| Image |
Bib Reference |
Publication Type |
| 2018 |
 |
Robert Glanz
A Comparison of Physically Based Rendering Systems
[ thesis] |
Bachelor Thesis |
|
Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library
|
Master Thesis |
 |
Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[ poster] [ thesis] |
Master Thesis |
| 2017 |
 |
Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[ poster] [ thesis] |
Master Thesis |
 |
Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[ poster] [ thesis] |
Master Thesis |
 |
Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[ image] [ Master thesis] |
Master Thesis |
 |
Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[ poster] [ thesis] |
Master Thesis |
 |
Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL
|
Student Project |
 |
Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael Wimmer
Duration: 2010 — 2017
[ thesis] |
PhD-Thesis |
 |
Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[ poster] [ thesis] |
Master Thesis |
 |
Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[ image] [ thesis] |
Bachelor Thesis |
 |
Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[ thesis] |
Bachelor Thesis |
 |
Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity
|
Bachelor Thesis |
 |
Katharina Krösl , Christian Luksch, Michael Schwärzler, Michael Wimmer
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[ paper] [ video] |
Conference Paper |
 |
Georg Zotti , Florian Schaukowitsch, Michael Wimmer
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [ paper] |
Journal Paper with Conference Talk |
 |
Sebastian Esberger
A History of Austrian Computer Games
[ thesis] |
Bachelor Thesis |
 |
Philipp Erler
Haptic Feedback in Room-Scale VR
[ thesis] [VR Apps Repo] [Analyzer Repo] |
Master Thesis |
 |
Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[ Bachelor Thesis] [ image] |
Bachelor Thesis |
 |
Daniel Cornel, Hiroyuki Sakai , Christian Luksch, Michael Wimmer
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [ paper] |
Journal Paper with Conference Talk |
 |
Klemens Jahrmann, Michael Wimmer
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[ draft] |
Conference Paper |
 |
Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer
|
Student Project |
 |
Peter Mindek, David Kouřil , Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard Gröller , Ivan Viola
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [ Paper] [ Preview Movie] [ Slides] |
Journal Paper with Conference Talk |
|
Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017
|
Article in a Book |
 |
Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces
|
Student Project |
 |
Georg Zotti , Florian Schaukowitsch, Michael Wimmer
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [ paper] |
Journal Paper with Conference Talk |
| 2016 |
 |
Ludovic Autin, Peter Mindek
X-Mas Card 2016
[ Picture] [ X-Mas Card] |
X-Mas Card |
 |
Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[ poster] [ thesis] |
Master Thesis |
|
Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[ thesis] |
Bachelor Thesis |
 |
Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael Wimmer
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.
|
Conference Paper |
 |
Markus Schütz
Potree: Rendering Large Point Clouds in Web Browsers
[ poster] [ thesis] |
Master Thesis |
 |
Lukas Prost
Molecule-Rendering in Unity3D
[ thesis] |
Bachelor Thesis |
|
Tom Tucek
Agent-based architecture for artistic real-time installation
|
Bachelor Thesis |
|
Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[ thesis] |
Bachelor Thesis |
 |
Murat Arikan, Reinhold Preiner , Michael Wimmer
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [ draft] [ image] |
Journal Paper (without talk) |
 |
Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard Gröller , Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [ teaser] |
Journal Paper with Conference Talk |
 |
P. Ljung, J. Krüger, Eduard Gröller , Markus Hadwiger , C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [ image] [ paper] |
Journal Paper with Conference Talk |
 |
Karoly Zsolnai-Fehér
Real-time Subsurface Scattering, Light Transport and Two Minute Papers,
2016, Intel Advanced Rendering Technology group
|
Invited Talk |
 |
Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[ thesis] |
Bachelor Thesis |
| 2015 |
 |
Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[ thesis] |
Master Thesis |
 |
Markus Schütz , Michael Wimmer
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[ draft] |
Conference Paper |
 |
Jorge Jimenez, Karoly Zsolnai-Fehér , Adrian Jarabo, Christian Freude , Thomas Auzinger , Xian-Chun Wu, Javier van der Pahlen, Michael Wimmer , Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [ paper] |
Journal Paper with Conference Talk |
 |
Oliver Mattausch , Jirí Bittner , Alberto Jaspe, Enrico Gobbetti, Michael Wimmer , Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [ draft] |
Journal Paper with Conference Talk |
 |
Clemens Rögner, Michael Wimmer , Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-15-02, April 2015 [ techreport] |
Technical Report |
 |
Felix Kreuzer, Johannes Kopf, Michael Wimmer
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games
(27. February 2015- 1. March 2015)
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games
, pages 130-130.
[ Poster] |
Poster |
 |
Thomas Weber, Michael Wimmer , John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[ draft] |
Conference Paper |
 |
Thomas Weber
Micropolygon Rendering on the GPU
[ thesis] |
Master Thesis |
|
Matthias Adorjan
The OpenSFM Database
[ thesis] |
Master Thesis |
|
Thomas Auzinger
Prefiltered Anti-Aliasing on Parallel Hardware,
2015, IST Austria
|
Invited Talk |
|
Rafael Perndorfer, Thomas Stipsits
Exploring Cells via Serious Gaming
[ Binary] [ seminar paper] |
Student Project |
|
Simon Wallner, Martin Pichlmair, Michael Hecher , Michael Wimmer
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[ Extended Abstract] [ Poster] |
Conference Paper |