In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
In this research area, we develop rendering methods that are inspired by scientific illustrations, in order to make complex biological information more intuitive to understand and more pleasant to read.
Uses concepts from applied mathematics and computer science to design efficient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Example applications are collision detection, reconstruction, compression, occlusion-aware surface handling and improved sampling conditions.
In this area, we focus on researching methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.
This research is directed towards visual parameter space analysis, 4D analysis of time varying XCT data, visual analytics of segmentation ensembles, comparative visualization of volume ensembles as well as parameter space analysis of segmentation pipelines.
In this research area, we develop new visualization techniques to support biologists in data analysis and create visualizations to disseminate scientific discoveries in biology.
This research area bridges the gap between visualization and medicine by providing comprehensible visual means to detect diseased regions or to aid clinical treatment decisions.
In this area, our research focuses on understanding and using the capabilities of human perception for better comprehension of displayed data.
In this research area, our focus lies on novel visual encodings and interaction techniques to explore a large amount of abstract data, often in combination with analytical reasoning.
The advent of consumer-grade 3D printing has recently sparked interest in fabrication-aware shape design and optimization. We use techniques from computer graphics and engineering to develop new computational tools to facilitate the design process of physical artifacts.
In computer graphics we produce images, videos and other content that is perceived by humans. Unfortunately, human perception is still not well understood, making it hard to design algorithms that perfectly fit a user’s needs. Understanding how people see, do and perceive things is therefore a key component when optimizing and creating new rendering algorithms.
Stereo in computer graphics received increasing attention in recent years, due to 3D gaming and 3D movies. However, the current quality of stereo content still offers plenty possibilities for improvement. E.g., by reducing dizziness and nausea or improving the quality of the stereo effect.