Rendering Time Estimation for Real-Time Rendering

Michael Wimmer, Peter Wonka
Rendering Time Estimation for Real-Time Rendering
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003.
[Paper]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: June 2003
  • Booktitle: Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering)
  • Date (from): 25. June 2003
  • Date (to): 27. June 2003
  • Editor: Per Christensen and Daniel Cohen-Or
  • ISBN: 3-905673-03-7
  • Lecturer: Michael Wimmer
  • Location: Leuven, Belgium
  • Organization: Eurographics
  • Pages (from): 118
  • Pages (to): 129
  • Publisher: Eurographics Association
  • Keywords: graphics hardware, real-time rendering

Abstract

This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. Given a viewpoint (or view cell) and a list of potentially visible objects, we propose several algorithms that can give reasonable upper limits for the rendering time on consumer hardware. This paper also discusses several implementation issues and design choices that are necessary to make the rendering time predictable. Finally, we lay out two extensions to current rendering hardware which would allow implementing a system with constant frame rates.

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BibTeX

@inproceedings{Wimmer-2003-RTE,
  title =      "Rendering Time Estimation for Real-Time Rendering",
  author =     "Michael Wimmer and Peter Wonka",
  year =       "2003",
  abstract =   "This paper addresses the problem of estimating the rendering
               time for a real-time simulation. We study different factors
               that contribute to the rendering time in order to develop a
               framework for rendering time estimation. Given a viewpoint
               (or view cell) and a list of potentially visible objects, we
               propose several algorithms that can give reasonable upper
               limits for the rendering time on consumer hardware. This
               paper also discusses several implementation issues and
               design choices that are necessary to make the rendering time
               predictable. Finally, we lay out two extensions to current
               rendering hardware which would allow implementing a system
               with constant frame rates.",
  month =      jun,
  booktitle =  "Rendering Techniques 2003 (Proceedings Eurographics
               Symposium on Rendering)",
  editor =     "Per Christensen and Daniel Cohen-Or",
  isbn =       "3-905673-03-7",
  location =   "Leuven, Belgium",
  organization = "Eurographics",
  publisher =  "Eurographics Association",
  pages =      "118--129",
  keywords =   "graphics hardware, real-time rendering",
  URL =        "/research/publications/2003/Wimmer-2003-RTE/",
}