Denis Ishmukhametov
Efficient Irradiance Normal Mapping
[Image] [Implementation] [Paper]

Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.

Ralf Habel, Alexander Kusternig
Real-Time Rendering and Animation of Trees

Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]

Ralf Habel
Real-time Rendering and Animation of Vegetation
Supervisor: Michael WimmerORCID iD
Duration: May 2005 — March 2009
[Thesis]

Stefan Jeschke
Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague
[]

Ralf Habel
Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009.

Paul Guerrero, Stefan Jeschke, Michael WimmerORCID iD
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper]

Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [Preprint]

Ralf Habel, Bogdan Mustata, Michael WimmerORCID iD
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[Preprint]

Herbert Grasberger
Visual Versioning

Herbert Grasberger
Introduction to Stereo Rendering

Philipp Kogelnig
OgreCollada

Stefan Jeschke, Stephan Mantler, Michael WimmerORCID iD
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]

Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]

Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007)
[poster]

Ralf Habel, Michael WimmerORCID iD, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint]

Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [paper]

Ralf Habel
X-mas 2007

Georg Selig
Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras

Christian Luksch
Realtime HDR Rendering

Stephan Mantler, Stefan Jeschke
Interactive Landscape Visualization Using GPU Ray Casting
In Proceedings of Graphite 2006. November 2006.
[paper]

Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[Paper]

Clemens Brandorff
PongX

Florian Rudolf
Interactive Displacement Mapping using GPU ray casting

Paul Guerrero
Rendering of Forest Scenes
[Report]

Philipp Hartl
OgreCollada

Stefan Jeschke, Michael WimmerORCID iD, Werner PurgathoferORCID iD
Image-based Representations for Accelerated Rendering of Complex Scenes
In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005.
[Paper]

Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann, Werner PurgathoferORCID iD
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[Paper]

Georg Selig
Forest Rendering in Ogre