Publication List

Publication List of 'Michael Wimmer'
Content:

Publications

121 Publications found:
2013
David Schedl, Michael Wimmer
Simulating partial occlusion in post-processing depth-of-field methods
In GPU Pro 4: Advanced Rendering Techniques, March 2013
Article in a Book
Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer
Visual Attention and Gaze Behaviour in Games: An Object-Based Approach
In Game Analytics: Maximizing the Value of Player Data , 2013
Article in a Book
Murat Arikan, Michael Schwärzler, Simon Flöry, Michael Wimmer, Stefan Maierhofer
O-Snap: Optimization-Based Snapping for Modeling Architecture
ACM Transactions on Graphics, 32(1):6:1-6:15, January 2013. [ draft]
Journal Paper with Conference Talk
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
A Survey of Urban Reconstruction
Computer Graphics Forum, (x):to appear-, 2013.
Journal Paper (without talk)
Thomas Auzinger, Michael Wimmer, Stefan Jeschke
Analytic Visibility on the GPU
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), (), May 2013. [ paper]
Journal Paper with Conference Talk
Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer
Fast Light-Map Computation with Virtual Polygon Lights
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. March 2013.
[ draft]
Conference Paper
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[ draft]
Conference Paper
Przemyslaw Musialski, Michael Wimmer
Inverse-Procedural Methods for Urban Models
In Proc. of 1st Eurographics Workshop on Urban Data Modelling and Visualisation, pages 31-32. 2013.
[ paper-draft]
Other Reviewed Publication
Stefan Ohrhallinger, Sudhir Mudur, Michael Wimmer
Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets
Computers & Graphics (Proceedings of Shape Modeling International 2013), (conditionally accepted), 2013.
Journal Paper with Conference Talk
Martin Knecht, Christoph Traxler, Christoph Winklhofer, Michael Wimmer
Reflective and Refractive Objects for Mixed Reality
Visualization and Computer Graphics, 19(4):576-582, March 2013. [ Slides]
Journal Paper with Conference Talk

Martin Ilcik, Michael Wimmer
Challenges and Ideas in Procedural Modeling of Interiors
In Eurographics Workshop on Urban Data Modelling and Visualisation, pages 29-30. 2013.
[ draft]
Conference Paper
2012
Przemyslaw Musialski, Michael Wimmer, Peter Wonka
Interactive Coherence-Based Façade Modeling
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):661-670, May 2012. [ draft-hires] [ draft-lowres]
Journal Paper with Conference Talk
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
A Survey of Urban Reconstruction
In EUROGRAPHICS 2012 State of the Art Reports, pages 1-28. May 2012.
[ draft-hires] [ draft-lowres]
Conference Paper
Ralf Habel, Michael Kudenov, Michael Wimmer
Practical Spectral Photography
Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [ Draft]
Journal Paper with Conference Talk
Steffen Fritz, P. Purgathofer, F. Kayali, M. Fellner, Michael Wimmer, Tobias Sturn, Josef Schuh, G. Triebnig, S. Krause, F. Schindler, M. Kollegger, C. Perger, M. Dürauer, W. Haberl, L. See, Ian McCallum
Landspotting: Social gaming to collect vast amounts of data for satellite validation
[ abstract]
WorkshopTalk
Heinrich Fink, Thomas Weber, Michael Wimmer
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
In Eurographics 2012 -- Education Papers. May 2012.
[ preprint]
Conference Paper
Reinhold Preiner, Stefan Jeschke, Michael Wimmer
Auto Splats: Dynamic Point Cloud Visualization on the GPU
In Proceedings of Eurographics Symposium on Parallel Graphics and Visualization, pages 139-148. May 2012.
[ draft]
Conference Paper
Reinhold Preiner, Michael Wimmer
Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds
TR-186-2-12-01, April 2012 [ tech-report]
Technical Report
Claus Scheiblauer, Michael Wimmer
Graph-based Guidance in Huge Point Clouds
In Proceedings of the 17th International Conference on Cultural Heritage and New Technologies. November 2012.
[ slides]
Conference Paper
Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael Wimmer
GeigerCam: Measuring Radioactivity with Webcams
Poster shown at SIGGRAPH (05.08.2012-09.08.2012) In ACM SIGGRAPH 2012 Full Conference DVD-ROM. August 2012.
[ Poster]
Poster
David Schedl, Michael Wimmer
A layered depth-of-field method for solving partial occlusion
Journal of WSCG, 20(3):239-246, June 2012. [ paper]
Journal Paper with Conference Talk
Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer
Reciprocal Shading for Mixed Reality
Computers & Graphics, 36(7):846-856, November 2012. [ draft]
Journal Paper (without talk)
Martin Knecht, Georg Tanzmeister, Christoph Traxler, Michael Wimmer
Interactive BRDF Estimation for Mixed-Reality Applications
Journal of WSCG, 20(1):47-56, June 2012. [ paper]
Journal Paper with Conference Talk
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the Vision, Modeling, and Visualization Conference 2012 (VMV 2012). November 2012.
[ draft] [ slides]
Conference Paper
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [ draft]
Journal Paper with Conference Talk
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.
Journal Paper (without talk)
Heinrich Fink, Thomas Weber, Michael Wimmer
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
Computers & Graphics, (tba), November 2012. [ preprint]
Journal Paper (without talk)
2011
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
Article in a Book
Ralf Habel, Anders Nilsson, Michael Wimmer
Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
In GPU Pro 2, pages 143-158, February 2011
Article in a Book
Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer
Shadow Caster Culling for Efficient Shadow Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011.
[ draft]
Conference Paper
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[ pdf]
Other Reviewed Publication
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer
Interactive Modeling of City Layouts using Layers of Procedural Content
Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ draft]
Journal Paper with Conference Talk
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [ pdf]
Journal Paper (without talk)
Martin Knecht, Andreas Dünser, Christoph Traxler, Michael Wimmer, Raphael Grasset
A Framework For Perceptual Studies In Photorealistic Augmented Reality
In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011.
[ paper]
Conference Paper

Matthias Bernhard, Le Zhang, Michael Wimmer
Manipulating Attention in Computer Games
In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis, pages 153-158. June 2011.
[ paper]
Conference Paper
Matthias Bernhard, Karl Grosse, Michael Wimmer
Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering
ACM Transactions on Applied Perception, 8(4):1-22, November 2011. [ Paper]
Journal Paper (without talk)
Claus Scheiblauer, Michael Wimmer
Out-of-Core Selection and Editing of Huge Point Clouds
Computers & Graphics, 35(2):342-351, April 2011. [ paper]
Journal Paper (without talk)
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
Real-Time Shadows. A.K. Peters, 2011.
Published Book
Martin Knecht, Christoph Traxler, Werner Purgathofer, Michael Wimmer
Adaptive Camera-Based Color Mapping For Mixed-Reality Applications
In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011.
[ Preprint] [ Video]
Conference Paper

Martin Ilcik, Markus Lipp, Johannes Scharl, Michael Wimmer
Procedural Modeling of Urbanistic Scenes
WorkshopTalk
2010
Ralf Habel, Michael Wimmer
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[ paper]
Conference Paper
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[ pdf]
Other Reviewed Publication
Martin Ilcik, Stefan Fiedler, Werner Purgathofer, Michael Wimmer
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[ draft] [ presentation] [ presentation]
Conference Paper
Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ draft]
Journal Paper with Conference Talk
Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of Multiple L-Systems
Computers & Graphics, 34(5):585-593, October 2010. [ preprint]
Journal Paper (without talk)
Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer
Differential Instant Radiosity for Mixed Reality
In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010.
[ paper]
Conference Paper
Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer
An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games
ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010. [ paper]
Journal Paper (without talk)
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Journal Paper (without talk)
Reinhold Preiner, Michael Wimmer
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.
Journal Paper (without talk)
2009
Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of L-Systems
Poster shown at High-Performance Graphics 2009 (1.8.2009-3.8.2009) In . August 2009.
Poster
Ralf Habel, Alexander Kusternig, Michael Wimmer
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ draft]
Journal Paper with Conference Talk
Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [ Preprint]
Journal Paper with Conference Talk
Jiří Bittner, Oliver Mattausch, Michael Wimmer
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009
Article in a Book
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009.
[ Preprint]
Conference Paper
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[ Preprint]
Conference Paper
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael Wimmer
Casting Shadows in Real Time
In SIGGRAPH Asia 2009 Courses. 2009.
Other Reviewed Publication
Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer
Interactive Domitilla Catacomb Exploration
In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009.
[ Paper]
Conference Paper
Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of L-Systems
In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009.
[ paper]
Conference Paper

Michael Wimmer
Advances in Real-Time Rendering, 22.10.2009-23.10.2009, Verona, Italy
Invited Talk

Michael Wimmer
Advances in Real-Time Rendering, 27.7.2009-, Erlangen, Germany
Invited Talk

Michael Wimmer
IT in Computerspielen: Ausbildung und Forschung, 5.11.2009-5.11.2009, Techgate Vienna
Invited Talk

Michael Wimmer
Advances in Real-Time Rendering, 23.4.2009-25.4.2009, Budmerice, Slovakia
Invited Talk

Michael Wimmer
Visibility Computation in Computer Graphics, 2.2.2009-4.2.2009, Eibiswald, Austria
Invited Talk
2008
Ralf Habel, Bogdan Mustata, Michael Wimmer
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[ Preprint]
Conference Paper
Martin Čadík, Michael Wimmer, Laszlo Neumann, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [ Preprint]
Journal Paper (without talk)
Daniel Scherzer, Michael Wimmer
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ draft]
Journal Paper with Conference Talk
Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard
A Psychophysical Study of Fixation Behavior in a Computer Game
In ACM Symposium on Applied Perception in Graphics and Visualization 2008, pages 43-50. August 2008.
[ draft]
Conference Paper
Markus Lipp, Peter Wonka, Michael Wimmer
Interactive Visual Editing of Grammars for Procedural Architecture
ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [ paper]
Journal Paper with Conference Talk
Oliver Mattausch, Jiří Bittner, Michael Wimmer
CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [ draft]
Journal Paper with Conference Talk
Paul Guerrero, Stefan Jeschke, Michael Wimmer
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [ paper]
Journal Paper (without talk)

Michael Wimmer
Advances in Real-Time Rendering, 15.9.2008-15.9.2008, INRIA, Grenoble, France
Invited Talk

Michael Wimmer
Current Advances in Real-Time Rendering, 7.7.2008-7.7.2008, ETH Zürich, Switzerland
Invited Talk

Michael Wimmer
Precomputing Visibility for Real-Time Rendering of Large Scenes, 30.5.2008-30.5.2008, Kopenhagen, Denmark
Invited Talk
2007
Markus Giegl, Michael Wimmer
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [ Preprint]
Journal Paper (without talk)
Ralf Habel, Michael Wimmer, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [ Preprint]
Journal Paper with Conference Talk
Stephan Mantler, Stefan Jeschke, Michael Wimmer
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [ paper]
Technical Report
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[ Preprint]
Conference Paper
Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[ Preprint]
Conference Paper
Stephan Mantler, Stefan Jeschke, Michael Wimmer
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30.4.2007-2.5.2007) In . April 2007.
[ poster]
Poster
Ralf Habel, Alexander Kusternig, Michael Wimmer
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[ Preprint]
Conference Paper
Stefan Jeschke, Stephan Mantler, Michael Wimmer
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[ Preprint]
Conference Paper
Daniel Scherzer, Stefan Jeschke, Michael Wimmer
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[ Preprint]
Conference Paper
Markus Giegl, Michael Wimmer
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[ Preprint]
Conference Paper

Michael Schwärzler, Michael Wimmer
Rendering Imperfections: Dust, Scratches, Aging,...
TR-186-2-07-09, September 2007 [ TR]
Technical Report
Michael Wimmer
Real-Time Rendering
Habilitation Thesis
Miscellaneous Publication
Jean Pierre Charalambos, Jiří Bittner, Michael Wimmer, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[ Preprint]
Conference Paper

Michael Wimmer
Gametools: Advanced Rendering Effects for Next-Gen Engines, 20.8.2007-22.8.2007, Leipzig, Germany
Invited Talk
2006
Michael Wimmer, Daniel Scherzer
Robust Shadow Mapping with Light Space Perspective Shadow Maps
In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006
Article in a Book
Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided Visibility Sampling
ACM Transactions on Graphics, 25(3):494-502, July 2006. [ Preprint]
Journal Paper with Conference Talk
Oliver Mattausch, Jiří Bittner, Michael Wimmer
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[ paper]
Conference Paper
Michael Wimmer, Claus Scheiblauer
Instant Points
In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006.
[ Paper]
Conference Paper
Martin Čadík, Michael Wimmer, Laszlo Neumann, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[ Paper]
Conference Paper
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006
Article in a Book
Michael Wimmer
Do We Need Accurate Reconstruction?
In Proceedings of 11th International Congress on Cultural Heritage and New Technologies. October 2006.
Conference Paper
Michael Wimmer, Andrej Ferko, László Szirmay-Kalos, Helwig Hauser
CESCG 2000-2005 Best Papers Selection. Austrian Computer Society, 2006.
Published Book
Werner Purgathofer, Michael Wimmer, Alexander Wilkie
Grafische Datenverarbeitung
In Informatik Handbuch, pages 857-904, 2006
Article in a Book

Michael Wimmer
Sampling in Visibility, 29.6.2006-30.6.2006, Aiya Napa, Cyprus
Invited Talk

Michael Wimmer
Practical Shadow Mapping, 21.8.2006-23.8.2006, Leipzig, Germany
Invited Talk
2005
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[ Paper]
Conference Paper
Stefan Jeschke, Michael Wimmer, Werner Purgathofer
Image-based Representations for Accelerated Rendering of Complex Scenes
In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005.
[ Paper]
Other Reviewed Publication
Michael Wimmer, Jiří Bittner
Hardware Occlusion Queries Made Useful
In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005
Article in a Book
Jiří Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[ Paper]
Conference Paper
2004
Jiří Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Computer Graphics Forum, 23(3):615-624, September 2004. [ Paper]
Journal Paper with Conference Talk
Michael Wimmer, Daniel Scherzer, Werner Purgathofer
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[ Paper]
Conference Paper
2003
Alessandro Artusi, Jiří Bittner, Michael Wimmer, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003.
[ Paper]
Conference Paper
Peter Wonka, Michael Wimmer, François Sillion, William Ribarsky
Instant Architecture
ACM Transaction on Graphics, 22(3):669-677, July 2003. [ Paper]
Journal Paper with Conference Talk
Michael Wimmer, Peter Wonka
Rendering Time Estimation for Real-Time Rendering
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003.
[ Paper]
Conference Paper
2002
Stefan Jeschke, Michael Wimmer
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes
In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002.
Conference Paper
Stefan Jeschke, Michael Wimmer, Heidrun Schumann
Layered Environment-Map Impostors for Arbitrary Scenes
In Proceedings of Graphics Interface 2002, pages 1-8. May 2002.
Conference Paper
Stefan Jeschke, Michael Wimmer
An Error Metric for Layered Environment Map Impostors
TR-186-2-02-04, February 2002 [ Technical report]
Technical Report
2001
Jiří Bittner, Peter Wonka, Michael Wimmer
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001.
[ Paper]
Conference Paper
Michael Wimmer, Peter Wonka, François Sillion
Point-Based Impostors for Real-Time Visualization
In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001.
[ Paper]
Conference Paper

Michael Wimmer
Representing and Rendering Distant Objects for Real-Time Visualization
Supervisor: Michael Gervautz
Duration: June 1997 - June 2001
[ pdf]
PhD-Thesis
Peter Wonka, Michael Wimmer, François Sillion
Instant Visibility
Computer Graphics Forum, 20(3):411-421, September 2001. [ Paper]
Journal Paper with Conference Talk

Michael Wimmer
Computerspiele in der Computergraphik-Lehre
In Wirtschaft und Wissenschaft in der Network Economy -- Visionen und Wirklichkeit, Tagungsband der GI/OCG-Jahrestagung, pages 1199-1204. September 2001.
Conference Paper
2000
Peter Wonka, Michael Wimmer, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000.
[ Paper]
Conference Paper
1999
Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999.
Conference Paper

Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
Computers and Graphics, 23(6):831-838, December 1999.
Journal Paper (without talk)
1998

Michael Wimmer, Dieter Schmalstieg
Load Balancing for Smooth LODs
TR-186-2-98-31, December 1998 [ paper]
Technical Report
1997

Michael Wimmer, Robert F. Tobler
Interactive Techniques in Three-dimensional Modeling
In 13th Spring Conference on Computer Graphics, pages 41-48. June 1997.
Conference Paper
1996

Michael Wimmer
Interaktive Techniken im Bereich des dreidimensionalen Modelings
Master Thesis
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