Information
- Publication Type: Miscellaneous Publication
- Workgroup(s)/Project(s):
- Date: 2020
- Open Access: no
Abstract
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.
Additional Files and Images
Additional images and videos
Additional files
Weblinks
BibTeX
@misc{brugger-2020-tdp,
title = "Test Scene Design for Physically Based Rendering",
author = "Elias Brugger and Christian Freude and Michael Wimmer",
year = "2020",
abstract = "Physically based rendering is a discipline in computer
graphics which aims at reproducing certain light and
material appearances that occur in the real world. Complex
scenes can be difficult to compute for rendering algorithms.
This paper introduces a new comprehensive test database of
scenes that treat different light setups in conjunction with
diverse materials and discusses its design principles. A lot
of research is focused on the development of new algorithms
that can deal with difficult light conditions and materials
efficiently. This database delivers a comprehensive
foundation for evaluating existing and newly developed
rendering techniques. A final evaluation compares different
results of different rendering algorithms for all scenes.",
month = aug,
URL = "https://www.cg.tuwien.ac.at/research/publications/2020/brugger-2020-tdp/",
}