The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results. In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Projects

Publications

313 Publications found:
Image Bib Reference Publication Type
2023
Felix Kugler
Reconstructing Production Data from Drawn Limited Animation
[thesis]
Master Thesis
Alexander Cech
Temporal Anti-Aliasing State of the Art
[Report] [TAA-STAR on GitHub]
Student Project
Elias Kristmann
Vulkan Launchpad: A framework for Vulkan beginners and introductory graphics courses
[Vulkan Launchpad on GitHub]
Student Project
Viktoria Pogrzebacz
Vulkan Launchpad: A framework for Vulkan beginners and introductory graphics courses
[Vulkan Launchpad on GitHub]
Student Project
Markus Schütz, Bernhard KerblORCID iD, Philip Klaus, Michael WimmerORCID iD
GPU-Accelerated LOD Generation for Point Clouds

Miscellaneous Publication
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
Sampling-Distribution-Based Evaluation for Monte Carlo Rendering
In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pages 119-130. 2023.
[image] [paper]
Conference Paper
Michael Oppitz
Advanced Importance Sampling Techniques for Virtual Ray Lights
[poster] [thesis]
Master Thesis
2022
Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard KerblORCID iD, Hans-Peter Seidel, Markus Steinberger
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
ACM Transactions on Graphics, 41(6), December 2022.
Journal Paper with Conference Talk
Ildar Gilmutdinov, Ingrid Schlögel, Alois Hinterleitner, Peter WonkaORCID iD, Michael WimmerORCID iD
Assessment of Material Layers in Building Walls Using GeoRadar
Remote Sensing, 14(19), October 2022. [paper]
Journal Paper (without talk)
Alexius Rait
Fast Radial Search for Progressive Photon Mapping
[Bachelor thesis]
Bachelor Thesis
Patrick Michael Komon
Distributed Surface Reconstruction
[Bachelor thesis] [Image]
Bachelor Thesis
Manuel Keilman
Immersive Redesign
[Bachelor thesis] [Image]
Bachelor Thesis
Elias Kristmann
Occluder Frequency Analysis for Evaluating the Level of Visibility of Partly Occluded Objects
[thesis]
Bachelor Thesis
Markus Schütz, Bernhard KerblORCID iD, Michael WimmerORCID iD
Software Rasterization of 2 Billion Points in Real Time
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [paper]
Journal Paper with Conference Talk
Joao Afonso CardosoORCID iD, Bernhard KerblORCID iD, Lei Yang, Yury Uralsky, Michael WimmerORCID iD
Training and Predicting Visual Error for Real-Time Applications
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1):1-17, May 2022. [paper] [Paper Website]
Journal Paper with Conference Talk
Lukas Geyer
Adaptive Sampling in position based fluids
[poster] [thesis]
Master Thesis
Pascal Hann
Incremental Updates of Path-Traced Scenes during Editing
[thesis]
Bachelor Thesis
Bernhard KerblORCID iD, Linus Horvath, Daniel Cornel, Michael WimmerORCID iD
An Improved Triangle Encoding Scheme for Cached Tessellation
In Eurographics 2022 - Short Papers, pages 1-4. April 2022.
[paper]
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Michael WimmerORCID iD
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
In Eurographics 2022 - Education Papers, pages 31-39. April 2022.
[paper] [Vulkan Launchpad]
Conference Paper
Simon Maximilian Fraiss
Construction and Visualization of Gaussian Mixture Models from Point Clouds for 3D Object Representation
[Master thesis] [poster]
Master Thesis
Linus Horvath
Improved Triangle Encoding for Cached Adaptive Tessellation
[thesis]
Bachelor Thesis
Jakob Pernsteiner
Improvements and Additional Features for a Mesh Shader-Based Research Project
[paper page] [Auto-Vk-Toolkit on GitHub]
Student Project
Kevin Streicher
Digital Surveying of Large Scale Multi-Layered Terrain
[Master thesis] [poster]
Master Thesis
2021
Ilir Murturi, Chao Jia, Bernhard KerblORCID iD, Michael WimmerORCID iD, Schahram Dustdar, Christos Tsigkanos
On Provisioning Procedural Geometry Workloads on Edge Architectures
In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST, pages 354-359. October 2021.
[paper]
Conference Paper
Chao Jia, Moritz Roth, Bernhard KerblORCID iD, Michael WimmerORCID iD
View-Dependent Impostors for Architectural Shape Grammars
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021.
[paper]
Conference Paper
Stefan Stappen, Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Michael WimmerORCID iD
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021.
[paper]
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Jakob Pernsteiner, Michael WimmerORCID iD
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Computer Graphics Forum, 40(7):57-69, October 2021. [paper]
Journal Paper with Conference Talk
Bernhard KerblORCID iD
Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online
Invited Talk
Markus Schütz, Bernhard KerblORCID iD, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Computer Graphics Forum, 40(4):115-126, July 2021. [paper]
Journal Paper with Conference Talk
Moritz Roth
View-Dependent Surrogate Terminals for Procedural Geometry Generation
[Thesis]
Bachelor Thesis
Marie-Sophie Pichler
Frontend for a photogrammetry webservice
[Pix2Model Live-System] [Pix2Model Repo]
Student Project
Sebastian Mazza
Homomorphic-Encrypted Volume Rendering
[Image] [Master Thesis]
Master Thesis
Thomas Koch, Michael WimmerORCID iD
Guided Visibility Sampling++
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(1):4:1-4:16, April 2021. [author version]
Journal Paper with Conference Talk
Markus Schütz
Interactive Exploration of Point Clouds
Supervisor: Michael WimmerORCID iD
PhD-Thesis
Lara Panfili, Michael WimmerORCID iD, Katharina Krösl
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract]
Other Reviewed Publication
Lisa-Maria Kellner
Klassifikation Urbaner Punktwolken Mittels 3D CNNs In Kombination mit Rekonstruktion von Gehsteigen
Master Thesis
Thomas Bernhard Koch
Guided Visibility Sampling with RTX
[poster] [thesis]
Master Thesis
Markus Klein
A Framework For Real-Time Global Illumination Algorithms
[thesis]
Bachelor Thesis
Joao Afonso CardosoORCID iD, Nuno Goncalves, Michael WimmerORCID iD
Cost Volume Refinement for Depth Prediction
In Proceedings of the 25th International Conference on Pattern Recognition, pages 354-361. January 2021.
[paper]
Conference Paper
2020
Laura R. LuidoltORCID iD, Michael WimmerORCID iD, Katharina Krösl
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]
Journal Paper with Conference Talk
Katharina Krösl
Simulating Vision Impairments in Virtual and Augmented Reality
Supervisor: Michael WimmerORCID iD
Duration: April 2016 — October 2020
[thesis]
PhD-Thesis
Michael WimmerORCID iD
Applications of Smart Graphics, 12. November 2020, online
Invited Talk
Markus Schütz, Stefan Ohrhallinger, Michael WimmerORCID iD
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper]
Journal Paper with Conference Talk
Lukas LippORCID iD
Real-Time Ray Tracing in Quake III
Master Thesis
Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]
Bachelor Thesis
Elias Brugger, Christian Freude, Michael WimmerORCID iD
Test Scene Design for Physically Based Rendering

[paper] [arXiv]
Miscellaneous Publication
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]
Technical Report
Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael WimmerORCID iD
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]
Journal Paper with Conference Talk
Linus Horvath, Bernhard KerblORCID iD, Michael WimmerORCID iD
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]
Poster
Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
Master Thesis
|◀ Results 1 - 50 of 313 ▶|
Download list as Bibtex, HTML (Advanced, Expert), JSON (with referenced objects), CSV, Permalink