Publications

330 Publications found:
Image Bib Reference Publication Type
2012
Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft]
Journal Paper with Conference Talk
Rendering produced with this method. David Schedl, Michael WimmerORCID iD
A layered depth-of-field method for solving partial occlusion
Journal of WSCG, 20(3):239-246, June 2012. [paper]
Journal Paper with Conference Talk
Thomas Auzinger, Michael Guthe, Stefan Jeschke
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):335-344, May 2012. [Paper]
Journal Paper with Conference Talk
The user interface of the CG1 lab framework. Heinrich Fink, Thomas Weber, Michael WimmerORCID iD
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
In Eurographics 2012 -- Education Papers, pages 73-80. May 2012.
[preprint]
Conference Paper
Practical Spectral Photography Ralf Habel, Michael Kudenov, Michael WimmerORCID iD
Practical Spectral Photography
Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [Draft]
Journal Paper with Conference Talk
Reinhold Preiner, Michael WimmerORCID iD
Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds
TR-186-2-12-01, April 2012 [tech-report]
Technical Report
Oliver Mattausch, Jirí BittnerORCID iD, Ari Silvennoinen, Daniel Scherzer, Michael WimmerORCID iD
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012
Article in a Book
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael WimmerORCID iD
Efficient Real-Time Shadows
In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012.
Other Reviewed Publication
2011
Matthias Bernhard, Karl Grosse, Michael WimmerORCID iD
Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering
ACM Transactions on Applied Perception, 8(4):1-22, November 2011.
Journal Paper (without talk)
Shows color adaption of virtual book and colorchart on the left Martin Knecht, Christoph TraxlerORCID iD, Werner PurgathoferORCID iD, Michael WimmerORCID iD
Adaptive Camera-Based Color Mapping For Mixed-Reality Applications
In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011.
[Preprint] [Video]
Conference Paper
Patrick Kühtreiber, Martin Knecht, Christoph TraxlerORCID iD
BRDF approximation and estimation for Augmented Reality
In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011.
[Paper]
Conference Paper
Reinhold Preiner
Screen-Space Triangulation for Interactive Point Rendering, 6. June 2011, Austrian-Russian Joint Seminar, Vienna
[slides]
WorkshopTalk
Stefan Jeschke, David Cline, Peter WonkaORCID iD
Estimating Color and Texture Parameters for Vector Graphics
Computer Graphics Forum, 30(2):523-532, April 2011. [paper]
Journal Paper with Conference Talk
Shows a participant performing the experiment Martin Knecht, Andreas Dünser, Christoph TraxlerORCID iD, Michael WimmerORCID iD, Raphael Grasset
A Framework For Perceptual Studies In Photorealistic Augmented Reality
In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011.
[paper]
Conference Paper
algorithm flowchart Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011
Article in a Book
shadows Jirí BittnerORCID iD, Oliver Mattausch, Ari Silvennoinen, Michael WimmerORCID iD
Shadow Caster Culling for Efficient Shadow Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011.
[draft]
Conference Paper
Ralf Habel, Anders Nilsson, Michael WimmerORCID iD
Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
In GPU Pro 2, pages 143-158, February 2011
Article in a Book
Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
Article in a Book
Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [pdf]
Journal Paper (without talk)
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael WimmerORCID iD
Real-Time Shadows. A.K. Peters, 2011.
Published Book
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[pdf]
Other Reviewed Publication
2010
ssao Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Journal Paper (without talk)
Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.
Conference Paper
Martin Knecht, Christoph TraxlerORCID iD, Oliver Mattausch, Werner PurgathoferORCID iD, Michael WimmerORCID iD
Differential Instant Radiosity for Mixed Reality
In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010.
[paper]
Conference Paper
reprojection Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[pdf]
Conference Paper
Florian Bagar, Daniel Scherzer, Michael WimmerORCID iD
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]
Journal Paper with Conference Talk
temporal ssao on stanford dragon Oliver Mattausch
Visibility Computations for Real-Time Rendering in General 3D Environments
Supervisor: Michael WimmerORCID iD
Duration: January 2005 — April 2010
[phd]
PhD-Thesis
Scene Ralf Habel, Michael WimmerORCID iD
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[paper]
Conference Paper
Stefan Jeschke
Rendering Diffusion Curves in 2 and 3 Dimensions, 7. October 2010- 8. October 2010, MPII Saarbruecken
[image]
Invited Talk
Oliver Mattausch
Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010.
Published Book
Reinhold Preiner, Michael WimmerORCID iD
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.
Journal Paper (without talk)
Partitioning Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]
Other Reviewed Publication
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[cover] [softShadowSampling]
Published Book
reprojection Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[image] [paper]
Other Reviewed Publication
2009
Example for diffusion curves rendered on objects. Stefan Jeschke, David Cline, Peter WonkaORCID iD
Rendering Surface Details with Diffusion Curves
Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [paper]
Journal Paper with Conference Talk
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael WimmerORCID iD
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[Preprint]
Conference Paper
Screenshot Ralf Habel, Alexander Kusternig
Real-Time Rendering and Animation of Trees

Miscellaneous Publication
Jirí BittnerORCID iD, Oliver Mattausch, Peter WonkaORCID iD, Vlastimil Havran, Michael WimmerORCID iD
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint]
Journal Paper with Conference Talk
Example of tiles placed with our algorithm. David Cline, Stefan Jeschke, Anshuman Razdan, Kenric White, Peter WonkaORCID iD
Dart Throwing on Surfaces
Computer Graphics Forum, 28(4):1217-1226, June 2009. [paper] [video]
Journal Paper with Conference Talk
Andrea Weidlich, Alexander Wilkie
Anomalous Dispersion in Predictive Rendering
Computer Graphics Forum, 28(4):1065-1072, June 2009. []
Journal Paper with Conference Talk
Alexander Wilkie, Andrea Weidlich
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
Computer Graphics Forum, 28(4):1101-1109, June 2009. [paper]
Journal Paper with Conference Talk
Andrea Weidlich, Alexander Wilkie
Rendering the Effect of Labradorescence
In Proceedings of Graphics Interface 2009, pages 79-85. May 2009.
[]
Conference Paper
Jirí BittnerORCID iD, Oliver Mattausch, Michael WimmerORCID iD
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009
Article in a Book
Animated Tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]
Journal Paper with Conference Talk
David Grelaud, Nicolas Bonneel, Michael WimmerORCID iD, Manuel Asselot, George Drettakis
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009.
[Preprint]
Conference Paper
Ralf Habel
Real-time Rendering and Animation of Vegetation
Supervisor: Michael WimmerORCID iD
Duration: May 2005 — March 2009
[Thesis]
PhD-Thesis
Andrea Weidlich
Pseudochromatic Colourisation of Crystals in Predictive Image Synthesis
Supervisor: Alexander Wilkie
Duration: October 2005 — March 2009
PhD-Thesis
Example for an object modelled and rendered from conical frustra. Deepali Bhagvat, Stefan Jeschke, David Cline, Peter WonkaORCID iD
GPU Rendering of Relief Mapped Conical Frusta
Computer Graphics Forum, 8(28):2131-2139, 2009. [paper]
Journal Paper (without talk)
book cover Ralf Habel
Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009.
Published Book
Stefan Jeschke
Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague
[]
Invited Talk
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