Rendering

The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results. In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Publications

270 Publications found:
Image Bib Reference Publication Type
2020
Laura R. Luidolt, Michael Wimmer, Katharina Krösl
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]
Journal Paper with Conference Talk
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]
Bachelor Thesis
Christian Freude, Hiroyuki Sakai, Károly Zsolnai-Fehér, Michael Wimmer
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]
Technical Report
Elias Brugger, Christian Freude, Michael Wimmer
Test Scene Design for Physically Based Rendering

[paper] [arXiv]
Miscellaneous Publication
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael Wimmer
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]
Journal Paper with Conference Talk
Markus Schütz, Stefan Ohrhallinger, Michael Wimmer
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, August 2020. [paper]
Journal Paper with Conference Talk
Linus Horvath, Bernhard Kerbl, Michael Wimmer
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]
Poster
Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
Master Thesis
Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video]
Journal Paper with Conference Talk
Christian Luksch, Lukas Prost, Michael Wimmer
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video]
Journal Paper with Conference Talk
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael Wimmer
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper]
Journal Paper with Conference Talk
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.
Conference Paper
Johannes Unterguggenberger, Bernhard Kerbl, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]
Conference Paper
Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis]
Bachelor Thesis
Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis]
Bachelor Thesis
Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video]
Other Reviewed Publication
Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis]
Master Thesis
Laura R. Luidolt
Perception of Light in Virtual Reality
[poster] [thesis]
Master Thesis
Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]
Bachelor Thesis
2019
Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis]
Master Thesis
Niko Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub]
Student Project
Károly Zsolnai-Fehér
Photorealistic Material Learning and Synthesis
Supervisor: Michael Wimmer
Duration: 2013-2019
[thesis]
PhD-Thesis
Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan Viola
Duration: 2016-2019
[image]
PhD-Thesis
Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis]
Bachelor Thesis
Markus Schütz, Michael Wimmer
Rendering Point Clouds with Compute Shaders
Poster shown at SIGGRAPH Asia (November 2019)
Poster
Johannes Eschner
Generating 3D data for training neural networks for surveillance applications
[thesis]
Bachelor Thesis
Wolfgang Rumpler
Progressive Rendering of Massive Point Clouds in WebGL 2.0 Compute
Bachelor Thesis
Michael Wimmer
Computer Graphics for Serious Games, 4. September 2019, Vienna, Austria
Invited Talk
Horst Gruber
Extended Image Classification
[Bachelor Thesis] [image]
Bachelor Thesis
Tobias Klein, Ivan Viola, Meister Eduard Gröller, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper]
Journal Paper with Conference Talk
Thomas Koch
Simulation of Diabetic Macular Edema in Virtual Reality
[image] [report]
Student Project
Adam Celarek, Wenzel Jakob, Michael Wimmer, Jaakko Lehtinen
Quantifying the Error of Light Transport Algorithms
Computer Graphics Forum, 38(4):111-121, July 2019. [paper_preprint] [Git repository]
Journal Paper with Conference Talk
Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[Bachelor Thesis] [image]
Bachelor Thesis
Katharina Krösl
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[extended abstract] [image] [video]
Other Reviewed Publication
Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael Wimmer, Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [image]
Journal Paper with Conference Talk
Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael Wimmer
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[draft]
Conference Paper
Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard Kerbl, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)
Poster
Christian Luksch, Michael Wimmer, Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[draft] [teaser] [video]
Conference Paper
Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[thesis]
Bachelor Thesis
Markus Schütz, Michael Wimmer
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019 (March 2019)
Poster
Jakub Boksansky, Michael Wimmer, Jiří Bittner
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019
Article in a Book
Markus Schütz, Katharina Krösl, Michael Wimmer
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.
Conference Paper
Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael Wimmer, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video]
Conference Paper
Georg Zotti, Florian Schaukowitsch, Michael Wimmer, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.
Conference Paper
Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Meister Eduard Gröller
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[draft]
Conference Paper
Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[poster] [thesis]
Master Thesis
2018
Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[thesis]
Bachelor Thesis
Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[image]
Bachelor Thesis
Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[thesis]
Bachelor Thesis
Lukas Fischer
Subsurface Scattering in VR
[image]
Bachelor Thesis
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