Johannes Unterguggenberger

Projektass. Dipl.-Ing. BSc
unterguggenberger [at]
  • Scientist


  • University assistant
  • Predoctoral researcher
  • Framework developer and maintainer [1], [2]

Research Work

  • Mesh Shaders and meshlet-based rendering 
  • Multi-view rendering [3]
  • Real-Time Ray Tracing [4]
  • Position-Based Dynamics [5]
  • Temporal Anti-Aliasing [6]
  • Variable Rate Shading


  • Real-Time Rendering
  • Game Development
  • Vulkan
  • Modern C++
  • C#


  • Pumping iron
  • Biking in the woods
  • Watching StarCraft II
  • Missing aerials in Rocket League
  • Enjoying awesome single-player games
  • Building and customizing PCs
  • Soldering mouse switches


[1] -- Low-level convenience and productivity layer atop Vulkan-Hpp.
[2] -- Powerful low-level C++20 rendering framework for Vulkan 1.2, built atop Auto-Vk.
[3] -- Accompanying source code to Fast Multi-View Rendering for Real-Time Applications.
[4] -- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering.
[5] -- Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.
[6] -- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques.


5 Publications found:
Image Bib Reference Publication Type
Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, Michael Wimmer
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Computer Graphics Forum, 40:57-69, October 2021.
Journal Paper with Conference Talk
Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021.
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
Conference Paper
Johannes Unterguggenberger
Realistic Rendering in Mobile Augmented Reality
[poster] [thesis]
Master Thesis
Johannes Unterguggenberger
Connected meshes for procedural humans
Student Project
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