Gábor Sörös
Augmented Visualization
[]

Oliver Mattausch, Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.

Peter Rautek
Continuous Integration, 10. November 2010, Software Engineering Seminar, Vienna

Jürgen Waser, Raphael Fuchs, Hrvoje Ribičić, Benjamin Schindler, Günter Blöschl, Meister Eduard Gröller
World Lines
IEEE Transactions on visualization and Computer Graphics, 16(6):1458-1467, November 2010. [Paper]

Peter Sikachev, Peter Rautek, Stefan Bruckner, Meister Eduard Gröller
Dynamic Focus+Context for Volume Rendering
In Proceedings of Vision, Modeling and Visualization 2010, pages 331-338. November 2010.
[Preprint]

Przemyslaw Musialski, Christian Luksch, Michael Schwärzler, Matthias Buchetics, Stefan Maierhofer, Werner Purgathofer
Interactive Multi-View Façade Image Editing
In Vision, Modeling and Visualization Workshop 2010. November 2010.
[draft]

Albert Julian Mayer
Virtual Texturing
[poster] [Thesis]

Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[pdf]

Florian Bagar
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
[poster] [thesis]

Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.

Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of Multiple L-Systems
Computers & Graphics, 34(5):585-593, October 2010. [preprint]

Stefan Bruckner, Torsten Möller
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
IEEE Transactions on Visualization and Computer Graphics, 16(6):1467-1475, October 2010. [Paper]

Artem Amirkhanov, Christoph Heinzl, Michael Reiter, Meister Eduard Gröller
Visual Optimality and Stability Analysis of 3DCT Scan Positions
IEEE Transactions on Visualization and Computer Graphics:Page 1477 -1487, October 2010. [paper pdf] [presentation] [Video]

Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer
An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games
ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010.

Przemyslaw Musialski
Processing of Façade Imagery
Supervisor: Werner Purgathofer
Duration: October 2007 - October 2010

Marius Gavrilescu, Muhammad Muddassir Malik, Meister Eduard Gröller
Custom Interface Elements for Improved Paramter Control in Volume Rendering
In 14th Int. Conf. on System Theory and Control 2010, pages 219-224. October 2010.
[Paper]

Matthias Baldauf, Przemyslaw Musialski
A Device-aware Spatial 3D Visualization Platform for Mobile Urban Exploration
In Proceedings of the Fourth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM 2010), pages 47-52. October 2010.

Jean-Paul Balabanian
Multi-Aspect Visualization: Going from Linked Views to Integrated Views
Supervisor: Meister Eduard Gröller, Ivan Viola
Duration: - 2009
[image] [paper]

Markus Lipp
Direct Artist Control for Procedural Content Generation of Urban Environments
Supervisor: Michael Wimmer
Duration: 3 years
[Thesis]

Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer
Differential Instant Radiosity for Mixed Reality
In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010.
[paper]

Patrick Kühtreiber
BRDF approximation and estimation for Augmented Reality
TR-186-2-10-01, October 2010

Muhammad Muddassir Malik, Christoph Heinzl, Meister Eduard Gröller
Comparative Visualization for Parameter Studies of Dataset Series
IEEE Transaction on Visualization and Computer Graphics (TVCG), 16(5): 829-840 , September 2010. [image]

Michael Hornáček
Extracting Vanishing Points across Multiple Views
[paper]

Hamed Bouzari
An improved regularization method for artifact rejection in image super-resolution
Signal, Image and Video Processing, August 2010.

Gabriel Mistelbauer
Automated Processing and Visualization of Vessel Trees
[image] [paper]

Johannes Scharl
Artist-Controlled Modeling of Urban Environments
[poster] [thesis]

Martin Ilčík, Markus Lipp, Johannes Scharl, Michael Wimmer
Procedural Modeling of Urbanistic Scenes, 9. June 2010, Austrian-Russian Joint Seminar - Visual Computing in Fundamental, Academic and Applied Science and Research, Vienna, Austria

Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]

Stefan Bruckner, Torsten Möller
Isosurface Similarity Maps
Computer Graphics Forum, 29(3):773-782, June 2010. [Paper]

Jean-Paul Balabanian, Ivan Viola, Meister Eduard Gröller
Interactive Illustrative Visualization of Hierarchical Volume Data
In Proceedings of Graphics Interface 2010, pages 137-144. June 2010.
[Paper]

Veronika Šoltészová
Visual Queries in Neuronal Data Exploration
[Thesis]

Veronika Šoltészová, Daniel Patel, Stefan Bruckner, Ivan Viola
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
Computer Graphics Forum, 29(3):883-891, June 2010. [Paper]

Kresimir Matkovic, Andreas Ammer, Denis Gracanin, Werner Purgathofer, Alan Lez
Event Line View: Interactive Visual Analysis of Irregular Time-dependent Data
In Smart Graphics 2010. June 2010.
[Paper]

Peter Sikachev
STL Containers Inside, 25. May 2010, Software Engineering Seminar, TUW
[Presentation]

Reinhold Preiner
Interactive Curved Reflections in Large Point Clouds
[poster] [thesis]

Martin Ilčík, Stefan Fiedler, Werner Purgathofer, Michael Wimmer
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[draft] [presentation-odp] [presentation-pdf]

David Major
Markov Random Field Based Structure Localisation of Vertebrae for 3D-Segmentation of the Spine in CT Volume Data
[image] [paper]

Irene Reisner-Kollmann, Anton Fuhrmann, Werner Purgathofer
Interactive reconstruction of industrial sites using parametric models
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010), pages 119-126. May 2010.

Przemyslaw Musialski, Meinrad Recheis, Stefan Maierhofer, Peter Wonka, Werner Purgathofer
Tiling of Ortho-Rectified Façade Images
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010). May 2010.
[draft]

Andreas Ritzberger
Noise and Artifact Reduction in Interactive Volume Renderings of Electron-Microscopy Data-Sets
[image] [paper]

Stefan Bruckner
volumeshop 101, 28. April 2010, Software Engineering Seminar, Vancouver, Vienna

Oliver Mattausch
Visibility Computations for Real-Time Rendering in General 3D Environments
Supervisor: Michael Wimmer
Duration: Januar 2005 - April 2010
[phd]

Daniel Patel, Stefan Bruckner, Ivan Viola, Meister Eduard Gröller
Seismic Volume Visualization for Horizon Extraction
In Proceedings of IEEE Pacific Visualization 2010, pages 73-80. March 2010.
[Paper]

Martin Haidacher, Daniel Patel, Stefan Bruckner, Armin Kanitsar, Meister Eduard Gröller
Volume Visualization based on Statistical Transfer-Function Spaces
In Proceedings of the IEEE Pacific Visualization 2010, pages 17-24. March 2010.
[Paper]

Ralf Habel, Michael Wimmer
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[paper]

Meister Eduard Gröller
Integrated Views in Visualization, February 2010, KAUST, Thuwal, Saudi Arabia

Jakob Spörk
High-performance GPU based Rendering for Real-Time, rigid 2D/3D-Image Registration in Radiation Oncology
[image] [paper]

Onur Dogangönül
L-Systems for Fine Art
[image]

Gabriel Mistelbauer
X-Mas 2010
[card]

Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[cover] [softShadowSampling]

Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[image] [paper]

Albert Julian Mayer
Megatexture
[doc]

Ingo Radax
Levels of Detail for Procedural Modeling

Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes

Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]

Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms

Michael Hecher
3D Stereo Demo System

Hrvoje Ribičić
COMPARATIVE RENDERING OF SIMULATION SCENARIOS
[Thesis]

Clemens Rögner
Rendering of Hypercomplex Fractals
[thesis]

Matthias Maschek
Real time simulation of fire extinguishing scenarios

Irene Reisner-Kollmann, Andreas Reichinger, Werner Purgathofer
3D Camera Pose Estimation using Line Correspondences and 1D Homographies
In Advances in Visual Computing: 6th International Symposium on Visual Computing (ISVC 2010), pages 41-52. 2010.

Meister Eduard Gröller
Comprehensive Visualization of Cardiac MRI Data, 2010, University of Bergen

Meister Eduard Gröller
Illustrative Visualization, 2010, Department of Informatics, University of Zurich

Simon Parzer, Peter Neubauer
Stellarium

Stefan Bruckner, Peter Rautek, Ivan Viola, Mike Roberts, Mario Costa Sousa, Meister Eduard Gröller
Hybrid Visibility Compositing and Masking for Illustrative Rendering
Computers & Graphics, (34):361-369, 2010. [Preprint]

Stefan Bruckner, Meister Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver
Illustrative Focus+Context Approaches in Interactive Volume Visualization
In Scientific Visualization: Advanced Concepts, pages 136-162, 2010

Meister Eduard Gröller
How To Do Research

Meister Eduard Gröller
Practical Tips and Tricks for Paper Writing (updated 2020)

Stefan Jeschke
Rendering Diffusion Curves in 2 and 3 Dimensions, 7. October 2010- 8. October 2010, MPII Saarbruecken
[image]

Reinhold Preiner, Michael Wimmer
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.

Le Zhang
In-Game Advertizing

Meister Eduard Gröller
Integrated Views in Visualization, 2010, University of Bergen

Stefan Reinalter
Visibility in a real-world cross-platform game engine
[poster] [Thesis]

Simon Wallner
Comparing SSAO methods in Ogre
[doc]

Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars

Oliver Mattausch
Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010.

Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering

Jean-Paul Balabanian, Meister Eduard Gröller
Proceedings of Schloss Dagstuhl Scientific Visualization Workshop, 2009 (published 2010)
Schloss Dagstuhl Follow Ups, (1), 2010. []

Christian Niederreiter
Similarity Detection for Urban Modeling
[thesis]

Patrick Kühtreiber
Inverse Kinematics for Shape Grammars

Werner Purgathofer
Some Trends in Computer Graphics, 2010, Sinaia, Romania

Werner Purgathofer
Visual Computing, 2010, Wien, Austria

Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing

Werner Purgathofer, Robert F. Tobler
Current Trends in Computer Graphics
Buletinul Institutului Politehnic din Iaşi, (2):9-24, 2010. []

Johannes Unterguggenberger
Connected meshes for procedural humans
[report]

Peter Sikachev
Illustrative Visualization and Volume Rendering, 30. July 2010, Moscow, Russia
[Presentation]

Martin Brunnhuber, H. Schrom-Feiertag, Gerd Hesina, D. Bauer, Werner Purgathofer
Simulation and Visualization of the Behavior of Handicapped People in Virtually Reconstructed Public Buildings
In CORP 2010. 2010.
[Paper]