The Research Cluster "Smart Communities and Technologies" (Smart CT) at TU Wien will provide the scientific underpinnings for next-generation complex smart city and communities infrastructures. Cities are ever-evolving, complex cyber physical systems of systems covering a magnitude of different areas. The initial concept of smart cities and communities started with cities utilizing communication technologies to deliver services to their citizens and evolved to using information technology to be smarter and more efficient about the utilization of their resources. In recent years however, information technology has changed significantly, and with it the resources and areas addressable by a smart city have broadened considerably. They now cover areas like smart buildings, smart products and production, smart traffic systems and roads, autonomous driving, smart grids for managing energy hubs and electric car utilization or urban environmental systems research.

3D spatialization creates the link between the internet of cities infrastructure and the actual 3D world in which a city is embedded in order to perform advanced computation and visualization tasks. Sensors, actuators and users are embedded in a complex 3D environment that is constantly changing. Acquiring, modeling and visualizing this dynamic 3D environment are the challenges we need to face using methods from Visual Computing and Computer Graphics. 3D Spatialization aims to make a city aware of its 3D environment, allowing it to perform spatial reasoning to solve problems like visibility, accessibility, lighting, and energy efficiency.

Research Areas

  • In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
  • In this area, we focus on researching methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.
  • Uses concepts from applied mathematics and computer science to design efficient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Example applications are collision detection, reconstruction, compression, occlusion-aware surface handling and improved sampling conditions.

Publications

25 Publications found:
Image Bib Reference Publication Type
2022
Markus Schütz, Bernhard Kerbl, Michael Wimmer
Software Rasterization of 2 Billion Points in Real Time
Proc. ACM Comput. Graph. Interact. Tech., 5:1-16, July 2022. [paper]
Journal Paper with Conference Talk
Elias Kristmann
Occluder Frequency Analysis for Evaluating the Level of Visibility of Partly Occluded Objects
[thesis]
Bachelor Thesis
Joao Afonso Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer
Training and Predicting Visual Error for Real-Time Applications
Proc. ACM Comput. Graph. Interact. Tech., 5:1-17, May 2022. [paper]
Journal Paper with Conference Talk
Adam Celarek, Pedro Hermosilla, Bernhard Kerbl, Timo Ropinski, Michael Wimmer
Gaussian Mixture Convolution Networks
In The Tenth International Conference on Learning Representations (ICLR 2022), pages 1-23. April 2022.
[paper] [Code on github]
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
In Eurographics 2022 - Education Papers, pages 31-39. April 2022.
[paper]
Conference Paper
Alexandra Gamsjäger
Procedural Modeling utilizing Parser Generators
[thesis]
Bachelor Thesis
Pascal Hann
Incremental Updates of Path-Traced Scenes during Editing
[thesis]
Bachelor Thesis
Bernhard Kerbl, Linus Horvath, Daniel Cornel, Michael Wimmer
An Improved Triangle Encoding Scheme for Cached Tessellation
In Eurographics 2022 - Short Papers, pages 1-4. April 2022.
[paper]
Conference Paper
Bernhard Kerbl, Michael Kenzel, Martin Winter, Markus Steinberger
CUDA and Applications to Task-based Programming
In Eurographics 2022 - Tutorials. April 2022.
[paper]
Other Reviewed Publication
Linus Horvath
Improved Triangle Encoding for Cached Adaptive Tessellation
[thesis]
Bachelor Thesis
2021
Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021.
[paper]
Conference Paper
Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer
View-Dependent Impostors for Architectural Shape Grammars
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021.
[paper]
Conference Paper
Ilir Murturi, Chao Jia, Bernhard Kerbl, Michael Wimmer, Schahram Dustdar, Christos Tsigkanos
On Provisioning Procedural Geometry Workloads on Edge Architectures
In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST, pages 354-359. October 2021.
[paper]
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, Michael Wimmer
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Computer Graphics Forum, 40(7):57-69, October 2021. [paper]
Journal Paper with Conference Talk
Bernhard Kerbl
Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online
Invited Talk
Markus Schütz, Bernhard Kerbl, Michael Wimmer
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Computer Graphics Forum, 40(4):115-126, July 2021. [paper]
Journal Paper with Conference Talk
Moritz Roth
View-Dependent Surrogate Terminals for Procedural Geometry Generation
[Thesis]
Bachelor Thesis
Michael Kenzel, Bernhard Kerbl, Martin Winter, Markus Steinberger
CUDA and Applications to Task-based Programming
In Eurographics 2021 - Tutorials. May 2021.
Other Reviewed Publication
2020
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]
Bachelor Thesis
Linus Horvath, Bernhard Kerbl, Michael Wimmer
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]
Poster
Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]
Conference Paper
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.
Conference Paper
Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]
Bachelor Thesis
2019
Alessio Arleo, Christos Tsigkanos, Chao Jia, Roger Leite, Ilir Murturi, Manfred Klaffenböck, Schahram Dustdar, Silvia Miksch, Michael Wimmer, Johannes Sorger
Sabrina: Modeling and Visualization of Economy Data with Incremental Domain Knowledge
In IEEE VIS 2019. October 2019.
Conference Paper
Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard Kerbl, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)
Poster
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