One of the major bottlenecks in the field of computer graphics is the one of content creation, particularly the creation of high-quality 3D geometric models. These models are a demand in many industries, such as entertainment, computer-aided design, urban planning, the fabrication of physical objects, as well as research areas like medical or scientific visualizations and simulations.

While rendering - the classical field of computer graphics - has reached very high standards in the recent two decades, the issue of the creation of appropriate digital models is a difficult problem that hardly keeps pace with current demands. Indeed, it is a complex creative process that involves both artistic and technical skills.

To make this process easier, our goal in this research area is to find new methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.


56 Publications found:
Image Bib Reference Publication Type
Michael Zeiller
Collision detection for objects modelled by CSG
In Visualization and Intelligent Design in Engineering and Architecture, April 1993
Article in a Book
Peter Ferschin, Michael Gervautz
Konstruktive Hilfsmittel für den CAD- Einsatz bei Architekten
In CAAD-Forum. October 1992.
Conference Paper
Gerhard Hieß
Combining CAD-Systems EUCLID-IS with Rendering System RISS
In Proceedings of 8th spring school on computer graphics. May 1992.
Conference Paper
Meister Eduard Gröller
Fractals and Solid Modeling
In Proceedings of Eurographics'92. 1992.
Conference Paper
J Griessmair, Werner Purgathofer
Deformation of Solids with Trivariate B-Splines
In Proceedings fo Eurographics. September 1989.
Conference Paper
Michael Gervautz
SOL An Object Description Language for Solid Modelling
In Conference Proceedings of International Conference on CAD & CG. 1989.
Conference Paper
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