Information

Abstract

I will discuss and compare two methods to render large forest scenes. One involves pre-generated impostors with different levels of coarseness, the other one batches up large parts of the scene according to an octree grid. Additionally, a method for LOD blending without transparency and a method for tree shading will also be presented.

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Developermanual: Developermanual Developermanual: Developermanual
Manual: Manual Manual: Manual
Report: Report Report: Report

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BibTeX

@studentproject{G_P_06_RFS,
  title =      "Rendering of Forest Scenes",
  author =     "Paul Guerrero",
  year =       "2006",
  abstract =   "I will discuss and compare two methods to render large
               forest scenes. One involves pre-generated impostors with
               different levels of coarseness, the other one batches up
               large parts of the scene according to an octree grid.
               Additionally, a method for LOD blending without transparency
               and a method for tree shading will also be presented.",
  keywords =   "hierarchy, forest, rendering, ogre, gpu",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2006/G_P_06_RFS/",
}