The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results. In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Publications

297 Publications found:
Image Bib Reference Publication Type
2022
Markus Schütz, Bernhard Kerbl, Michael Wimmer
Software Rasterization of 2 Billion Points in Real Time
Proc. ACM Comput. Graph. Interact. Tech., 5:1-16, July 2022. [paper]
Journal Paper with Conference Talk
Joao Afonso Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer
Training and Predicting Visual Error for Real-Time Applications
Proc. ACM Comput. Graph. Interact. Tech., 5:1-17, May 2022. [paper]
Journal Paper with Conference Talk
Pascal Hann
Incremental Updates of Path-Traced Scenes during Editing
[thesis]
Bachelor Thesis
Bernhard Kerbl, Linus Horvath, Daniel Cornel, Michael Wimmer
An Improved Triangle Encoding Scheme for Cached Tessellation
In Eurographics 2022 - Short Papers, pages 1-4. April 2022.
[paper]
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
In Eurographics 2022 - Education Papers, pages 31-39. April 2022.
[paper]
Conference Paper
Simon Maximilian Fraiss
Construction and Visualization of Gaussian Mixture Models from Point Clouds for 3D Object Representation
[poster] [thesis]
Master Thesis
Linus Horvath
Improved Triangle Encoding for Cached Adaptive Tessellation
[thesis]
Bachelor Thesis
Jakob Pernsteiner
Improvements and Additional Features for an Ongoing Mesh Shader Research Project
Student Project
2021
Ilir Murturi, Chao Jia, Bernhard Kerbl, Michael Wimmer, Schahram Dustdar, Christos Tsigkanos
On Provisioning Procedural Geometry Workloads on Edge Architectures
In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST, pages 354-359. October 2021.
[paper]
Conference Paper
Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer
View-Dependent Impostors for Architectural Shape Grammars
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021.
[paper]
Conference Paper
Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021.
[paper]
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, Michael Wimmer
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Computer Graphics Forum, 40(7):57-69, October 2021. [paper]
Journal Paper with Conference Talk
Bernhard Kerbl
Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online
Invited Talk
Markus Schütz, Bernhard Kerbl, Michael Wimmer
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Computer Graphics Forum, 40(4):115-126, July 2021. [paper]
Journal Paper with Conference Talk
Moritz Roth
View-Dependent Surrogate Terminals for Procedural Geometry Generation
[Thesis]
Bachelor Thesis
Sebastian Mazza
Homomorphic-Encrypted Volume Rendering
[Image] [Master Thesis]
Master Thesis
Thomas Koch, Michael Wimmer
Guided Visibility Sampling++
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(1):4:1-4:16, April 2021. [author version]
Journal Paper with Conference Talk
Markus Schütz
Interactive Exploration of Point Clouds
Supervisor: Michael Wimmer
Duration: 5
PhD-Thesis
Lara Panfili, Michael Wimmer, Katharina Krösl
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract]
Other Reviewed Publication
Lisa-Maria Kellner
Klassifikation Urbaner Punktwolken Mittels 3D CNNs In Kombination mit Rekonstruktion von Gehsteigen
Master Thesis
Thomas Bernhard Koch
Guided Visibility Sampling with RTX
[poster] [thesis]
Master Thesis
Markus Klein
A Framework For Real-Time Global Illumination Algorithms
[thesis]
Bachelor Thesis
Joao Afonso Cardoso, Nuno Goncalves, Michael Wimmer
Cost Volume Refinement for Depth Prediction
In Proceedings of the 25th International Conference on Pattern Recognition, pages 354-361. January 2021.
[paper]
Conference Paper
2020
Laura R. Luidolt, Michael Wimmer, Katharina Krösl
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]
Journal Paper with Conference Talk
Katharina Krösl
Simulating Vision Impairments in Virtual and Augmented Reality
Supervisor: Michael Wimmer
Duration: 4.5 years
[thesis]
PhD-Thesis
Michael Wimmer
Applications of Smart Graphics, 12. November 2020, online
Invited Talk
Markus Schütz, Stefan Ohrhallinger, Michael Wimmer
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper]
Journal Paper with Conference Talk
Lukas Lipp
Real-Time Ray Tracing in Quake III
Master Thesis
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]
Bachelor Thesis
Elias Brugger, Christian Freude, Michael Wimmer
Test Scene Design for Physically Based Rendering

[paper] [arXiv]
Miscellaneous Publication
Christian Freude, Hiroyuki Sakai, Károly Zsolnai-Fehér, Michael Wimmer
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]
Technical Report
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael Wimmer
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]
Journal Paper with Conference Talk
Linus Horvath, Bernhard Kerbl, Michael Wimmer
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]
Poster
Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
Master Thesis
Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video]
Journal Paper with Conference Talk
Christian Luksch, Lukas Prost, Michael Wimmer
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video]
Journal Paper with Conference Talk
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael Wimmer
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper]
Journal Paper with Conference Talk
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]
Conference Paper
Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis]
Bachelor Thesis
Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video]
Other Reviewed Publication
Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis]
Bachelor Thesis
Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis]
Master Thesis
Laura R. Luidolt
Perception of Light in Virtual Reality
[poster] [thesis]
Master Thesis
Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]
Bachelor Thesis
2019
Niko Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub]
Student Project
Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis]
Master Thesis
Károly Zsolnai-Fehér
Photorealistic Material Learning and Synthesis
Supervisor: Michael Wimmer
Duration: 2013-2019
[thesis]
PhD-Thesis
Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan Viola
Duration: 2016-2019
[image]
PhD-Thesis
Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis]
Bachelor Thesis
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