Publications
25 Publications found:Image | Bib Reference | Publication Type |
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2024 | ||
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Rahul Goel Real-Time Decompression and Rasterization of Massive Point Clouds Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3):1-15, August 2024. |
Journal Paper (without talk) |
Panagiotis Papantonakis Reducing the Memory Footprint of 3D Gaussian Splatting Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1):1-17, May 2024. |
Journal Paper (without talk) | |
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Johannes Unterguggenberger Fast Rendering of Parametric Objects on Modern GPUs In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. May 2024. [ ![]() ![]() |
Conference Paper |
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Annalena Ulschmid Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering In Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP and VISIGRAPP, pages 46-57. 2024. [ ![]() |
Conference Paper |
2023 | ||
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Philip Voglreiter Trim Regions for Online Computation of From-Region Potentially Visible Sets ACM Transactions on Graphics, 42(4):1-15, August 2023. |
Journal Paper (without talk) |
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Markus Schütz, Bernhard Kerbl GPU‐Accelerated LOD Generation for Point Clouds Computer Graphics Forum, 42(8):e14877, June 2023. |
Journal Paper with Conference Talk |
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Johannes Unterguggenberger Vulkan all the way: Transitioning to a modern low-level graphics API in academia Computers and Graphics, 111:155-165, April 2023. [ ![]() |
Journal Paper (without talk) |
2022 | ||
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Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard Kerbl QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction ACM Transactions on Graphics, 41(6), December 2022. |
Journal Paper with Conference Talk |
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Markus Schütz, Bernhard Kerbl Software Rasterization of 2 Billion Points in Real Time Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [ ![]() |
Journal Paper with Conference Talk |
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Joao Afonso Cardoso Training and Predicting Visual Error for Real-Time Applications Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1):1-17, May 2022. [ ![]() |
Journal Paper with Conference Talk |
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Adam Celarek, Pedro Hermosilla-Casajus Gaussian Mixture Convolution Networks In The Tenth International Conference on Learning Representations (ICLR 2022), pages 1-23. April 2022. [ ![]() |
Conference Paper |
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Johannes Unterguggenberger The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses In Eurographics 2022 - Education Papers, pages 31-39. April 2022. [ ![]() |
Conference Paper |
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Bernhard Kerbl An Improved Triangle Encoding Scheme for Cached Tessellation In Eurographics 2022 - Short Papers, pages 1-4. April 2022. [ ![]() |
Conference Paper |
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Bernhard Kerbl CUDA and Applications to Task-based Programming In Eurographics 2022 - Tutorials. April 2022. [ ![]() |
Other Reviewed Publication |
2021 | ||
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Chao Jia, Moritz Roth, Bernhard Kerbl View-Dependent Impostors for Architectural Shape Grammars In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021. [ ![]() |
Conference Paper |
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Ilir Murturi, Chao Jia, Bernhard Kerbl On Provisioning Procedural Geometry Workloads on Edge Architectures In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST, pages 354-359. October 2021. [ ![]() |
Conference Paper |
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Stefan Stappen, Johannes Unterguggenberger Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021. [ ![]() |
Conference Paper |
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Johannes Unterguggenberger Conservative Meshlet Bounds for Robust Culling of Skinned Meshes Computer Graphics Forum, 40(7):57-69, October 2021. [ ![]() |
Journal Paper with Conference Talk |
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Bernhard Kerbl Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online |
Invited Talk |
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Markus Schütz, Bernhard Kerbl Rendering Point Clouds with Compute Shaders and Vertex Order Optimization Computer Graphics Forum, 40(4):115-126, July 2021. [ ![]() |
Journal Paper with Conference Talk |
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Michael Kenzel, Bernhard Kerbl CUDA and Applications to Task-based Programming In Eurographics 2021 - Tutorials, pages 1-5. May 2021. |
Other Reviewed Publication |
2020 | ||
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Linus Horvath, Bernhard Kerbl Improved Triangle Encoding for Cached Adaptive Tessellation Poster shown at HPG 2020 ( 1. May 2020-22. June 2020) [ ![]() ![]() |
Poster |
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Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl Stochastic Substitute Trees for Real-Time Global Illumination In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020. |
Conference Paper |
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Johannes Unterguggenberger Fast Multi-View Rendering for Real-Time Applications In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020. [ ![]() |
Conference Paper |
2019 | ||
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Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard Kerbl Real-time Rendering of Procedural Planets at Arbitrary Altitudes Poster shown at I3D 2019 (21. May 2019-23. May 2019) |
Poster |
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