View-Dependent Impostors for Architectural Shape Grammars

Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer
View-Dependent Impostors for Architectural Shape Grammars
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021.
[paper]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: October 2021
  • Booktitle: Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers
  • Call for Papers: Call for Paper
  • Date (from): 18. October 2021
  • Date (to): 21. October 2021
  • DOI: 10.2312/pg.20211390
  • Editor: Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
  • Event: Pacific Graphics 2021
  • ISBN: 978-3-03868-162-5
  • Lecturer: Chao Jia
  • Location: online
  • Open Access: yes
  • Organization: The Eurographics Association
  • Pages (from): 63
  • Pages (to): 64
  • Keywords: procedural geometry, real-time, GPU

Abstract

Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new level-of-detail mechanism for procedural geometry shape grammars. Our approach automatically identifies and adds suitable surrogate rules to a shape grammar's derivation tree. Opportunities for surrogates are detected in a dedicated pre-processing stage. Where suitable, textured impostors are then used for rendering based on the current viewpoint at runtime. Our proposed methods generate simplified geometry with superior visual quality to the state-of-the-art and roughly the same rendering performance.

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BibTeX

@inproceedings{roth_vdi,
  title =      "View-Dependent Impostors for Architectural Shape Grammars",
  author =     "Chao Jia and Moritz Roth and Bernhard Kerbl and Michael
               Wimmer",
  year =       "2021",
  abstract =   "Procedural generation has become a key component in
               satisfying a growing demand for ever-larger, highly detailed
               geometry in realistic, open-world games and simulations. In
               this paper, we present our work towards a new
               level-of-detail mechanism for procedural geometry shape
               grammars. Our approach automatically identifies and adds
               suitable surrogate rules to a shape grammar's derivation
               tree. Opportunities for surrogates are detected in a
               dedicated pre-processing stage. Where suitable, textured
               impostors are then used for rendering based on the current
               viewpoint at runtime. Our proposed methods generate
               simplified geometry with superior visual quality to the
               state-of-the-art and roughly the same rendering performance.",
  month =      oct,
  booktitle =  "Pacific Graphics Short Papers, Posters, and Work-in-Progress
               Papers",
  doi =        "10.2312/pg.20211390",
  editor =     "Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and
               W\"{u}nsche, Burkhard",
  event =      "Pacific Graphics 2021",
  isbn =       "978-3-03868-162-5",
  location =   "online",
  organization = "The Eurographics Association",
  pages =      "63--64",
  keywords =   "procedural geometry, real-time, GPU",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2021/roth_vdi/",
}