Current Projects

1. May 2020 - 30. April 2024 Modeling the World at Scale
Vision: reconstruct a model of the world that permits online level-of-detail extraction.
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds ICT19-009 - € 578.450
This Marie-Curie project creates a leading European-wide doctoral college for research in Advanced Visual and Geometric
Computing for 3D Capture, Display, and Fabrication.
Horizon 2020 Marie Sklodowska-Curie Actions (MSCA) ITN 813170
1. September 2019 - 31. August 2022 Superhumans - Walking Through Walls
FWF P32418-N31 - 332.780,70 €
1. September 2019 - 31. August 2021 Wohnen 4.0 - Digital Platform for Affordable Housing
FFG
Contact: Michael Wimmer
1. December 2015 - 30. November 2020 Real-Time Shape Acquisition with Sensor-Specific Precision
Acquiring shapes of physical objects in real time and with guaranteed precision to the noise model of the sensor devices.
FWF P24600-N23
Contact: Michael Wimmer
The project aims to develop new statistical and algorithmic methods to improve light-transport simulation for offline rendering.
FWF P27974
Contact: Michael Wimmer
The aim of the project is to increase the resources- and energy efficiency through coupling of various digital technologies and methods for data capturing (geometry and materials composition) and modelling (as-built BIM), as well as through gamification.

Collaborative project with several companies and institutes.
FFG 867314 - Stadt der Zukunft
This project will research methods to test and compare global-illumination algorithms as well as filtering algorithms, and also develop test data sets for this purpose.
FWF ORD 61
Contact: Michael Wimmer
The aim of this project is to investigate and to contribute to shape modeling and geometry processing for personal fabrication---a trend that currently receives intensified attention in the science and industry. Our goal is to contribute novel algorithmic solutions for fabrication-aware shape processing and interactive modeling.
FWF P27972-N31
In this project we want to research novel materials whose mechanical behavior is described by the complexity of their geometry. Such “geometric materials” are cellular structures whose properties depend on the shape and the connectivity of their cells, while the actual physical substance they are built of is constant across the entire object.
WWTF Wiener Wissenschafts-, Forschungs- und Technologiefonds

Ongoing Projects

The Research Cluster "Smart Communities and Technologies" (Smart CT) at TU Wien will provide the scientific underpinnings for next-generation complex smart city and communities infrastructures. Cities are ever-evolving, complex cyber physical systems of systems covering a magnitude of different areas. The initial concept of smart cities and communities started with cities utilizing communication technologies to deliver services to their citizens and evolved to using information technology to be smarter and more efficient about the utilization of their resources. In recent years however, information technology has changed significantly, and with it the resources and areas addressable by a smart city have broadened considerably. They now cover areas like smart buildings, smart products and production, smart traffic systems and roads, autonomous driving, smart grids for managing energy hubs and electric car utilization or urban environmental systems research.

3D spatialization creates the link between the internet of cities infrastructure and the actual 3D world in which a city is embedded in order to perform advanced computation and visualization tasks. Sensors, actuators and users are embedded in a complex 3D environment that is constantly changing. Acquiring, modeling and visualizing this dynamic 3D environment are the challenges we need to face using methods from Visual Computing and Computer Graphics. 3D Spatialization aims to make a city aware of its 3D environment, allowing it to perform spatial reasoning to solve problems like visibility, accessibility, lighting, and energy efficiency.
no funding
Contact: Michael Wimmer

Former Projects

The project develops new procedural modeling methods for interior scenes.
FWF P24600-N23
Contact: Michael Wimmer
Harvest4D investigates the whole acquisition, modeling and rendering pipeline for incidental data capture.
EU 7th Framework Program 323567
The projects develops new mathematical foundations for global-illumination algorithms.
FWF P23700-N23
Contact: Michael Wimmer
This project aims at analysing the traffic flow of open roads in real time by a sensor fusion of radar data with video feeds. Radar gives an accurate position and velocity of vehicles making computer vision methods more robust in computing their spatial extent and classification from video streams. In this way the huge amount of raw data is reduced to semantically relevant information, which is highly memory efficient, anonymous and sufficient to reconstruct traffic flow over long time periods. Another important goal is a sophisticated 3D visualization of the reconstructed traffic flow providing interactive tools for visual analysis. Information obtained in this way will significantly contribute in adopting measures to increase traffic safety.
FFG 835948 - FIT-IT
Contact: Michael Wimmer
The core idea of the project is the enhancement of current state-of-the art navigation systems by visual information obtained from geo-referenced photographs. The aim is to establish a suite of tools together with algorithmic foundations that will be essential for any large scale image-based guidance project.
FWF P23237-N23
Contact: Michael Wimmer
The aim of this project is to simulate the mutual influence between real and virtual objects in mixed reality applications.
FFG 820916 - FIT-IT Visual Computing
Contact: Andreas Traxler
In this project we study new representation and rendering methods for surface detail in real time.
FWF P20768-N13
Laser scanning is an important tool in cultural heritage for documenting the state of archaeological monuments. The data produced by laser scanning is ever increasing, with the latest generation of laser scanners generating a billion of points in one measurement pass. To colorize the laser scans, additional photographs are taken. Managing these huge amounts of data in terms of size is a challenge on its own, but also to ensure the quality of the resulting point-based models is of utmost importance for the further development of laser scanning as a standard technique in cultural heritage. We identified three topics that can drive forward the integration of laser scanning in the everyday work of archaeologists.
FFG 825842 - FIT-IT Visual Computing
Contact: Michael Wimmer
The aim of the GAMEWORLD project is to procedurally generate cities, villages and other game environments mainly to be used in tomorrow's video games.
FFG 813387 - FIT-IT Visual Computing
Contact: Michael Wimmer
Social gaming to collect vast amounts of data for satellite validation
FFG 2008999
May 2008 - Apr 2011 General Purpose Visibility
Visibility culling is a fundamental problem of computer graphics, and is of crucial importance for many applications, like game development or architectural design. For example, interactively rendering a model containing hundreds of millions of polygons like the Boeing 777 model shown on the cover page is only possible when invisible parts of the model are "culled" away. Solving the visibility problem has been an important research topic for many years, and countless methods have been proposed. Amazingly, most approaches still have more or less serious issues that prevent their widespread use. Preprocessed visibility solutions attempt to solve the problem in an offline step, but are often slow, lack robustness, and are hard to implement. Online culling algorithms have a lot of potential since they can be used on arbitrary scenes, but they induce an overhead during rendering which is unacceptable for applications that strive for optimal performance. We believe that basic research problems remain unsolved until this day for preprocessed visibility as well as for online culling, and the goal of this project is to tackle and solve the majority of these problems. In order to do this, we have to gain more insight into the complex properties of visibility, which are still not entirely understood. Our proposed methods have applications in various fields, like game development, architectural design, urban visualization, or massive model visualization.
FWF P21130-N13
Contact: Michael Wimmer
The aim of the Scanopy project is to provide efficient algorithms for working with 3D laser scan data. The first main challenge is to improve the quality of raw scan data via filtering, scan completion and repair, making use of image information and symmetries. The second challenge is to and second to develop efficient data structures and algorithm to allow displaying huge point-based models. The third challenge is to improve the appearance of the models via lighting and relighting.
FFG 812126
Contact: Michael Wimmer
Dec 2005 - Dec 2008 Cross-Modal
The CROSSMOD (Cross-Modal Perceptual Interaction and Rendering) project studies the effects that the visual and audio channels have on each other and exploits these releations to improve rendering speed
EU IST - 6th Framework Program
Contact: Michael Wimmer
EU IST - 6th Framework Program
Nov 2004 - Nov 2007 TreeLumination
The aim of the project Treelumination is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting.
FWF P17261-N04
Contact: Michael Wimmer
Oct 2004 - Jun 2007 GameTools
The GameTools Project (GTP) researches and implements next generation realtime 3D Libraries for Geometry/Plants, Visibility and Global Illumination under C++/DirectX9. Platforms: OGRE for PC and Shark3D middleware for PC & consoles.
EU IST - 6th Framework Program
1. February 2005 - 31. January 2007 Mobile Augmented Reality-Museumsführer
This project aims at the creation and real-world deployment of a handheld computer guide for museum visitors, based on Augmented Reality.
FWF
Jan 2005 - Dec 2006 Skydome
The aim of the Skydome Project is the improvement of day skylight models.
FWF
Contact: Alexander Wilkie
Apr 2002 - Nov 2005 RealReflect
The RealReflect project is an endeavour to increase the realism of Virtual Reality technology to levels where it can be used for meaningful qualitative reviews of virtual prototypes and scenes.
EU IST - 6th Framework Program
1. September 2001 - 30. September 2005 EU Virtual Showcases
Showcases belong to the standard equipment of museums and other exhibitions. they are used to disply artifacts to the public, to make them available to a larger audience, and to protect them against detrimental effects of the environment. With Virtual showcases we want to introduce a new medium that allows to present hybrid exhibits.
no funding
Nov 1999 - Oct 2003 UrbanViz
This project aims at the creation and real-time display of large and medium-scale urban environments.
FWF