Markus Giegl

Dipl.Ing
Former Member
giegl [at] cg.tuwien.ac.at
+43-1-58801-18681

Function

  • Community Manager (GameTools-Project)

Research Work

  • Computer & Video Games: Design, Marketing, Future

Interests

  • Games, Optimization, 3D Graphics, Art, Photography, New York

Hobbies

  • Reading, Travelling, Comics (Cerebus, Stan Lee Marvel, Asterix, Tintin, etc)

Publications

8 Publications found:
Image Bib Reference Publication Type
2007
Markus Giegl, Michael Wimmer
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[Preprint]
Conference Paper
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[Preprint]
Conference Paper
Markus Giegl, Michael Wimmer
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint]
Journal Paper (without talk)
Markus Giegl
Practical Computer Graphics Research, Game Development and the European GameTools Project
Supervisor: Michael Wimmer
Duration: September 2004 - June 2007
[draft]
PhD-Thesis
2006
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006
Article in a Book
2005
Markus Giegl
X-Mas 2005
X-Mas Card
1999
Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
Computers and Graphics, 23(6):831-838, December 1999.
Journal Paper (without talk)
Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999.
Conference Paper
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