Publications
2585 Publications found:Image | Bib Reference | Publication Type |
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2013 | ||
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Matthias Adorjan Advanced Shadow Algorithms - Filtered Hard Shadows [ ![]() |
Bachelor Thesis |
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Artem Amirkhanov, Christoph Heinzl, Christoph Kuhn, Johann Kastner, Eduard Gröller Fuzzy CT Metrology: Dimensional Measurements on Uncertain Data In SCCG 2013 - 29th Proceedings Spring conference on Computer Graphics, pages 93-101. May 2013. [ ![]() ![]() ![]() |
Conference Paper |
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Thomas Auzinger, Michael Wimmer Analytic Visibility on the GPU Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [ ![]() |
Journal Paper with Conference Talk |
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Rita Borgo, Johannes Kehrer, David H.S. Chung, Eamonn Maguire, Robert S. Laramee, Helwig Hauser Glyph-based Visualization: Foundations, Design Guidelines, Techniques and Applications Eurographics State of the Art Reports:39-63, May 2013. |
Journal Paper with Conference Talk |
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Martin Ilčík Challenges and Ideas in Procedural Modeling of Interiors In Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013), pages 29-30. May 2013. [ ![]() |
Conference Paper |
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Oliver Mattausch, Takeo Igarashi, Michael Wimmer Freeform Shadow Boundary Editing Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [ ![]() |
Journal Paper with Conference Talk |
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Aaron Meier-Stauffer Realistic Local Lighting in Dynamic Height Fields [ ![]() ![]() |
Master Thesis |
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Peter Mindek, Stefan Bruckner Contextual Snapshots: Enriched Visualization with Interactive Spatial Annotations In Proceedings of the 29th Spring Conference on Computer Graphics. May 2013. [ ![]() ![]() |
Conference Paper |
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Tobias Sturn, Michael Wimmer Landspotting - Games for Improving Global Land Cover In Proceedings of Foundations of Digital Games Conference 2013 (FDG 2013), pages 117-125. May 2013. [ ![]() |
Conference Paper |
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Åsmund Birkeland, Dag Magne Ulvang, Kim Nylund, Trygve Hausken, Odd Helge Gilja, Ivan Viola Doppler-based 3D Blood Flow Imaging and Visualization In SCCG 2013 - 29th Proceedings Spring conference on Computer Graphics, pages 128-135. May 2013. [ ![]() |
Conference Paper |
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Ivan Viola High-Quality 3D Visualization of In-Situ Ultrasonography In EG 2013 - Dirk Bartz Prize, pages 1-4. May 2013. [ ![]() |
Conference Paper |
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Julius Parulek, Timo Ropinski, Ivan Viola Seamless Visual Abstraction of Molecular Surfaces In SCCG 2013 - 29th Proceedings Spring conference on Computer Graphics, pages 120-127. May 2013. [ ![]() |
Conference Paper |
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Manuela Waldner FacetClouds: Exploring Tag Clouds for Multi-Dimensional Data In Proceedings of the 2013 Graphics Interface Conference, pages 17-24. May 2013. [ ![]() |
Conference Paper |
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Manuela Waldner Towards Ubiquitous Information Space Management In POWERWALL: International Workshop on Interactive, Ultra-High-Resolution Displays, part of the SIGCHI Conference on Human Factors in Computing Systems (2013), pages 1-6. May 2013. [ ![]() |
Conference Paper |
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Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer Visual Attention and Gaze Behaviour in Games: An Object-Based Approach In Game Analytics: Maximizing the Value of Player Data , pages 543-583, April 2013 |
Article in a Book |
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Günther Voglsam Real-time Ray Tracing on the GPU - Ray Tracing using CUDA and kD-Trees [ ![]() ![]() |
Master Thesis |
Markus Ernst Comparison of Image Blurring Techniques on Modern Graphics Processing Hardware [ ![]() ![]() |
Master Thesis | |
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Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [ ![]() |
Conference Paper |
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Aleksandra Anna Sima, Xavier Bonaventura, Miquel Feixas, Mateu Sbert, John Anthony Howell, Ivan Viola Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models Computers & Geosciences, 52:281-291, March 2013. |
Journal Paper (without talk) |
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Dietmar Pangerl Games with a Purpose: Design and implementation of serious games to determine the global land cover [ ![]() ![]() |
Master Thesis |
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David Schedl, Michael Wimmer Simulating partial occlusion in post-processing depth-of-field methods In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [ ![]() |
Article in a Book |
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Johannes Kehrer, Helwig Hauser Visualization and Visual Analysis of Multi-faceted Scientific Data: A Survey IEEE Transactions on Visualization and Computer Graphics, 19(3):495-513, March 2013. [ ![]() ![]() |
Journal Paper (without talk) |
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Martin Knecht, Christoph Traxler Reflective and Refractive Objects for Mixed Reality IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [ ![]() |
Journal Paper with Conference Talk |
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Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer Fast Light-Map Computation with Virtual Polygon Lights In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013. [ ![]() |
Conference Paper |
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Simon Brenner Neighbor detection in point clouds using the Boundary Complex [ ![]() |
Bachelor Thesis |
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Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer Computers & Graphics, 37(1--2):12-20, February 2013. [ ![]() |
Journal Paper (without talk) |
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Klemens Jahrmann Kinect Fusion - Reconstruction [ ![]() |
Bachelor Thesis |
Florian Spechtenhauser Shape Interpolation Using Diffusion Isosurfaces [ ![]() |
Bachelor Thesis | |
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Stefanie Prast, Anna Frühstück Caustics, Light Shafts, God Rays |
Bachelor Thesis |
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Irene Reisner-Kollmann Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives Supervisor: Werner Purgathofer Duration: January 2010 — January 2013 [ ![]() |
PhD-Thesis |
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Zoltan Konyha Interactive Visual Analysis in Automotive Engineering Design Supervisor: Eduard Gröller Duration: 2006 — 2013 [ ![]() ![]() |
PhD-Thesis |
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Murat Arikan, Michael Schwärzler, Simon Flöry, Michael Wimmer O-Snap: Optimization-Based Snapping for Modeling Architecture ACM Transactions on Graphics, 32(1):6:1-6:15, January 2013. [ ![]() |
Journal Paper with Conference Talk |
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Florian Schulze Computational Methods enabling Interactivity in Analysis and Exploration of Volumetric Images Supervisor: Eduard Gröller Duration: — January 2013 [ ![]() |
PhD-Thesis |
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Johannes Sorger neuroMap - Interactive Graph-Visualization of the Fruit Fly’s Neural Circuit [ ![]() ![]() |
Master Thesis |
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Barbara Schwankl Splitting of Meshes in Image-Space [ ![]() |
Bachelor Thesis |
Bernhard Steiner Voxel Cone Tracing |
Student Project | |
Kevin Streicher Interactive Scene Manipulation Techniques for Ray Tracing |
Bachelor Thesis | |
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Attila Szabo Rasterized Curved Reflections in Screen Space [ ![]() |
Bachelor Thesis |
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Ivan Viola Declarative Visualization, 2013, Smolenice castle, Slovakia [ ![]() |
Invited Talk |
Johannes Kehrer Visual Analysis of Multi-faceted Scientific Data: Challenges and Trends, 2013, Karlsruhe, Germany |
Invited Talk | |
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Christian Kößler Feature-Adaptive Catmull-Clark Subdivision on the GPU [ ![]() |
Bachelor Thesis |
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Florian Laager Camera Artifacts in Mixed Reality |
Student Project |
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Peter Mindek Contextual Snapshots: Enriched Visualization with Interactive Spatial Annotations, 2013, Czech Technical University in Prague |
Invited Talk |
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Peter Mindek, Stefan Bruckner Visual Parameter Exploration in GPU Shader Space Journal of WSCG, 21(3):225-234, 2013. [ ![]() |
Journal Paper with Conference Talk |
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Christoph Winklhofer Reflections, Refractions and Caustics in a Mixed-Reality Environment [ ![]() |
Master Thesis |
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Michael Birsak, Przemyslaw Musialski X-Mas Card 2013 [ ![]() ![]() |
X-Mas Card |
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Stephan Zapotocky Image-Based Modeling with Polyhedral Primitives [ ![]() ![]() |
Master Thesis |
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Ulrike Zauner Smartvis with Kinect Support [ ![]() |
Student Project |
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Przemyslaw Musialski Facade Reconstruction: An Interactive Image-Based Approach, 6. June 2013, Czech Technical University in Prague, Department of Computer Graphics and Interaction, Prague |
Invited Talk |
Werner Purgathofer Accurate Fast Simulation of Light, 4. February 2013- 6. February 2013, Hernstein, Austria |
Invited Talk |