Research areas


The advent of consumer-grade 3D printing has recently sparked interest in fabrication-aware shape design and optimization. We use techniques from computer graphics and engineering to develop new computational tools to facilitate the design process of physical artifacts.


In this area, we focus on researching methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.

Information Visualization and Visual Analytics

In this research area, our focus lies on novel visual encodings and interaction techniques to explore a large amount of abstract data, often in combination with analytical reasoning.

Perception in Visualization

In this area, our research focuses on understanding and using the capabilities of human perception for better comprehension of displayed data.

Biological Data Visualization

In this research area, we develop new visualization techniques to support biologists in data analysis and create visualizations to disseminate scientific discoveries in biology.

Illustrative Visualization

In this research area, we develop rendering methods that are inspired by scientific illustrations, in order to make complex biological information more intuitive to understand and more pleasant to read.

Medical Visualization

This research area bridges the gap between visualization and medicine by providing comprehensible visual means to detect diseased regions or to aid clinical treatment decisions.


In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.

Geometry Processing

Uses concepts from applied mathematics and computer science to design efficient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Example applications are collision detection, reconstruction, compression, occlusion-aware surface handling and improved sampling conditions.


In computer graphics we produce images, videos and other content that is perceived by humans. Unfortunately, human perception is still not well understood, making it hard to design algorithms that perfectly fit a user’s needs. Understanding how people see, do and perceive things is therefore a key component when optimizing and creating new rendering algorithms.

Visualization in The Material Sciences

This research is directed towards visual parameter space analysis, 4D analysis of time varying XCT data, visual analytics of segmentation ensembles, comparative visualization of volume ensembles as well as parameter space analysis of segmentation pipelines.


Further Information

Outdated stuff