Function

  • University assistant
  • Predoctoral researcher
  • Framework developer and maintainer [1], [2]

Research Work

  • Mesh Shaders and meshlet-based rendering 
  • Multi-view rendering [3]
  • Real-Time Ray Tracing [4]
  • Position-Based Dynamics [5]
  • Temporal Anti-Aliasing [6]
  • Variable Rate Shading

Interests

  • Real-Time Rendering
  • Game Development
  • Vulkan
  • Modern C++
  • C#

Hobbies

  • Pumping iron
  • Mountain biking
  • Watching StarCraft II
  • Missing aerials in Rocket League
  • Enjoying awesome single-player games
  • Building and customizing PCs
  • Soldering mouse switches

References

[1] https://github.com/cg-tuwien/Auto-Vk -- Low-level convenience and productivity layer atop Vulkan-Hpp.
[2] https://github.com/cg-tuwien/Gears-Vk -- Powerful low-level C++20 rendering framework for Vulkan 1.2, built atop Auto-Vk.
[3] https://github.com/cg-tuwien/FastMVR -- Accompanying source code to Fast Multi-View Rendering for Real-Time Applications.
[4] https://github.com/cg-tuwien/Focus -- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering.
[5] https://github.com/cg-tuwien/APBF -- Adaptive Position-Based Fluid Simulation, where particles split and merge dynamically.
[6] https://github.com/cg-tuwien/TAA-STAR -- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques.

Short Bio

Univ.Ass. for Introduction to Visual Computing; Fluid Simulation

Details

Title

Univ.Ass. Dipl.-Ing. BSc
Function:
  • Scientist

Room

HF0509

Links

Phone

+43-1-58801-18653

E-Mail

unterguggenberger [at] cg.tuwien.ac.at