The aim of the Treelumination project is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting. This is important because real-time photo-realistic illumination effects have not been used before for rendering trees in real-time rendering applications, although they are crucial for believable high-quality rendering. The effects that we are going to consider include shadows and self-shadowing, translucency of leaves, global illumination and high-dynamic range rendering.

Funding

  • FWF P17261-N04

Research Areas

  • In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.

Publications

30 Publications found:
Image Bib Reference Publication Type
2011
Image Denis Ishmukhametov
Efficient Irradiance Normal Mapping
[Image] [Implementation] [Paper]
Student Project
2010
Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.
Conference Paper
2009
Screenshot Ralf Habel, Alexander Kusternig
Real-Time Rendering and Animation of Trees

Miscellaneous Publication
Animated Tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]
Journal Paper with Conference Talk
Ralf Habel
Real-time Rendering and Animation of Vegetation
Supervisor: Michael WimmerORCID iD
Duration: May 2005 — March 2009
[Thesis]
PhD-Thesis
Stefan Jeschke
Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague
[]
Invited Talk
book cover Ralf Habel
Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009.
Published Book
2008
Paul Guerrero, Stefan Jeschke, Michael WimmerORCID iD
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper]
Journal Paper (without talk)
Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [Preprint]
Journal Paper (without talk)
Sunset Ralf Habel, Bogdan Mustata, Michael WimmerORCID iD
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[Preprint]
Conference Paper
Visual Versioning in action Herbert Grasberger
Visual Versioning
Student Project
Herbert Grasberger
Introduction to Stereo Rendering
Student Project
OgreCollada Philipp Kogelnig
OgreCollada
Student Project
2007
Stefan Jeschke, Stephan Mantler, Michael WimmerORCID iD
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]
Conference Paper
Physically based translucency on a tree Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]
Conference Paper
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007)
[poster]
Poster
grass screenshot Ralf Habel, Michael WimmerORCID iD, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint]
Journal Paper with Conference Talk
Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [paper]
Technical Report
xmas card front Ralf Habel
X-mas 2007
X-Mas Card
Georg Selig
Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras
Master Thesis
HDR_Screenshot Christian Luksch
Realtime HDR Rendering
Student Project
2006
Stephan Mantler, Stefan Jeschke
Interactive Landscape Visualization Using GPU Ray Casting
In Proceedings of Graphite 2006. November 2006.
[paper]
Conference Paper
Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[Paper]
Conference Paper
Clemens Brandorff
PongX
Student Project
Florian Rudolf
Interactive Displacement Mapping using GPU ray casting
Student Project
Paul Guerrero
Rendering of Forest Scenes
[Report]
Student Project
Collada import Philipp Hartl
OgreCollada
Student Project
2005
Stefan Jeschke, Michael WimmerORCID iD, Werner PurgathoferORCID iD
Image-based Representations for Accelerated Rendering of Complex Scenes
In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005.
[Paper]
Other Reviewed Publication
Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann, Werner PurgathoferORCID iD
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[Paper]
Conference Paper
Georg Selig
Forest Rendering in Ogre
Student Project
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