Research Work
- Point Cloud Rendering
 
 
 
 
 
 
| Image | Bib Reference | Publication Type | 
|---|---|---|
| 2025 | ||
|  | Philipp Erler LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds In High-Performance Graphics 2025 - Symposium Papers. June 2025. [  Paper] [  video] [  Viewer]  [Repository of Viewer Source] [Repository of Training Source] [Presentation from HPG 2025] | Conference Paper | 
|  | Markus Schütz Splatshop: Efficiently Editing Large Gaussian Splat Models Computer Graphics Forum, 44(8), June 2025. | Journal Paper (without talk) | 
| 2024 | ||
|  | Rahul Goel Real-Time Decompression and Rasterization of Massive Point Clouds Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3):48, August 2024. | Journal Paper with Conference Talk | 
|  | Markus Schütz SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1):17, May 2024. [  paper] | Journal Paper with Conference Talk | 
|  | Johannes Unterguggenberger Fast Rendering of Parametric Objects on Modern GPUs In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. May 2024. [  image] [  paper] | Conference Paper | 
| 2023 | ||
|  | Markus Schütz GPU‐Accelerated LOD Generation for Point Clouds Computer Graphics Forum, 42(8):e14877, June 2023. | Journal Paper with Conference Talk | 
| 2022 | ||
|  | Markus Schütz Software Rasterization of 2 Billion Points in Real Time Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [  paper] | Journal Paper with Conference Talk | 
| 2021 | ||
|  | Markus Schütz Rendering Point Clouds with Compute Shaders and Vertex Order Optimization Computer Graphics Forum, 40(4):115-126, July 2021. [  paper] | Journal Paper with Conference Talk | 
| Markus Schütz Interactive Exploration of Point Clouds Supervisor: Michael Wimmer | PhD-Thesis | |
| 2020 | ||
|  | Markus Schütz Fast Out-of-Core Octree Generation for Massive Point Clouds Computer Graphics Forum, 39(7):1-13, November 2020. [  paper] | Journal Paper with Conference Talk | 
|  | Johannes Otepka, Gottfried Mandlburger, Markus Schütz Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [  paper] | Journal Paper with Conference Talk | 
|  | Markus Schütz Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures Computer Graphics Forum, 39(2):51-64, May 2020. [  paper] | Journal Paper with Conference Talk | 
| 2019 | ||
|  | Markus Schütz Rendering Point Clouds with Compute Shaders Poster shown at SIGGRAPH Asia (November 2019) | Poster | 
|  | Markus Schütz Live Coding of a VR Render Engine in VR Poster shown at IEEE VR 2019 (March 2019) | Poster | 
|  | Markus Schütz Real-Time Continuous Level of Detail Rendering of Point Clouds In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019. | Conference Paper | 
| 2018 | ||
|  | Markus Schütz Progressive Real-Time Rendering of Unprocessed Point Clouds Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018) [  abstract] [  poster] | Poster | 
| 2017 | ||
|  | Katharina Krösl X-Mas Card 2017 [  X Mas card] [  X max 2017] | X-Mas Card | 
| 2016 | ||
|  | Markus Schütz Potree: Rendering Large Point Clouds in Web Browsers [  poster] [  thesis] | Master Thesis | 
| 2015 | ||
| Oscar  Martinez-Rubi, Stefan  Verhoeven, Maarten  van Meersbergen, Markus Schütz Taming the beast: Free and open-source massive point cloud web visualization In Capturing Reality Forum, pages 1-1. November 2015. | Conference Paper | |
|  | Markus Schütz High-Quality Point Based Rendering Using Fast Single Pass Interpolation In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015. [  draft] | Conference Paper |