Live Coding of a VR Render Engine in VR

Markus Sch├╝tz, Michael Wimmer
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019 (March 2019)

Information

Abstract

Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code and input handling, using standard desktop IDEs through a desktop mirror.

Additional Files and Images

Additional images and videos

: Modifying brush generation and rendering code at runtime in VR. : Modifying brush generation and rendering code at runtime in VR.

Additional files

poster_abstract: Two page poster abstract poster_abstract: Two page poster abstract

Weblinks

BibTeX

@misc{schuetz-2019-LCO,
  title =      "Live Coding of a VR Render Engine in VR",
  author =     "Markus Sch\"{u}tz and Michael Wimmer",
  year =       "2019",
  abstract =   "Live coding in virtual reality allows users to create and
               modify their surroundings through code without the need to
               leave the virtual reality environment. Previous work focuses
               on modifying the scene. We propose an application that
               allows developers to modify virtually everything at runtime,
               including the scene but also the render engine, shader code
               and input handling, using standard desktop IDEs through a
               desktop mirror. ",
  month =      mar,
  address =    "http://ieeevr.org/2019/",
  event =      "IEEE VR 2019",
  location =   "Osaka",
  publisher =  "IEEE",
  note =       "Poster presented at IEEE VR 2019 (2019-03)",
  keywords =   "virtual reality, live coding, VR",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2019/schuetz-2019-LCO/",
}