Current Projects

This Marie-Curie project creates a leading European-wide doctoral college for research in Advanced Visual and Geometric
Computing for 3D Capture, Display, and Fabrication.
Horizon 2020 Marie Sklodowska-Curie Actions (MSCA) ITN 813170
EU 7th Framework Program PCIG13-GA-2013-618680
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds VRG11-010
1. December 2015 - 30. November 2020 Real-Time Shape Acquisition with Sensor-Specific Precision
Acquiring shapes of physical objects in real time and with guaranteed precision to the noise model of the sensor devices.
FWF P24600-N23
Contact: Michael Wimmer
The project aims to develop new statistical and algorithmic methods to improve light-transport simulation for offline rendering.
FWF P27974
Contact: Michael Wimmer
The aim of the project is to increase the resources- and energy efficiency through coupling of various digital technologies and methods for data capturing (geometry and materials composition) and modelling (as-built BIM), as well as through gamification.

Collaborative project with several companies and institutes.
FFG 867314 - Stadt der Zukunft
This project will research methods to test and compare global-illumination algorithms as well as filtering algorithms, and also develop test data sets for this purpose.
Contact: Michael Wimmer
The aim of this project is to investigate and to contribute to shape modeling and geometry processing for personal fabrication---a trend that currently receives intensified attention in the science and industry. Our goal is to contribute novel algorithmic solutions for fabrication-aware shape processing and interactive modeling.
FWF P27972-N31
In this project we want to research novel materials whose mechanical behavior is described by the complexity of their geometry. Such “geometric materials” are cellular structures whose properties depend on the shape and the connectivity of their cells, while the actual physical substance they are built of is constant across the entire object.
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds
FWF - I 2953-N31
Integrative Visual Abstraction of Molecular Data
FWF I 2953-N31
Contact: Ivan Viola
The aim of the project is to improve the digital fabrication of dental prosthetic devices. We employ state of the art visualization techniques to enable a dental pretreatment preview for the patients.
FFG 861168 - Basisprogramm Einzelprojekt

Ongoing Projects

The Research Cluster "Smart Communities and Technologies" (Smart CT) at TU Wien will provide the scientific underpinnings for next-generation complex smart city and communities infrastructures. Cities are ever-evolving, complex cyber physical systems of systems covering a magnitude of different areas. The initial concept of smart cities and communities started with cities utilizing communication technologies to deliver services to their citizens and evolved to using information technology to be smarter and more efficient about the utilization of their resources. In recent years however, information technology has changed significantly, and with it the resources and areas addressable by a smart city have broadened considerably. They now cover areas like smart buildings, smart products and production, smart traffic systems and roads, autonomous driving, smart grids for managing energy hubs and electric car utilization or urban environmental systems research.

3D spatialization creates the link between the internet of cities infrastructure and the actual 3D world in which a city is embedded in order to perform advanced computation and visualization tasks. Sensors, actuators and users are embedded in a complex 3D environment that is constantly changing. Acquiring, modeling and visualizing this dynamic 3D environment are the challenges we need to face using methods from Visual Computing and Computer Graphics. 3D Spatialization aims to make a city aware of its 3D environment, allowing it to perform spatial reasoning to solve problems like visibility, accessibility, lighting, and energy efficiency.
no funding
Contact: Michael Wimmer
started Jan 2000 VRVis Competence Center
The VRVis K1 Research Center is the leading application oriented research center in the area of virtual reality (VR) and visualization (Vis) in Austria and is internationally recognized. You can find extensive Information about the VRVis-Center here
FFG COMET K1-Zentrum
started Dec 1993 X-Mas Cards
Every year a christmas card showing aspects of our research projects is produced and sent out.
no funding

Former Projects

Horizon 2020 Marie Sklodowska-Curie Actions (MSCA) 747985
Contact: Hsiang-Yun Wu
The goal of this project is to design and develop novel interactive visualization techniques to support knowledge workers in making sense of their unstructured, dynamic information collections.
FWF T 752-N30
Contact: Manuela Waldner
The project develops new procedural modeling methods for interior scenes.
FWF P24600-N23
Contact: Michael Wimmer
Harvest4D investigates the whole acquisition, modeling and rendering pipeline for incidental data capture.
EU 7th Framework Program 323567
The projects develops new mathematical foundations for global-illumination algorithms.
FWF P23700-N23
Contact: Michael Wimmer
Sep 2009 - Dec 2015 Advanced Volume Rendering
Advanced Volume Rendering
no funding
This project aims at analysing the traffic flow of open roads in real time by a sensor fusion of radar data with video feeds. Radar gives an accurate position and velocity of vehicles making computer vision methods more robust in computing their spatial extent and classification from video streams. In this way the huge amount of raw data is reduced to semantically relevant information, which is highly memory efficient, anonymous and sufficient to reconstruct traffic flow over long time periods. Another important goal is a sophisticated 3D visualization of the reconstructed traffic flow providing interactive tools for visual analysis. Information obtained in this way will significantly contribute in adopting measures to increase traffic safety.
FFG 835948 - FIT-IT
Contact: Michael Wimmer
The core idea of the project is the enhancement of current state-of-the art navigation systems by visual information obtained from geo-referenced photographs. The aim is to establish a suite of tools together with algorithmic foundations that will be essential for any large scale image-based guidance project.
FWF P23237-N23
Contact: Michael Wimmer
Jun 2010 - May 2013 Semantic Steering
Mission: "To support time-critical decision making using visual simulation control"
no funding
The aim of this project is to simulate the mutual influence between real and virtual objects in mixed reality applications.
FFG 820916 - FIT-IT Visual Computing
Contact: Andreas Traxler
In this project we study new representation and rendering methods for surface detail in real time.
FWF P20768-N13
Jan 2009 - Dec 2012 ScaleVS
Research on the Scalability and Confluence of Scientific
Visualization and Interactive Segmentation (together with Markus
Hadwiger, VRVis (main applicant))
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds ICT08-40, 2009-201 2
Laser scanning is an important tool in cultural heritage for documenting the state of archaeological monuments. The data produced by laser scanning is ever increasing, with the latest generation of laser scanners generating a billion of points in one measurement pass. To colorize the laser scans, additional photographs are taken. Managing these huge amounts of data in terms of size is a challenge on its own, but also to ensure the quality of the resulting point-based models is of utmost importance for the further development of laser scanning as a standard technique in cultural heritage. We identified three topics that can drive forward the integration of laser scanning in the everyday work of archaeologists.
FFG 825842 - FIT-IT Visual Computing
Contact: Michael Wimmer
The aim of the GAMEWORLD project is to procedurally generate cities, villages and other game environments mainly to be used in tomorrow's video games.
FFG 813387 - FIT-IT Visual Computing
Contact: Michael Wimmer
Social gaming to collect vast amounts of data for satellite validation
FFG 2008999
May 2008 - Apr 2011 General Purpose Visibility
Visibility culling is a fundamental problem of computer graphics, and is of crucial importance for many applications, like game development or architectural design. For example, interactively rendering a model containing hundreds of millions of polygons like the Boeing 777 model shown on the cover page is only possible when invisible parts of the model are "culled" away. Solving the visibility problem has been an important research topic for many years, and countless methods have been proposed. Amazingly, most approaches still have more or less serious issues that prevent their widespread use. Preprocessed visibility solutions attempt to solve the problem in an offline step, but are often slow, lack robustness, and are hard to implement. Online culling algorithms have a lot of potential since they can be used on arbitrary scenes, but they induce an overhead during rendering which is unacceptable for applications that strive for optimal performance. We believe that basic research problems remain unsolved until this day for preprocessed visibility as well as for online culling, and the goal of this project is to tackle and solve the majority of these problems. In order to do this, we have to gain more insight into the complex properties of visibility, which are still not entirely understood. Our proposed methods have applications in various fields, like game development, architectural design, urban visualization, or massive model visualization.
FWF P21130-N13
Contact: Michael Wimmer
The aim of the Scanopy project is to provide efficient algorithms for working with 3D laser scan data. The first main challenge is to improve the quality of raw scan data via filtering, scan completion and repair, making use of image information and symmetries. The second challenge is to and second to develop efficient data structures and algorithm to allow displaying huge point-based models. The third challenge is to improve the appearance of the models via lighting and relighting.
FFG 812126
Contact: Michael Wimmer
Sep 2006 - Sep 2009 Point-based Volume Graphics
To implement and develop novel methods for reconstruction and visualisation of 3D Data in different grid structures
FWF P18547
Jun 2003 - 2009 COMRADE
The COMRADE (MRI based Visualization and Analysis for Virtual Colonoscopy and Ortopaedics) project aims to explore the possibilities of MRI visualization techniques, e.g., for virtual colonoscopy and orthopaedics, due to similarity in their interests, and to develop a patient-friendly, effective screening tool.
Philips Medical Systems
Dec 2005 - Dec 2008 Cross-Modal
The CROSSMOD (Cross-Modal Perceptual Interaction and Rendering) project studies the effects that the visual and audio channels have on each other and exploits these releations to improve rendering speed
EU IST - 6th Framework Program
Contact: Michael Wimmer
The main objective of this project is to research and develop tools to make abstract, digital archaeological and historical data perceivable for the public using mixed reality edutainment systems. Another goal is the development of a Harris Matrix editor to manage stratigraphic relations of an excavation site and use it to retrieve digital archaeological data.
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds
Aug 2005 - Aug 2008 ExVisation
To develop novel methods for automatically generating expressive visualizations of complex volumetric data.
Oct 2006 - 2008 DiagVis
The DiagVis (Diagnostic Visualization) project aims to facilitate and to improve medical diagnostics. The project focuses on radiological needs but also on related disciplines like surgical applications.
Nov 2004 - Nov 2007 TreeLumination
The aim of the project Treelumination is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting.
FWF P17261-N04
Contact: Michael Wimmer
Oct 2004 - Jun 2007 GameTools
The GameTools Project (GTP) researches and implements next generation realtime 3D Libraries for Geometry/Plants, Visibility and Global Illumination under C++/DirectX9. Platforms: OGRE for PC and Shark3D middleware for PC & consoles.
EU IST - 6th Framework Program
Jan 2005 - Dec 2006 Skydome
The aim of the Skydome Project is the improvement of day skylight models.
Contact: Alexander Wilkie
Jan 2001 - Dec 2005 ADAPT
A considerable improvement in the area of volume visualisation and data aquisition was achieved during the last years. This project will take advantage of the high computational power of todays PC Workstations and highly sophisticated algorithms in order to improve diagnosis.
Apr 2002 - Nov 2005 RealReflect
The RealReflect project is an endeavour to increase the realism of Virtual Reality technology to levels where it can be used for meaningful qualitative reviews of virtual prototypes and scenes.
EU IST - 6th Framework Program
Apr 2002 - Apr 2004 AngioVis
post-processing and visualization of large CTA datasets of the peripheral extremities
Nov 1999 - Oct 2003 UrbanViz
This project aims at the creation and real-time display of large and medium-scale urban environments.