Publications
117 Publications found:| 2013 | ||
|---|---|---|
| David Schedl, Michael Wimmer Simulating partial occlusion in post-processing depth-of-field methods In GPU Pro 4: Advanced Rendering Techniques, March 2013 |
Article in a Book | |
| Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer Visual Attention and Gaze Behaviour in Games: An Object-Based Approach In Game Analytics: Maximizing the Value of Player Data , 2013 |
Article in a Book | |
| Thomas Auzinger, Michael Wimmer, Stefan Jeschke Analytic Visibility on the GPU Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), (), May 2013. [ paper draft] |
Journal Paper with Conference Talk | |
| Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer Fast Light-Map Computation with Virtual Polygon Lights In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. March 2013. [ |
Conference Paper | |
| Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. March 2013. [ |
Conference Paper | |
| 2012 | ||
| Przemyslaw Musialski, Michael Wimmer, Peter Wonka Interactive Coherence-Based Façade Modeling Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):661-670, May 2012. [ |
Journal Paper with Conference Talk | |
| Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer A Survey of Urban Reconstruction In EUROGRAPHICS 2012 State of the Art Reports, pages 1-28. May 2012. [ |
Conference Paper | |
| Ralf Habel, Michael Kudenov, Michael Wimmer Practical Spectral Photography Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [ |
Journal Paper with Conference Talk | |
| Steffen Fritz, P. Purgathofer, F. Kayali, M. Fellner, Michael Wimmer, Tobias Sturn, Josef Schuh, G. Triebnig, S. Krause, F. Schindler, M. Kollegger, C. Perger, M. Dürauer, W. Haberl, L. See, Ian McCallum Landspotting: Social gaming to collect vast amounts of data for satellite validation [ |
WorkshopTalk | |
| Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer In Eurographics 2012 -- Education Papers. May 2012. [ |
Conference Paper | |
| Reinhold Preiner, Stefan Jeschke, Michael Wimmer Auto Splats: Dynamic Point Cloud Visualization on the GPU In Proceedings of Eurographics Symposium on Parallel Graphics and Visualization, pages 139-148. May 2012. [ |
Conference Paper | |
| Reinhold Preiner, Michael Wimmer Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds TR-186-2-12-01, April 2012 [ |
Technical Report | |
| Claus Scheiblauer, Michael Wimmer Graph-based Guidance in Huge Point Clouds In Proceedings of the 17th International Conference on Cultural Heritage and New Technologies. November 2012. [ |
Conference Paper | |
| Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael Wimmer GeigerCam: Measuring Radioactivity with Webcams Poster shown at SIGGRAPH (05.08.2012-09.08.2012) In ACM SIGGRAPH 2012 Full Conference DVD-ROM. August 2012. [ Poster] |
Poster | |
| David Schedl, Michael Wimmer A layered depth-of-field method for solving partial occlusion Journal of WSCG, 20(3):239-246, June 2012. [ |
Journal Paper with Conference Talk | |
| Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer Reciprocal Shading for Mixed Reality Computers & Graphics, 36(7):846-856, November 2012. [ |
Journal Paper (without talk) | |
| Martin Knecht, Georg Tanzmeister, Christoph Traxler, Michael Wimmer Interactive BRDF Estimation for Mixed-Reality Applications Journal of WSCG, 20(1):47-56, June 2012. [ |
Journal Paper with Conference Talk | |
| Murat Arikan, Michael Schwärzler, Simon Flöry, Michael Wimmer, Stefan Maierhofer O-Snap: Optimization-Based Snapping for Modeling Architecture ACM Transactions on Graphics, to appear(), 2012. [ |
Journal Paper with Conference Talk | |
| Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the Vision, Modeling, and Visualization Conference 2012 (VMV 2012). November 2012. [ |
Conference Paper | |
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [ |
Journal Paper with Conference Talk | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
| Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer A Survey of Urban Reconstruction Computer Graphics Forum, (x):to appear-, 2012. |
Journal Paper (without talk) | |
| Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer Computers & Graphics, (tba), November 2012. [ |
Journal Paper (without talk) | |
| 2011 | ||
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
| Ralf Habel, Anders Nilsson, Michael Wimmer Level-of-Detail and Streaming Optimized Irradiance Normal Mapping In GPU Pro 2, pages 143-158, February 2011 |
Article in a Book | |
| Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [ |
Conference Paper | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [ |
Other Reviewed Publication | |
| Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ |
Journal Paper with Conference Talk | |
| Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ |
Journal Paper (without talk) | |
| Martin Knecht, Andreas Dünser, Christoph Traxler, Michael Wimmer, Raphael Grasset A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [ |
Conference Paper | |
| Matthias Bernhard, Le Zhang, Michael Wimmer Manipulating Attention in Computer Games In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis, pages 153-158. June 2011. [ |
Conference Paper | |
| Matthias Bernhard, Karl Grosse, Michael Wimmer Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering ACM Transactions on Applied Perception, 8(4):1-22, November 2011. [ |
Journal Paper (without talk) | |
| Claus Scheiblauer, Michael Wimmer Out-of-Core Selection and Editing of Huge Point Clouds Computers & Graphics, 35(2):342-351, April 2011. [ |
Journal Paper (without talk) | |
| Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows. A.K. Peters, 2011. |
Published Book | |
| Martin Knecht, Christoph Traxler, Werner Purgathofer, Michael Wimmer Adaptive Camera-Based Color Mapping For Mixed-Reality Applications In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011. [ Video] |
Conference Paper | |
| Martin Ilcik, Markus Lipp, Johannes Scharl, Michael Wimmer Procedural Modeling of Urbanistic Scenes |
WorkshopTalk | |
| 2010 | ||
| Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [ |
Conference Paper | |
| Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [ |
Other Reviewed Publication | |
| Martin Ilcik, Stefan Fiedler, Werner Purgathofer, Michael Wimmer Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010. [ |
Conference Paper | |
| Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ |
Journal Paper with Conference Talk | |
| Markus Lipp, Peter Wonka, Michael Wimmer Parallel Generation of Multiple L-Systems Computers & Graphics, 34(5):585-593, October 2010. [ |
Journal Paper (without talk) | |
| Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [ |
Conference Paper | |
| Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010. [ |
Journal Paper (without talk) | |
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
| Reinhold Preiner, Michael Wimmer Real-Time Global Illumination for Point Cloud Scenes Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) | |
| 2009 | ||
| Markus Lipp, Peter Wonka, Michael Wimmer Parallel Generation of L-Systems Poster shown at High-Performance Graphics 2009 (1.8.2009-3.8.2009) In . August 2009. |
Poster | |
| Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ |
Journal Paper with Conference Talk | |
| Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [ |
Journal Paper with Conference Talk | |
| Jiří Bittner, Oliver Mattausch, Michael Wimmer Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book | |
| David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009. [ |
Conference Paper | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [ |
Conference Paper | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael Wimmer Casting Shadows in Real Time In SIGGRAPH Asia 2009 Courses. 2009. |
Other Reviewed Publication | |
| Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer Interactive Domitilla Catacomb Exploration In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009. [ |
Conference Paper | |
| Markus Lipp, Peter Wonka, Michael Wimmer Parallel Generation of L-Systems In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009. [ |
Conference Paper | |
| Michael Wimmer Advances in Real-Time Rendering, 22.10.2009-23.10.2009, Verona, Italy |
Invited Talk | |
| Michael Wimmer Advances in Real-Time Rendering, 27.7.2009-, Erlangen, Germany |
Invited Talk | |
| Michael Wimmer IT in Computerspielen: Ausbildung und Forschung, 5.11.2009-5.11.2009, Techgate Vienna |
Invited Talk | |
| Michael Wimmer Advances in Real-Time Rendering, 23.4.2009-25.4.2009, Budmerice, Slovakia |
Invited Talk | |
| Michael Wimmer Visibility Computation in Computer Graphics, 2.2.2009-4.2.2009, Eibiswald, Austria |
Invited Talk | |
| 2008 | ||
| Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [ |
Conference Paper | |
| Martin Čadík, Michael Wimmer, Laszlo Neumann, Alessandro Artusi Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [ |
Journal Paper (without talk) | |
| Daniel Scherzer, Michael Wimmer Frame Sequential Interpolation for Discrete Level-of-Detail Rendering Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ |
Journal Paper with Conference Talk | |
| Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard A Psychophysical Study of Fixation Behavior in a Computer Game In ACM Symposium on Applied Perception in Graphics and Visualization 2008, pages 43-50. August 2008. [ |
Conference Paper | |
| Markus Lipp, Peter Wonka, Michael Wimmer Interactive Visual Editing of Grammars for Procedural Architecture ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch, Jiří Bittner, Michael Wimmer CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [ |
Journal Paper with Conference Talk | |
| Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [ |
Journal Paper (without talk) | |
| Michael Wimmer Advances in Real-Time Rendering, 15.9.2008-15.9.2008, INRIA, Grenoble, France |
Invited Talk | |
| Michael Wimmer Current Advances in Real-Time Rendering, 7.7.2008-7.7.2008, ETH Zürich, Switzerland |
Invited Talk | |
| Michael Wimmer Precomputing Visibility for Real-Time Rendering of Large Scenes, 30.5.2008-30.5.2008, Kopenhagen, Denmark |
Invited Talk | |
| 2007 | ||
| Markus Giegl, Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions Computer Graphics Forum, 26(1):46-49, March 2007. [ |
Journal Paper (without talk) | |
| Ralf Habel, Michael Wimmer, Stefan Jeschke Instant Animated Grass Journal of WSCG, 15(1-3):123-128, January 2007. [ |
Journal Paper with Conference Talk | |
| Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds TR-186-2-07-01, January 2007 [ paper] |
Technical Report | |
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [ |
Conference Paper | |
| Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [ |
Conference Paper | |
| Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds Poster shown at Symposium on Interactive 3D Graphics and Games (30.4.2007-2.5.2007) In . April 2007. [ |
Poster | |
| Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [ |
Conference Paper | |
| Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [ |
Conference Paper | |
| Daniel Scherzer, Stefan Jeschke, Michael Wimmer Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007. [ |
Conference Paper | |
| Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [ |
Conference Paper | |
| Michael Schwärzler, Michael Wimmer Rendering Imperfections: Dust, Scratches, Aging,... TR-186-2-07-09, September 2007 [ |
Technical Report | |
| Michael Wimmer Real-Time Rendering Habilitation Thesis |
Miscellaneous Publication | |
| Jean Pierre Charalambos, Jiří Bittner, Michael Wimmer, Eduardo Romero Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [ |
Conference Paper | |
| Michael Wimmer Gametools: Advanced Rendering Effects for Next-Gen Engines, 20.8.2007-22.8.2007, Leipzig, Germany |
Invited Talk | |
| 2006 | ||
| Michael Wimmer, Daniel Scherzer Robust Shadow Mapping with Light Space Perspective Shadow Maps In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006 |
Article in a Book | |
| Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov Guided Visibility Sampling ACM Transactions on Graphics, 25(3):494-502, July 2006. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch, Jiří Bittner, Michael Wimmer Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [ |
Conference Paper | |
| Michael Wimmer, Claus Scheiblauer Instant Points In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006. [ |
Conference Paper | |
| Martin Čadík, Michael Wimmer, Laszlo Neumann, Alessandro Artusi Image Attributes and Quality for Evaluation of Tone Mapping Operators In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006. [ |
Conference Paper | |
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006 |
Article in a Book | |
| Michael Wimmer Do We Need Accurate Reconstruction? In Proceedings of 11th International Congress on Cultural Heritage and New Technologies. October 2006. |
Conference Paper | |
| Michael Wimmer, Andrej Ferko, László Szirmay-Kalos, Helwig Hauser CESCG 2000-2005 Best Papers Selection. Austrian Computer Society, 2006. |
Published Book | |
| Werner Purgathofer, Michael Wimmer, Alexander Wilkie Grafische Datenverarbeitung In Informatik Handbuch, pages 857-904, 2006 |
Article in a Book | |
| Michael Wimmer Sampling in Visibility, 29.6.2006-30.6.2006, Aiya Napa, Cyprus |
Invited Talk | |
| Michael Wimmer Practical Shadow Mapping, 21.8.2006-23.8.2006, Leipzig, Germany |
Invited Talk | |
| 2005 | ||
| Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ |
Conference Paper | |
| Stefan Jeschke, Michael Wimmer, Werner Purgathofer Image-based Representations for Accelerated Rendering of Complex Scenes In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005. [ |
Other Reviewed Publication | |
| Michael Wimmer, Jiří Bittner Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book | |
| Jiří Bittner, Peter Wonka, Michael Wimmer Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ |
Conference Paper | |
| 2004 | ||
| Jiří Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [ |
Journal Paper with Conference Talk | |
| Michael Wimmer, Daniel Scherzer, Werner Purgathofer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [ |
Conference Paper | |
| 2003 | ||
| Alessandro Artusi, Jiří Bittner, Michael Wimmer, Alexander Wilkie Delivering Interactivity to Complex Tone Mapping Operators In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003. [ |
Conference Paper | |
| Peter Wonka, Michael Wimmer, François Sillion, William Ribarsky Instant Architecture ACM Transaction on Graphics, 22(3):669-677, July 2003. [ |
Journal Paper with Conference Talk | |
| Michael Wimmer, Peter Wonka Rendering Time Estimation for Real-Time Rendering In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003. [ |
Conference Paper | |
| 2002 | ||
| Stefan Jeschke, Michael Wimmer Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002. |
Conference Paper | |
| Stefan Jeschke, Michael Wimmer, Heidrun Schumann Layered Environment-Map Impostors for Arbitrary Scenes In Proceedings of Graphics Interface 2002, pages 1-8. May 2002. |
Conference Paper | |
| Stefan Jeschke, Michael Wimmer An Error Metric for Layered Environment Map Impostors TR-186-2-02-04, February 2002 [ |
Technical Report | |
| 2001 | ||
| Jiří Bittner, Peter Wonka, Michael Wimmer Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [ |
Conference Paper | |
| Michael Wimmer, Peter Wonka, François Sillion Point-Based Impostors for Real-Time Visualization In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001. [ |
Conference Paper | |
| Michael Wimmer Representing and Rendering Distant Objects for Real-Time Visualization Supervisor: Michael Gervautz Duration: June 1997 - June 2001 [ |
PhD-Thesis | |
| Peter Wonka, Michael Wimmer, François Sillion Instant Visibility Computer Graphics Forum, 20(3):411-421, September 2001. [ |
Journal Paper with Conference Talk | |
| Michael Wimmer Computerspiele in der Computergraphik-Lehre In Wirtschaft und Wissenschaft in der Network Economy -- Visionen und Wirklichkeit, Tagungsband der GI/OCG-Jahrestagung, pages 1199-1204. September 2001. |
Conference Paper | |
| 2000 | ||
| Peter Wonka, Michael Wimmer, Dieter Schmalstieg Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000. [ |
Conference Paper | |
| 1999 | ||
| Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999. |
Conference Paper | |
| Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting Computers and Graphics, 23(6):831-838, December 1999. |
Journal Paper (without talk) | |
| 1998 | ||
| Michael Wimmer, Dieter Schmalstieg Load Balancing for Smooth LODs TR-186-2-98-31, December 1998 [ |
Technical Report | |
| 1997 | ||
| Michael Wimmer, Robert F. Tobler Interactive Techniques in Three-dimensional Modeling In 13th Spring Conference on Computer Graphics, pages 41-48. June 1997. |
Conference Paper | |
| 1996 | ||
| Michael Wimmer Interaktive Techniken im Bereich des dreidimensionalen Modelings |
Master Thesis | |
paper draft
Poster
Video
paper