Instant Animated Grass
Ralf Habel, Michael Wimmer, Stefan JeschkeInstant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [

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- Publication Type: Journal Paper with Conference Talk
- Workgroup(s)/Project(s):
- Date: January 2007
- Date (from): 29. January 2007
- Date (to): 2. February 2007
- Event: WSCG
- ISSN: 1213-6972
- Journal: Journal of WSCG
- Lecturer: Ralf Habel
- Location: Plzen, CZ
- Note: ISBN 978-80-86943-00-8
- Number: 1-3
- Pages (from): 123
- Pages (to): 128
- Volume: 15
- Keywords: Real-time Rendering, Natural Scene Rendering, Natural Phenomena, GPU Programming
Abstract
This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes.Additional Files and Images
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@article{Habel_2007_IAG, title = "Instant Animated Grass", author = "Ralf Habel and Michael Wimmer and Stefan Jeschke", year = "2007", abstract = "This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes. ", month = jan, issn = "1213-6972", journal = "Journal of WSCG", note = "ISBN 978-80-86943-00-8", number = "1-3", volume = "15", pages = "123--128", keywords = "Real-time Rendering, Natural Scene Rendering, Natural Phenomena, GPU Programming", URL = "https://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/", }