Real-Time Rendering

Michael Wimmer
Real-Time Rendering
Supervisor:
Duration: 2001 - 2007

Information

Abstract

Real-time rendering is concerned with the display of computer-generated images at rates which let a human observer believe that she is looking at a smooth animation. This thesis deals with several contributions to the field of real-time rendering that improve either the performance of rendering algorithms or the quality of the displayed images.

Light-Space Perspective Shadow Maps improve the quality of real-time rendering by providing better looking shadow rendering, one of the most popular research topics in real-time rendering. Conversely, Coherent Hierarchical Culling and Guided Visibility Sampling improve the performance of real-time rendering through visibility culling. One is designed for runtime computation and the other for preprocessing. Finally, real-time rendering is extended from traditional polygon rendering to a new type of dataset that has recently gained importance, namely point clouds, especially huge datasets that cannot be loaded into main memory.

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BibTeX

@habilthesis{WIMMER-2007-RTR,
  title =      "Real-Time Rendering",
  author =     "Michael Wimmer",
  year =       "2007",
  abstract =   "Real-time rendering is concerned with the display of
               computer-generated images at rates which let a human
               observer believe that she is looking at a smooth animation.
               This thesis deals with several contributions to the field of
               real-time rendering that improve either the performance of
               rendering algorithms or the quality of the displayed images.
                Light-Space Perspective Shadow Maps improve the quality of
               real-time rendering by providing better looking shadow
               rendering, one of the most popular research topics in
               real-time rendering. Conversely, Coherent Hierarchical
               Culling and Guided Visibility Sampling improve the
               performance of real-time rendering through visibility
               culling. One is designed for runtime computation and the
               other for preprocessing. Finally, real-time rendering is
               extended from traditional polygon rendering to a new type of
               dataset that has recently gained importance, namely point
               clouds, especially huge datasets that cannot be loaded into
               main memory.  ",
  month =      may,
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2007/WIMMER-2007-RTR/",
}