Abstract

The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results.

In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Publications

146 Publications found:
Image Bib Reference Publication Type
2017
Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael Wimmer
Duration: 2010-2017
PhD-Thesis
Georg Zotti, Florian Schaukowitsch, Michael Wimmer
Beyond 3D Models: Simulation of Phased Models in Stellarium
In 25th SEAC Conference. September 2017.
Conference Paper
Katharina Krösl, Christian Luksch, Michael Schwärzler, Michael Wimmer
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video]
Conference Paper
Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael Wimmer
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]
Journal Paper with Conference Talk
Klemens Jahrmann, Michael Wimmer
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]
Conference Paper
Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017
Article in a Book
Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Meister Eduard Gröller, Ivan Viola
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]
Journal Paper with Conference Talk
2016
Georg Zotti, Florian Schaukowitsch, Michael Wimmer, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In SIA 2016 (16th Conference of the Italian Society for Archaeoastronomy). November 2016.
Conference Paper
Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael Wimmer
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.
Conference Paper
Georg Zotti, Florian Schaukowitsch, Michael Wimmer
The Skyscape Planetarium
In 24th SEAC Conference. September 2016.
Conference Paper
Murat Arikan, Reinhold Preiner, Michael Wimmer
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [draft] [image]
Journal Paper (without talk)
Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Meister Eduard Gröller, Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [teaser]
Journal Paper with Conference Talk
P. Ljung, J. Krüger, Meister Eduard Gröller, Markus Hadwiger, C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [image] [paper]
Journal Paper with Conference Talk
2015
Markus Schütz, Michael Wimmer
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]
Conference Paper
Jorge Jimenez, Károly Zsolnai, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier van der Pahlen, Michael Wimmer, Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [paper]
Journal Paper with Conference Talk
Oliver Mattausch, Jiří Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]
Journal Paper with Conference Talk
Clemens Roegner, Michael Wimmer, Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-05-2, April 2015 [techreport]
Technical Report
Felix Kreuzer, Johannes Kopf, Michael Wimmer
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games (2015-02-27-2015-03-01) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pages 130-130. February 2015.
[Poster]
Poster
Thomas Weber, Michael Wimmer, John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[draft]
Conference Paper
Simon Wallner, Martin Pichlmair, Michael Hecher, Michael Wimmer
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[Extended Abstract] [Poster]
Other Reviewed Publication
2014
Murat Arikan, Reinhold Preiner, Claus Scheiblauer, Stefan Jeschke, Michael Wimmer
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 20(9):1280-1292, September 2014. [draft] [image]
Journal Paper (without talk)
Matthias Bernhard, Efstathios Stavrakis, Michael Hecher, Michael Wimmer
Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments
ACM Transactions on Applied Perception (Special Issue SAP 2014), 11(3):14:1-14:17, August 2014. [draft] [video]
Journal Paper with Conference Talk
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014.
Journal Paper (without talk)
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer
Real-Time Rendering of Glossy Materials with Regular Sampling
The Visual Computer, 30(6-8):717-727, June 2014.
Journal Paper with Conference Talk
Victor Charpenay, Bernhard Steiner, Przemyslaw Musialski
Sampling Gabor Noise in the Spatial Domain
In Proceedings of the 30th Spring Conference on Computer Graphics - SCCG , pages 79-82. May 2014.
Conference Paper
2013
Martin Knecht
Reciprocal Shading for Mixed Reality
Supervisor: Michael Wimmer
Duration: August 2009 - December 2013
PhD-Thesis
Michael Birsak, Przemyslaw Musialski, Murat Arikan, Michael Wimmer
Seamless Texturing of Archaeological Data
In Digital Heritage International Congress (DigitalHeritage), 2013, pages 265-272 . October 2013.
[preprint]
Conference Paper
Thomas Auzinger, Michael Wimmer
Sampled and Analytic Rasterization
Poster shown at VMV 2013 (2013-09-11-2013-09-13) In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization, pages 223-224. September 2013.
[Poster]
Poster
Thomas Auzinger, Przemyslaw Musialski, Reinhold Preiner, Michael Wimmer
Non-Sampled Anti-Aliasing
In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013), pages 169-176. September 2013.
[Paper]
Conference Paper
Klemens Jahrmann, Michael Wimmer
Interactive Grass Rendering Using Real-Time Tessellation
In WSCG 2013 Full Paper Proceedings, pages 114-122. June 2013.
[paper]
Conference Paper
Thomas Auzinger, Michael Wimmer, Stefan Jeschke
Analytic Visibility on the GPU
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [Paper]
Journal Paper with Conference Talk
Oliver Mattausch, Takeo Igarashi, Michael Wimmer
Freeform Shadow Boundary Editing
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [draft]
Journal Paper with Conference Talk
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[draft]
Conference Paper
Martin Knecht, Christoph Traxler, Christoph Winklhofer, Michael Wimmer
Reflective and Refractive Objects for Mixed Reality
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [Slides]
Journal Paper with Conference Talk
Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer
Fast Light-Map Computation with Virtual Polygon Lights
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013.
[draft]
Conference Paper
David Schedl, Michael Wimmer
Simulating partial occlusion in post-processing depth-of-field methods
In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [Paper]
Article in a Book
Irene Reisner-Kollmann
Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives
Supervisor: Werner Purgathofer
Duration: Jan 2010 - Jan 2013
[]
PhD-Thesis
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer
Efficient Real-Time Shadows
In ACM SIGGRAPH 2013 Courses, pages 18:1-18:54. 2013.
Other Reviewed Publication
2012
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.
Journal Paper (without talk)
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012.
[draft] [slides]
Conference Paper
Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer
Reciprocal Shading for Mixed Reality
Computers & Graphics, 36(7):846-856, November 2012. [draft]
Journal Paper (without talk)
Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael Wimmer
GeigerCam: Measuring Radioactivity with Webcams
Poster shown at ACM SIGGRAPH 2012 (2012-08-05-2012-08-09) In ACM SIGGRAPH 2012 Posters, pages 40:1-40:1. August 2012.
[Poster]
Poster
Martin Knecht, Georg Tanzmeister, Christoph Traxler, Michael Wimmer
Interactive BRDF Estimation for Mixed-Reality Applications
Journal of WSCG, 20(1):47-56, June 2012. [paper]
Journal Paper with Conference Talk
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft]
Journal Paper with Conference Talk
David Schedl, Michael Wimmer
A layered depth-of-field method for solving partial occlusion
Journal of WSCG, 20(3):239-246, June 2012. [paper]
Journal Paper with Conference Talk
Ralf Habel, Michael Kudenov, Michael Wimmer
Practical Spectral Photography
Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [Draft]
Journal Paper with Conference Talk
Thomas Auzinger, Michael Guthe, Stefan Jeschke
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):335-344, May 2012. [Paper]
Journal Paper with Conference Talk
Heinrich Fink, Thomas Weber, Michael Wimmer
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
In Eurographics 2012 -- Education Papers, pages 73-80. May 2012.
[preprint]
Conference Paper
Reinhold Preiner, Michael Wimmer
Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds
TR-186-2-12-01, April 2012 [tech-report]
Technical Report
Oliver Mattausch, Jiří Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012
Article in a Book
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