The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders

Katharina Krösl, Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael Wimmer, Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster] [video]

Information

  • Publication Type: Poster
  • Workgroup(s)/Project(s):
  • Date: August 2018
  • Call for Papers: Call for Paper
  • Date (from): 12. August 2018
  • Date (to): 16. August 2018
  • DOI: 10.1145/3230744.3230817
  • Event: ACM SIGGRAPH 2018
  • ISBN: 978-1-4503-5817-0
  • Location: Vancouver, Canada
  • Pages (from): Article 27
  • Publisher: ACM
  • Keywords: virtual reality, attentional disorders, user study

Abstract

This work presents a virtual reality simulation for training different attentional abilities in children and adolescents. In an interdisciplinary project between psychology and computer science, we developed four mini-games that are used during therapy sessions to battle different aspects of attentional disorders. First experiments show that the immersive game-like application is well received by children. Our tool is also currently part of a treatment program in an ongoing clinical study.

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BibTeX

@misc{kroesl-2018-TVS,
  title =      "The Virtual Schoolyard: Attention Training in Virtual
               Reality for Children with Attentional Disorders",
  author =     "Katharina Kr\"{o}sl and Anna Felnhofer and Johanna X.  Kafka
               and Laura Schuster and Alexandra Rinnerthaler and Michael
               Wimmer and Oswald D. Kothgassner",
  year =       "2018",
  abstract =   "This work presents a virtual reality simulation for training
               different attentional abilities in children and adolescents.
               In an interdisciplinary project between psychology and
               computer science, we developed four mini-games that are used
               during therapy sessions to battle different aspects of
               attentional disorders. First experiments show that the
               immersive game-like application is well received by
               children. Our tool is also currently part of a treatment
               program in an ongoing clinical study.",
  month =      aug,
  doi =        "10.1145/3230744.3230817",
  event =      "ACM SIGGRAPH 2018",
  isbn =       "978-1-4503-5817-0",
  location =   "Vancouver, Canada",
  publisher =  "ACM",
  note =       "Poster presented at ACM SIGGRAPH 2018
               (2018-08-12--2018-08-16)",
  pages =      "Article 27--",
  keywords =   "virtual reality, attentional disorders, user study",
  URL =        "/research/publications/2018/kroesl-2018-TVS/",
}