Publications

Publication list of Michael WimmerORCID iD:
278 Publications found:
Image Bib Reference Publication Type
2010
Martin IlčíkORCID iD, Markus Lipp, Johannes Scharl, Michael WimmerORCID iD
Procedural Modeling of Urbanistic Scenes, 9. June 2010, Austrian-Russian Joint Seminar - Visual Computing in Fundamental, Academic and Applied Science and Research, Vienna, Austria
WorkshopTalk
Florian Bagar, Daniel Scherzer, Michael WimmerORCID iD
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]
Journal Paper with Conference Talk
Martin IlčíkORCID iD, Stefan Fiedler, Werner PurgathoferORCID iD, Michael WimmerORCID iD
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[draft] [presentation-odp] [presentation-pdf]
Conference Paper
Scene Ralf Habel, Michael WimmerORCID iD
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[paper]
Conference Paper
Reinhold PreinerORCID iD, Michael WimmerORCID iD
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.
Journal Paper (without talk)
Partitioning Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]
Other Reviewed Publication
2009
Daniel Scherzer, Michael Schwärzler, Oliver MattauschORCID iD, Michael WimmerORCID iD
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[Preprint]
Conference Paper
Markus Lipp, Peter WonkaORCID iD, Michael WimmerORCID iD
Parallel Generation of L-Systems
In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009.
[paper]
Conference Paper
Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Interactive Domitilla Catacomb Exploration
In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009.
[Paper]
Conference Paper
Jirí BittnerORCID iD, Oliver MattauschORCID iD, Peter WonkaORCID iD, Vlastimil Havran, Michael WimmerORCID iD
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint]
Journal Paper with Conference Talk
Markus Lipp, Peter WonkaORCID iD, Michael WimmerORCID iD
Parallel Generation of L-Systems
Poster shown at High-Performance Graphics 2009 ( 1. August 2009- 3. August 2009)
Poster
Jirí BittnerORCID iD, Oliver MattauschORCID iD, Michael WimmerORCID iD
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009
Article in a Book
Animated Tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]
Journal Paper with Conference Talk
David Grelaud, Nicolas Bonneel, Michael WimmerORCID iD, Manuel Asselot, George Drettakis
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009.
[Preprint]
Conference Paper
Michael WimmerORCID iD
Advances in Real-Time Rendering, 22. October 2009-23. October 2009, Verona, Italy
Invited Talk
Michael WimmerORCID iD
Advances in Real-Time Rendering, 2009, Erlangen, Germany
Invited Talk
Michael WimmerORCID iD
Advances in Real-Time Rendering, 23. April 2009-25. April 2009, Budmerice, Slovakia
Invited Talk
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael WimmerORCID iD
Casting Shadows in Real Time
In ACM SIGGRAPH Asia 2009 Courses. 2009.
Other Reviewed Publication
Michael WimmerORCID iD
IT in Computerspielen: Ausbildung und Forschung, 5. November 2009, Techgate Vienna
Invited Talk
Michael WimmerORCID iD
Visibility Computation in Computer Graphics, 2. February 2009- 4. February 2009, Eibiswald, Austria
Invited Talk
2008
Paul Guerrero, Stefan Jeschke, Michael WimmerORCID iD
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper]
Journal Paper (without talk)
Markus Lipp, Peter WonkaORCID iD, Michael WimmerORCID iD
Interactive Visual Editing of Grammars for Procedural Architecture
ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [paper]
Journal Paper with Conference Talk
Veronica Sundstedt, Efstathios Stavrakis, Michael WimmerORCID iD, Erik Reinhard
A Psychophysical Study of Fixation Behavior in a Computer Game
In ACM Symposium on Applied Perception in Graphics and Visualization 2008, pages 43-50. August 2008.
[draft]
Conference Paper
Martin Čadík, Michael WimmerORCID iD, László NeumannORCID iD, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [Preprint]
Journal Paper (without talk)
Daniel Scherzer, Michael WimmerORCID iD
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [draft]
Journal Paper with Conference Talk
Sunset Ralf Habel, Bogdan Mustata, Michael WimmerORCID iD
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[Preprint]
Conference Paper
color coded state changes induced by CHC++ Oliver MattauschORCID iD, Jirí BittnerORCID iD, Michael WimmerORCID iD
CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft]
Journal Paper with Conference Talk
Michael WimmerORCID iD
Advances in Real-Time Rendering, 15. September 2008, INRIA, Grenoble, France
Invited Talk
Michael WimmerORCID iD
Current Advances in Real-Time Rendering, 7. July 2008, ETH Zürich, Switzerland
Invited Talk
Michael WimmerORCID iD
Precomputing Visibility for Real-Time Rendering of Large Scenes, 30. May 2008, Kopenhagen, Denmark
Invited Talk
2007
Jean Pierre Charalambos, Jirí BittnerORCID iD, Michael WimmerORCID iD, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]
Conference Paper
Michael Schwärzler, Michael WimmerORCID iD
Rendering Imperfections: Dust, Scratches, Aging,...
TR-186-2-07-09, September 2007 [TR]
Technical Report
Physically based translucency on a tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]
Conference Paper
Stefan Jeschke, Stephan Mantler, Michael WimmerORCID iD
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]
Conference Paper
Pixel-correct shadow maps as a result of using  a shadow map (size 10242) with shadow test confidence together  with a history buffer. Note that projection and perspective  aliasing are completely removed. Daniel Scherzer, Stefan Jeschke, Michael WimmerORCID iD
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[Preprint]
Conference Paper
Markus Giegl, Michael WimmerORCID iD
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[Preprint]
Conference Paper
Oliver MattauschORCID iD, Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[Preprint]
Conference Paper
Michael WimmerORCID iD
Real-Time Rendering
Duration: 2001 — 2007
Habilitation Thesis
Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[Preprint]
Conference Paper
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007)
[poster]
Poster
Markus Giegl, Michael WimmerORCID iD
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint]
Journal Paper (without talk)
grass screenshot Ralf Habel, Michael WimmerORCID iD, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint]
Journal Paper with Conference Talk
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [paper]
Technical Report
Michael WimmerORCID iD
Gametools: Advanced Rendering Effects for Next-Gen Engines, 20. August 2007-22. August 2007, Leipzig, Germany
Invited Talk
2006
Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006
Article in a Book
Martin Čadík, Michael WimmerORCID iD, László NeumannORCID iD, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[Paper]
Conference Paper
Michael WimmerORCID iD
Do We Need Accurate Reconstruction?
In Proceedings of 11th International Congress on Cultural Heritage and New Technologies. October 2006.
Conference Paper
Michael WimmerORCID iD, Claus Scheiblauer
Instant Points: Fast Rendering of Unprocessed Point Clouds
In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006.
[Paper]
Conference Paper
Peter WonkaORCID iD, Michael WimmerORCID iD, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided Visibility Sampling
ACM Transactions on Graphics, 25(3):494-502, July 2006. [Preprint]
Journal Paper with Conference Talk
Oliver MattauschORCID iD, Jirí BittnerORCID iD, Michael WimmerORCID iD
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[paper]
Conference Paper
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