While rendering - the classical field of computer graphics - has reached very high standards in the recent two decades, the issue of the creation of appropriate digital models is a difficult problem that hardly keeps pace with current demands. Indeed, it is a complex creative process that involves both artistic and technical skills.
To make this process easier, our goal in this research area is to find new methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.
56 Publications found:
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|Image||Bib Reference||Publication Type|
Collision detection for objects modelled by CSG
In Visualization and Intelligent Design in Engineering and Architecture, April 1993
|Article in a Book|
|Peter Ferschin, Michael Gervautz
Konstruktive Hilfsmittel für den CAD- Einsatz bei Architekten
In CAAD-Forum. October 1992.
Combining CAD-Systems EUCLID-IS with Rendering System RISS
In Proceedings of 8th spring school on computer graphics. May 1992.
|Meister Eduard Gröller
Fractals and Solid Modeling
In Proceedings of Eurographics'92. 1992.
|J Griessmair, Werner Purgathofer
Deformation of Solids with Trivariate B-Splines
In Proceedings fo Eurographics. September 1989.
SOL An Object Description Language for Solid Modelling
In Conference Proceedings of International Conference on CAD & CG. 1989.