Real-time Subsurface Scattering, Light Transport and Two Minute Papers

Information

  • Publication Type: Invited Talk
  • Workgroup(s)/Project(s):
  • Date: 2016
  • Date (from): 16. January 2016
  • Event: Intel Graphics Architecture Forum
  • Location: Intel Advanced Rendering Technology group
  • Keywords: global illumination, light transport, subsurface scattering, two minute papers

Abstract

Károly Zsolnai-Fehér is a PhD student at the Technical University of Vienna.

He is going to talk about Separable Subsurface Scattering, his recent collaboration with Activision Blizzard and the University of Zaragoza to render subsurface scattering in real time on the GPU for computer games.

Next, he'll transition to global illumination and explain a a simple extension to Metropolis Light Transport to improve the convergence speed on a variety of scenes.

The third part will be about Two Minute Papers, a YouTube web series that he started recently to communicate the most beautiful research results to a general audience.

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Additional images and videos


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Weblinks

BibTeX

@talk{intel2016,
  title =      "Real-time Subsurface Scattering, Light Transport and Two
               Minute Papers",
  author =     "K\'{a}roly Zsolnai-Feh\'{e}r",
  year =       "2016",
  abstract =   "K\'{a}roly Zsolnai-Feh\'{e}r is a PhD student at the
               Technical University of Vienna.  He is going to talk about
               Separable Subsurface Scattering, his recent collaboration
               with Activision Blizzard and the University of Zaragoza to
               render subsurface scattering in real time on the GPU for
               computer games.  Next, he'll transition to global
               illumination and explain a a simple extension to Metropolis
               Light Transport to improve the convergence speed on a
               variety of scenes.  The third part will be about Two Minute
               Papers, a YouTube web series that he started recently to
               communicate the most beautiful research results to a general
               audience. ",
  event =      "Intel Graphics Architecture Forum",
  location =   "Intel Advanced Rendering Technology group",
  keywords =   "global illumination, light transport, subsurface scattering,
               two minute papers",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2016/intel2016/",
}