Information
- Publication Type: Poster
- Workgroup(s)/Project(s):
- Date: March 2019
- Address: http://ieeevr.org/2019/
- Call for Papers: Call for Paper
- Date (from): March 2019
- Date (to): March 2019
- DOI: https://doi.org/10.1109/VR.2019.8797760
- Event: IEEE VR 2019
- Location: Osaka
- Pages (from): 1150
- Pages (to): 1151
- Publisher: IEEE
- Keywords: virtual reality, live coding, VR
Abstract
Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code and input handling, using standard desktop IDEs through a desktop mirror.
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BibTeX
@misc{schuetz-2019-LCO,
title = "Live Coding of a VR Render Engine in VR",
author = "Markus Sch\"{u}tz and Michael Wimmer",
year = "2019",
abstract = "Live coding in virtual reality allows users to create and
modify their surroundings through code without the need to
leave the virtual reality environment. Previous work focuses
on modifying the scene. We propose an application that
allows developers to modify virtually everything at runtime,
including the scene but also the render engine, shader code
and input handling, using standard desktop IDEs through a
desktop mirror. ",
month = mar,
address = "http://ieeevr.org/2019/",
doi = "https://doi.org/10.1109/VR.2019.8797760",
event = "IEEE VR 2019",
location = "Osaka",
publisher = "IEEE",
note = "Poster presented at IEEE VR 2019 (2019-03)",
pages = "1150--1151",
keywords = "virtual reality, live coding, VR",
URL = "https://www.cg.tuwien.ac.at/research/publications/2019/schuetz-2019-LCO/",
}