Publications
17 Publications found:Image | Bib Reference | Publication Type |
---|---|---|
2024 | ||
Johannes Unterguggenberger, Lukas Lipp, Michael Wimmer, Bernhard Kerbl, Markus Schütz Fast Rendering of Parametric Objects on Modern GPUs In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. May 2024. [image] [paper] |
Conference Paper | |
Markus Schütz, Lukas Herzberger, Michael Wimmer SimLOD: Simultaneous LOD Generation and Rendering Proceedings of the ACM in Computer Graphics and Interactive Techniques, 7:20-20, May 2024. |
Journal Paper with Conference Talk | |
2023 | ||
Markus Schütz, Bernhard Kerbl, Philip Klaus, Michael Wimmer GPU‐Accelerated LOD Generation for Point Clouds Computer Graphics Forum, 42(8):e14877, June 2023. |
Journal Paper with Conference Talk | |
2022 | ||
Markus Schütz, Bernhard Kerbl, Michael Wimmer Software Rasterization of 2 Billion Points in Real Time Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [paper] |
Journal Paper with Conference Talk | |
2021 | ||
Markus Schütz, Bernhard Kerbl, Michael Wimmer Rendering Point Clouds with Compute Shaders and Vertex Order Optimization Computer Graphics Forum, 40(4):115-126, July 2021. [paper] |
Journal Paper with Conference Talk | |
Markus Schütz Interactive Exploration of Point Clouds Supervisor: Michael Wimmer |
PhD-Thesis | |
2020 | ||
Markus Schütz, Stefan Ohrhallinger, Michael Wimmer Fast Out-of-Core Octree Generation for Massive Point Clouds Computer Graphics Forum, 39(7):1-13, November 2020. [paper] |
Journal Paper with Conference Talk | |
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael Wimmer Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper] |
Journal Paper with Conference Talk | |
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael Wimmer Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures Computer Graphics Forum, 39(2):51-64, May 2020. [paper] |
Journal Paper with Conference Talk | |
2019 | ||
Markus Schütz, Michael Wimmer Rendering Point Clouds with Compute Shaders Poster shown at SIGGRAPH Asia (November 2019) |
Poster | |
Markus Schütz, Michael Wimmer Live Coding of a VR Render Engine in VR Poster shown at IEEE VR 2019 (March 2019) |
Poster | |
Markus Schütz, Katharina Krösl, Michael Wimmer Real-Time Continuous Level of Detail Rendering of Point Clouds In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019. |
Conference Paper | |
2018 | ||
Markus Schütz, Michael Wimmer Progressive Real-Time Rendering of Unprocessed Point Clouds Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018) [abstract] [poster] |
Poster | |
2017 | ||
Katharina Krösl, Markus Schütz X-Mas Card 2017 [X Mas card] [X max 2017] |
X-Mas Card | |
2016 | ||
Markus Schütz Potree: Rendering Large Point Clouds in Web Browsers [poster] [thesis] |
Master Thesis | |
2015 | ||
Oscar Martinez-Rubi, Stefan Verhoeven, Maarten van Meersbergen, Markus Schütz, Peter van Oosterom, Romulo Goncalves, Theo Tijssen Taming the beast: Free and open-source massive point cloud web visualization In Capturing Reality Forum, pages 1-1. November 2015. |
Conference Paper | |
Markus Schütz, Michael Wimmer High-Quality Point Based Rendering Using Fast Single Pass Interpolation In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015. [draft] |
Conference Paper |