Research Projects

Fotos mit Structure-From-Motion zu Punktwolke und mit unserer Rekonstruktion weiter zu Mesh Photogrammetry made easy
Philipp Erler -

Dieses Projekt richtet sich an alle Menschen, die gerne etwas in der echten Welt einscannen und anderen Menschen als 3D-Modell zeigen wollen. Beispielsweise könnte ein Artist unterwegs eine interessante Skulptur finden und diese in ein Spiel einbauen oder als Miniatur ausdrucken. Raumplaner könnten z.B. eine Kreuzung einscannen, nach ihren Plänen verändern und diese damit besser kommunizieren.

Efficient workflow transforming large 3D point clouds to Building Information Models with user-assisted automatization
Michael Wimmer -
Digital Urban Mining Platform: Assessing the material composition of building stocks through coupling of BIM to GIS
Michael Wimmer -

The strong population growth and urbanization are increasing the global resources and energy consumption. The AEC (architecture, engineering and construction) industry is responsible for 60% of the extracted raw materials and generates 40% of the energy-related CO2 emissions. In Austria, the AEC sector is responsible for 70% of total annual waste – facts that are underlining the importance of implementing recycling strategies.

A hyBRID (physical-diGital) multi-user Extended reality platform as a stimulus for industry uptake of interactive technologieS
Hannes Kaufmann -
Modeling the World at Scale
Stefan Ohrhallinger -
Vision: reconstruct a model of the world that permits online level-of-detail extraction.
BIM-based digital Plattform for design and optimisation of flexible facilities for Industry 4.0
Hannes Kaufmann -

Industrial Building Design is a design process where the successful implementation of each project is based on collaborative decision making of multiple domain specialists - architects, engineers, production system planners and building owners. Traditionally, such multi-collaborator workflows are subject to conflicting stakeholder goals and frequent changes in production processes inevitably resulting in lengthy planning periods.

Advanced Computational Design
Michael Wimmer, Michael Wimmer, Hannes Kaufmann -

Research question: The main research question addressed by the SFB Advanced Computational Design is how to advance design tools and processes through multi- and int

Virtual Reality Tennis Trainer
Hannes Kaufmann -
Superhumans - Walking Through Walls
Stefan Ohrhallinger -
In recent years, virtual and augmented reality have gained widespread attention because of newly developed head-mounted displays. For the first time, mass-market penetration seems plausible. Also, range sensors are on the verge of being integrated into smartphones, evidenced by prototypes such as the Google Tango device, making ubiquitous on-line acquisition of 3D data a possibility. The combination of these two technologies – displays and sensors – promises applications where users can directly be immersed into an experience of 3D data that was just captured live.
Wohnen 4.0 - Digital Platform for Affordable Housing
Michael Wimmer -

This is a joint project with the civil engineering faculty and several companies. Its aim is the development of an Integrated Framework “Housing 4.0”; a digital platform supporting integrated planning and project delivery through coupling various digital tools and databases, like Building Information Modeling (BIM) for Design to Production  and Parametric Habitat Designer.

Visual History of the Holocaust: Rethinking Curation in the Digital Age
Hannes Kaufmann -
Advanced Visual and Geometric Computing for 3D Capture, Display, and Fabrication
Michael Wimmer -
This Marie-Curie project creates a leading European-wide doctoral college for research in Advanced Visual and Geometric Computing for 3D Capture, Display, and Fabrication.
Smart Communities and Technologies: 3D Spatialization
Michael Wimmer — since

The Research Cluster "Smart Communities and Technologies" (Smart CT) at TU Wien will provide the scientific underpinnings for next-generation complex smart city and communities infrastructures. Cities are ever-evolving, complex cyber physical systems of systems covering a magnitude of different areas. The initial concept of smart cities and communities started with cities utilizing communication technologies to deliver services to their citizens and evolved to using information technology to be smarter and more efficient about the utilization of their resources.

Computational Design of Geometric Materials
Przemyslaw Musialski -
In this project we want to research novel materials whose mechanical behavior is described by the complexity of their geometry. Such “geometric materials” are cellular structures whose properties depend on the shape and the connectivity of their cells, while the actual physical substance they are built of is constant across the entire object.
VRVis Competence Center
Werner Purgathofer — since

The VRVis K1 Research Center is the leading application oriented research center in the area of virtual reality (VR) and visualization (Vis) in Austria and is internationally recognized. You can find extensive Information about the VRVis-Center here

X-Mas Cards
Werner Purgathofer — since
Every year a christmas card showing aspects of our research projects is produced and sent out.

Research Areas

Research Area
Visualization in The Material Sciences
This research is directed towards visual parameter space analysis, 4D analysis of time varying XCT data, visual analytics of segmentation ensembles, comparative visualization of volume ensembles as well as parameter space analysis of segmentation pipelines.
In computer graphics we produce images, videos and other content that is perceived by humans. Unfortunately, human perception is still not well understood, making it hard to design algorithms that perfectly fit a user’s needs. Understanding how people see, do and perceive things is therefore a key component when optimizing and creating new rendering algorithms.
Perception in Visualization
In this area, our research focuses on understanding and using the capabilities of human perception for better comprehension of displayed data.
In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
Medical Visualization
This research area bridges the gap between visualization and medicine by providing comprehensible visual means to detect diseased regions or to aid clinical treatment decisions.
The advent of consumer-grade 3D printing has recently sparked interest in fabrication-aware shape design and optimization. We use techniques from computer graphics and engineering to develop new computational tools to facilitate the design process of physical artifacts.
Illustrative Visualization
In this research area, we develop rendering methods that are inspired by scientific illustrations, in order to make complex biological information more intuitive to understand and more pleasant to read.
In this area, we focus on researching methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.
Geometry Processing
Uses concepts from applied mathematics and computer science to design efficient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Example applications are collision detection, reconstruction, compression, occlusion-aware surface handling and improved sampling conditions.
Information Visualization and Visual Analytics
In this research area, our focus lies on novel visual encodings and interaction techniques to explore a large amount of abstract data, often in combination with analytical reasoning.
Biological Data Visualization
In this research area, we develop new visualization techniques to support biologists in data analysis and create visualizations to disseminate scientific discoveries in biology.
Virtual Reality

Further Information

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