Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine

Information

  • Publication Type: Student Project
  • Workgroup(s)/Project(s):
  • Date: 2019
  • Date (from): July 2018
  • Date (to): December 2019
  • Matrikelnummer: 01327344
  • First Supervisor:
  • Keywords: OpenGL, Voxelization, Linux, Hardware Acceleration

Abstract

Two tasks were performed: 1) Ported Engine186 to Linux 2) Implemented a voxelization algorithm using Engine186

Additional Files and Images

Additional images and videos

Additional files

Linux Port: The document describes the steps neccessary to port a specific, given, real-time rendering framework from a Microsoft Visual Studio setup to Linux. Linux Port: The document describes the steps neccessary to port a specific, given, real-time rendering framework from a Microsoft Visual Studio setup to Linux.
Voxelization Algorithm: Describes how a voxelization algorithm has been implemented and added to Engine186. Voxelization Algorithm: Describes how a voxelization algorithm has been implemented and added to Engine186.

Weblinks

BibTeX

@studentproject{leopold-2019-vox,
  title =      "Adding Voxelization using the Hardware Rasterizer to a
               Cross-Platform C++/OpenGL Engine",
  author =     "Niko Leopold",
  year =       "2019",
  abstract =   "Two tasks were performed: 1) Ported Engine186 to Linux 2)
               Implemented a voxelization algorithm using Engine186",
  month =      dec,
  keywords =   "OpenGL, Voxelization, Linux, Hardware Acceleration",
  URL =        "/research/publications/2019/leopold-2019-vox/",
}