Abstract

The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results.

In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Publications

146 Publications found:
Image Bib Reference Publication Type
2012
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer
Efficient Real-Time Shadows
In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012.
Other Reviewed Publication
2011
Matthias Bernhard, Karl Grosse, Michael Wimmer
Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering
ACM Transactions on Applied Perception, 8(4):1-22, November 2011.
Journal Paper (without talk)
Martin Knecht, Christoph Traxler, Werner Purgathofer, Michael Wimmer
Adaptive Camera-Based Color Mapping For Mixed-Reality Applications
In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011.
[Preprint] [Video]
Conference Paper
Patrick Kühtreiber, Martin Knecht, Christoph Traxler
BRDF approximation and estimation for Augmented Reality
In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011.
[Paper]
Conference Paper
Stefan Jeschke, David Cline, Peter Wonka
Estimating Color and Texture Parameters for Vector Graphics
Computer Graphics Forum, 30(2):523-532, April 2011. [paper]
Journal Paper with Conference Talk
Martin Knecht, Andreas Dünser, Christoph Traxler, Michael Wimmer, Raphael Grasset
A Framework For Perceptual Studies In Photorealistic Augmented Reality
In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011.
[paper]
Conference Paper
Ralf Habel, Anders Nilsson, Michael Wimmer
Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
In GPU Pro 2, pages 143-158, February 2011
Article in a Book
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
Article in a Book
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [pdf]
Journal Paper (without talk)
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011
Article in a Book
Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer
Shadow Caster Culling for Efficient Shadow Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011.
[draft]
Conference Paper
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[pdf]
Other Reviewed Publication
2010
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Journal Paper (without talk)
Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer
Differential Instant Radiosity for Mixed Reality
In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010.
[paper]
Conference Paper
Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[pdf]
Conference Paper
Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.
Conference Paper
Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]
Journal Paper with Conference Talk
Oliver Mattausch
Visibility Computations for Real-Time Rendering in General 3D Environments
Supervisor: Michael Wimmer
Duration: Januar 2005 - April 2010
[phd]
PhD-Thesis
Ralf Habel, Michael Wimmer
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[paper]
Conference Paper
Reinhold Preiner, Michael Wimmer
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.
Journal Paper (without talk)
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]
Other Reviewed Publication
Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[image] [paper]
Other Reviewed Publication
2009
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[Preprint]
Conference Paper
Stefan Jeschke, David Cline, Peter Wonka
Rendering Surface Details with Diffusion Curves
Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [paper]
Journal Paper with Conference Talk
Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint]
Journal Paper with Conference Talk
Andrea Weidlich, Alexander Wilkie
Anomalous Dispersion in Predictive Rendering
Computer Graphics Forum, 28(4):1065-1072, June 2009. []
Journal Paper with Conference Talk
Alexander Wilkie, Andrea Weidlich
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
Computer Graphics Forum, 28(4):1101-1109, June 2009. [paper]
Journal Paper with Conference Talk
David Cline, Stefan Jeschke, Anshuman Razdan, Kenric White, Peter Wonka
Dart Throwing on Surfaces
Computer Graphics Forum, 28(4):1217-1226, June 2009. [paper] [video]
Journal Paper with Conference Talk
Andrea Weidlich, Alexander Wilkie
Rendering the Effect of Labradorescence
In Proceedings of Graphics Interface 2009, pages 79-85. May 2009.
[]
Conference Paper
Jiří Bittner, Oliver Mattausch, Michael Wimmer
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009
Article in a Book
Ralf Habel, Alexander Kusternig, Michael Wimmer
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]
Journal Paper with Conference Talk
Ralf Habel
Real-time Rendering and Animation of Vegetation
Supervisor: Michael Wimmer
Duration: May 2005 - March 2009
[Thesis]
PhD-Thesis
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009.
[Preprint]
Conference Paper
Andrea Weidlich
Pseudochromatic Colourisation of Crystals in Predictive Image Synthesis
Supervisor: Alexander Wilkie
Duration: October 2005 - March 2009
PhD-Thesis
Daniel Scherzer
Applications of temporal coherence in real-time rendering
Supervisor: Michael Wimmer
Duration: December 2005 - November 2009
PhD-Thesis
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael Wimmer
Casting Shadows in Real Time
In ACM SIGGRAPH Asia 2009 Courses. 2009.
Other Reviewed Publication
Deepali Bhagvat, Stefan Jeschke, David Cline, Peter Wonka
GPU Rendering of Relief Mapped Conical Frusta
Computer Graphics Forum, 8(28):2131-2139, 2009. [paper]
Journal Paper (without talk)
2008
Paul Guerrero, Stefan Jeschke, Michael Wimmer
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper]
Journal Paper (without talk)
Christian Luksch
Pixel Accurate Shadows with Shadow Mapping
, September 2008 [paper]
Technical Report
Martin Čadík, Michael Wimmer, László Neumann, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [Preprint]
Journal Paper (without talk)
Daniel Scherzer, Michael Wimmer
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [draft]
Journal Paper with Conference Talk
Ingo Radax
Instant Radiosity for Real-Time Global Illumination
, May 2008
Technical Report
Ralf Habel, Bogdan Mustata, Michael Wimmer
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[Preprint]
Conference Paper
Oliver Mattausch, Jiří Bittner, Michael Wimmer
CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft]
Journal Paper with Conference Talk
2007
Martin Knecht
State of the Art Report on Ambient Occlusion
, November 2007
Technical Report
Jean Pierre Charalambos, Jiří Bittner, Michael Wimmer, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]
Conference Paper
Michael Schwärzler, Michael Wimmer
Rendering Imperfections: Dust, Scratches, Aging,...
TR-186-2-07-09, September 2007 [TR]
Technical Report
Stefan Jeschke, Stephan Mantler, Michael Wimmer
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]
Conference Paper
Ralf Habel, Alexander Kusternig, Michael Wimmer
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]
Conference Paper
Daniel Scherzer, Stefan Jeschke, Michael Wimmer
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[Preprint]
Conference Paper
|◀ Results 51 - 100 of 146 ▶|
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