Publications
Publication list of Michael Wimmer268 Publications found:
| Image | Bib Reference | Publication Type |
|---|---|---|
| 2009 | ||
| Markus Lipp, Peter Wonka Parallel Generation of L-Systems Poster shown at High-Performance Graphics 2009 ( 1. August 2009- 3. August 2009) |
Poster | |
| Jirí Bittner Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book | |
| Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ |
Journal Paper with Conference Talk | |
| David Grelaud, Nicolas Bonneel, Michael Wimmer Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009. [ |
Conference Paper | |
| Michael Wimmer Advances in Real-Time Rendering, 22. October 2009-23. October 2009, Verona, Italy |
Invited Talk | |
| Michael Wimmer Advances in Real-Time Rendering, 2009, Erlangen, Germany |
Invited Talk | |
| Michael Wimmer Advances in Real-Time Rendering, 23. April 2009-25. April 2009, Budmerice, Slovakia |
Invited Talk | |
| Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael Wimmer Casting Shadows in Real Time In ACM SIGGRAPH Asia 2009 Courses. 2009. |
Other Reviewed Publication | |
| Michael Wimmer IT in Computerspielen: Ausbildung und Forschung, 5. November 2009, Techgate Vienna |
Invited Talk | |
| Michael Wimmer Visibility Computation in Computer Graphics, 2. February 2009- 4. February 2009, Eibiswald, Austria |
Invited Talk | |
| 2008 | ||
| Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [ |
Journal Paper (without talk) | |
| Markus Lipp, Peter Wonka Interactive Visual Editing of Grammars for Procedural Architecture ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [ |
Journal Paper with Conference Talk | |
| Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer A Psychophysical Study of Fixation Behavior in a Computer Game In ACM Symposium on Applied Perception in Graphics and Visualization 2008, pages 43-50. August 2008. [ |
Conference Paper | |
| Martin Čadík, Michael Wimmer Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [ |
Journal Paper (without talk) | |
| Daniel Scherzer, Michael Wimmer Frame Sequential Interpolation for Discrete Level-of-Detail Rendering Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ |
Journal Paper with Conference Talk | |
| Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [ |
Conference Paper | |
| Oliver Mattausch CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [ |
Journal Paper with Conference Talk | |
| Michael Wimmer Advances in Real-Time Rendering, 15. September 2008, INRIA, Grenoble, France |
Invited Talk | |
| Michael Wimmer Current Advances in Real-Time Rendering, 7. July 2008, ETH Zürich, Switzerland |
Invited Talk | |
| Michael Wimmer Precomputing Visibility for Real-Time Rendering of Large Scenes, 30. May 2008, Kopenhagen, Denmark |
Invited Talk | |
| 2007 | ||
| Jean Pierre Charalambos, Jirí Bittner Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [ |
Conference Paper | |
| Michael Schwärzler, Michael Wimmer Rendering Imperfections: Dust, Scratches, Aging,... TR-186-2-07-09, September 2007 [ |
Technical Report | |
| Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [ |
Conference Paper | |
| Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [ |
Conference Paper | |
| Daniel Scherzer, Stefan Jeschke, Michael Wimmer Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007. [ |
Conference Paper | |
| Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [ |
Conference Paper | |
| Oliver Mattausch Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [ |
Conference Paper | |
| Michael Wimmer Real-Time Rendering Duration: 2001 — 2007 |
Habilitation Thesis | |
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [ |
Conference Paper | |
| Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007) [ |
Poster | |
| Markus Giegl, Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions Computer Graphics Forum, 26(1):46-49, March 2007. [ |
Journal Paper (without talk) | |
| Ralf Habel, Michael Wimmer Instant Animated Grass Journal of WSCG, 15(1-3):123-128, January 2007. [ |
Journal Paper with Conference Talk | |
| Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds TR-186-2-07-01, January 2007 [ |
Technical Report | |
| Michael Wimmer Gametools: Advanced Rendering Effects for Next-Gen Engines, 20. August 2007-22. August 2007, Leipzig, Germany |
Invited Talk | |
| 2006 | ||
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006 |
Article in a Book | |
| Martin Čadík, Michael Wimmer Image Attributes and Quality for Evaluation of Tone Mapping Operators In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006. [ |
Conference Paper | |
| Michael Wimmer Do We Need Accurate Reconstruction? In Proceedings of 11th International Congress on Cultural Heritage and New Technologies. October 2006. |
Conference Paper | |
| Michael Wimmer Instant Points: Fast Rendering of Unprocessed Point Clouds In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006. [ |
Conference Paper | |
| Peter Wonka Guided Visibility Sampling ACM Transactions on Graphics, 25(3):494-502, July 2006. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [ |
Conference Paper | |
| Michael Wimmer Robust Shadow Mapping with Light Space Perspective Shadow Maps In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006 |
Article in a Book | |
| Werner Purgathofer Grafische Datenverarbeitung In Informatik Handbuch (4th Edition), pages 857-904, 2006 |
Article in a Book | |
| Michael Wimmer CESCG 2000-2005 Best Papers Selection. Austrian Computer Society, 2006. |
Published Book | |
| Michael Wimmer Practical Shadow Mapping, 21. August 2006-23. August 2006, Leipzig, Germany |
Invited Talk | |
| Michael Wimmer Sampling in Visibility, 29. June 2006-30. June 2006, Aiya Napa, Cyprus |
Invited Talk | |
| 2005 | ||
| Stefan Jeschke, Michael Wimmer Image-based Representations for Accelerated Rendering of Complex Scenes In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005. [ |
Other Reviewed Publication | |
| Jirí Bittner Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ |
Conference Paper | |
| Stefan Jeschke, Michael Wimmer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ |
Conference Paper | |
| Michael Wimmer Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book | |
| 2004 | ||
| Jirí Bittner Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [ |
Journal Paper with Conference Talk | |
