the-art game engine. Specifically, Unreal Engine
               4 is analyzed for the feasibility of implementing shadow
               volumes in a shader-centric plugin. The thesis discusses the
               theoretical and practical background of Unreal Engine and of
               shadow volumes, and provides detailed information on every
               implementation step. It shows the challenges of
               customization and the results achieved.",
  month =      jun,
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2017/Kovacs_2017/",
}