Information
- Publication Type: Poster
- Workgroup(s)/Project(s): not specified
- Date: November 2019
- Call for Papers: Call for Paper
- Date (from): November 2019
- Date (to): November 2019
- Event: SIGGRAPH Asia
- ISBN: 978-1-4503-6943-5/19/11
Abstract
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with uniform or customizable distribution, and we show that it is possible to implement a highquality splatting method that blends together overlapping fragments while still maintaining higher frame-rates than the traditional approach.
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BibTeX
@misc{SCHUETZ-2019-PCC,
title = "Rendering Point Clouds with Compute Shaders",
author = "Markus Sch\"{u}tz and Michael Wimmer",
year = "2019",
abstract = "We propose a compute shader based point cloud rasterizer
with up to 10 times higher performance than classic
point-based rendering with the GL_POINT primitive. In
addition to that, our rasterizer offers 5 byte depth-buffer
precision with uniform or customizable distribution, and we
show that it is possible to implement a highquality
splatting method that blends together overlapping fragments
while still maintaining higher frame-rates than the
traditional approach.",
month = nov,
event = "SIGGRAPH Asia",
isbn = "978-1-4503-6943-5/19/11",
note = "Poster presented at SIGGRAPH Asia (2019-11)",
URL = "https://www.cg.tuwien.ac.at/research/publications/2019/SCHUETZ-2019-PCC/",
}