Publications

Publication list of Michael WimmerORCID iD:
248 Publications found:
Image Bib Reference Publication Type
2007
Jean Pierre Charalambos, Jirí BittnerORCID iD, Michael WimmerORCID iD, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]
Conference Paper
Michael Schwärzler, Michael WimmerORCID iD
Rendering Imperfections: Dust, Scratches, Aging,...
TR-186-2-07-09, September 2007 [TR]
Technical Report
Physically based translucency on a tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]
Conference Paper
Stefan Jeschke, Stephan Mantler, Michael WimmerORCID iD
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]
Conference Paper
Pixel-correct shadow maps as a result of using  a shadow map (size 10242) with shadow test confidence together  with a history buffer. Note that projection and perspective  aliasing are completely removed. Daniel Scherzer, Stefan Jeschke, Michael WimmerORCID iD
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[Preprint]
Conference Paper
Markus Giegl, Michael WimmerORCID iD
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[Preprint]
Conference Paper
Oliver Mattausch, Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[Preprint]
Conference Paper
Michael WimmerORCID iD
Real-Time Rendering
Duration: 2001 — 2007
Habilitation Thesis
Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[Preprint]
Conference Paper
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007)
[poster]
Poster
Markus Giegl, Michael WimmerORCID iD
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint]
Journal Paper (without talk)
grass screenshot Ralf Habel, Michael WimmerORCID iD, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint]
Journal Paper with Conference Talk
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [paper]
Technical Report
Michael WimmerORCID iD
Gametools: Advanced Rendering Effects for Next-Gen Engines, 20. August 2007-22. August 2007, Leipzig, Germany
Invited Talk
2006
Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006
Article in a Book
Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[Paper]
Conference Paper
Michael WimmerORCID iD
Do We Need Accurate Reconstruction?
In Proceedings of 11th International Congress on Cultural Heritage and New Technologies. October 2006.
Conference Paper
Michael WimmerORCID iD, Claus Scheiblauer
Instant Points: Fast Rendering of Unprocessed Point Clouds
In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006.
[Paper]
Conference Paper
Peter WonkaORCID iD, Michael WimmerORCID iD, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided Visibility Sampling
ACM Transactions on Graphics, 25(3):494-502, July 2006. [Preprint]
Journal Paper with Conference Talk
Oliver Mattausch, Jirí BittnerORCID iD, Michael WimmerORCID iD
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[paper]
Conference Paper
Construction of z_0 and z_1 Michael WimmerORCID iD, Daniel Scherzer
Robust Shadow Mapping with Light Space Perspective Shadow Maps
In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006
Article in a Book
Werner PurgathoferORCID iD, Michael WimmerORCID iD, Alexander Wilkie
Grafische Datenverarbeitung
In Informatik Handbuch (4th Edition), pages 857-904, 2006
Article in a Book
Michael WimmerORCID iD, Andrej Ferko, László Szirmay-Kalos, Helwig HauserORCID iD
CESCG 2000-2005 Best Papers Selection. Austrian Computer Society, 2006.
Published Book
Michael WimmerORCID iD
Practical Shadow Mapping, 21. August 2006-23. August 2006, Leipzig, Germany
Invited Talk
Michael WimmerORCID iD
Sampling in Visibility, 29. June 2006-30. June 2006, Aiya Napa, Cyprus
Invited Talk
2005
Stefan Jeschke, Michael WimmerORCID iD, Werner PurgathoferORCID iD
Image-based Representations for Accelerated Rendering of Complex Scenes
In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005.
[Paper]
Other Reviewed Publication
Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[Paper]
Conference Paper
Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann, Werner PurgathoferORCID iD
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[Paper]
Conference Paper
Michael WimmerORCID iD, Jirí BittnerORCID iD
Hardware Occlusion Queries Made Useful
In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005
Article in a Book
2004
Jirí BittnerORCID iD, Michael WimmerORCID iD, Harald Piringer, Werner PurgathoferORCID iD
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Computer Graphics Forum, 23(3):615-624, September 2004. [Paper]
Journal Paper with Conference Talk
Michael WimmerORCID iD, Daniel Scherzer, Werner PurgathoferORCID iD
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[Paper]
Conference Paper
2003
Peter WonkaORCID iD, Michael WimmerORCID iD, François Sillion, William Ribarsky
Instant Architecture
ACM Transaction on Graphics, 22(3):669-677, July 2003. [Paper]
Journal Paper with Conference Talk
Alessandro Artusi, Jirí BittnerORCID iD, Michael WimmerORCID iD, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003.
[Paper]
Conference Paper
Michael WimmerORCID iD, Peter WonkaORCID iD
Rendering Time Estimation for Real-Time Rendering
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003.
[Paper]
Conference Paper
2002
Stefan Jeschke, Michael WimmerORCID iD
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes
In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002.
Conference Paper
Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann
Layered Environment-Map Impostors for Arbitrary Scenes
In Proceedings of Graphics Interface 2002, pages 1-8. May 2002.
Conference Paper
Stefan Jeschke, Michael WimmerORCID iD
An Error Metric for Layered Environment Map Impostors
TR-186-2-02-04, February 2002 [Technical report]
Technical Report
2001
Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001.
[Paper]
Conference Paper
Michael WimmerORCID iD
Computerspiele in der Computergraphik-Lehre
In Wirtschaft und Wissenschaft in der Network Economy -- Visionen und Wirklichkeit, Tagungsband der GI/OCG-Jahrestagung, pages 1199-1204. September 2001.
Conference Paper
Peter WonkaORCID iD, Michael WimmerORCID iD, François Sillion
Instant Visibility
Computer Graphics Forum, 20(3):411-421, September 2001. [Paper]
Journal Paper with Conference Talk
Michael WimmerORCID iD, Peter WonkaORCID iD, François Sillion
Point-Based Impostors for Real-Time Visualization
In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001.
[Paper]
Conference Paper
Michael WimmerORCID iD
Representing and Rendering Distant Objects for Real-Time Visualization
Supervisor: Michael Gervautz
Duration: June 1997 — June 2001
[pdf]
PhD-Thesis
2000
Peter WonkaORCID iD, Michael WimmerORCID iD, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000.
[Paper]
Conference Paper
1999
Michael WimmerORCID iD, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
Computers and Graphics, 23(6):831-838, December 1999.
Journal Paper (without talk)
Michael WimmerORCID iD, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999.
Conference Paper
1998
Michael WimmerORCID iD, Dieter Schmalstieg
Load Balancing for Smooth LODs
TR-186-2-98-31, December 1998 [paper]
Technical Report
1997
Michael WimmerORCID iD, Robert F. Tobler
Interactive Techniques in Three-dimensional Modeling
In 13th Spring Conference on Computer Graphics, pages 41-48. June 1997.
Conference Paper
1996
Michael WimmerORCID iD
Interaktive Techniken im Bereich des dreidimensionalen Modelings
Master Thesis
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