Publications

27 Publications found:
Image Bib Reference Publication Type
2020
Dennis Reimer, Eike Langbehn, Hannes KaufmannORCID iD, Daniel Scherzer
The Influence of Full-Body Representation on Translation and CurvatureGain
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstractsand Workshops (VRW), pages 154-159. March 2020.
Conference Paper
2014
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014.
Journal Paper (without talk)
2013
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael WimmerORCID iD
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[draft]
Conference Paper
2012
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.
Journal Paper (without talk)
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012.
[draft] [slides]
Conference Paper
Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft]
Journal Paper with Conference Talk
Oliver Mattausch, Jirí BittnerORCID iD, Ari Silvennoinen, Daniel Scherzer, Michael WimmerORCID iD
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012
Article in a Book
2011
Markus Lipp, Daniel Scherzer, Peter WonkaORCID iD, Michael WimmerORCID iD
Interactive Modeling of City Layouts using Layers of Procedural Content
Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [draft]
Journal Paper with Conference Talk
Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [pdf]
Journal Paper (without talk)
Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
Article in a Book
algorithm flowchart Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011
Article in a Book
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[pdf]
Other Reviewed Publication
2010
ssao Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Journal Paper (without talk)
reprojection Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[pdf]
Conference Paper
Florian Bagar, Daniel Scherzer, Michael WimmerORCID iD
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]
Journal Paper with Conference Talk
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[cover] [softShadowSampling]
Published Book
reprojection Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[image] [paper]
Other Reviewed Publication
Partitioning Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]
Other Reviewed Publication
2009
Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer
Casting Shadows in Real Time, 17. December 2009, SIGGRAPH Asia Course, Yokohama, Japan
[]
WorkshopTalk
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael WimmerORCID iD
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[Preprint]
Conference Paper
Daniel Scherzer
Applications of temporal coherence in real-time rendering
Supervisor: Michael WimmerORCID iD
Duration: December 2005 — November 2009
PhD-Thesis
2008
Daniel Scherzer, Michael WimmerORCID iD
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [draft]
Journal Paper with Conference Talk
2007
Pixel-correct shadow maps as a result of using  a shadow map (size 10242) with shadow test confidence together  with a history buffer. Note that projection and perspective  aliasing are completely removed. Daniel Scherzer, Stefan Jeschke, Michael WimmerORCID iD
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[Preprint]
Conference Paper
2006
Construction of z_0 and z_1 Michael WimmerORCID iD, Daniel Scherzer
Robust Shadow Mapping with Light Space Perspective Shadow Maps
In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006
Article in a Book
2005
PNG Daniel Scherzer
Shadow Mapping of Large Environments
[Diploma Thesis]
Master Thesis
The final intersection body B (violet) with a light direction from above (orange arrows) Daniel Scherzer
Robust Shadow Maps for Large Environments
In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005.
[paper]
Conference Paper
2004
Michael WimmerORCID iD, Daniel Scherzer, Werner PurgathoferORCID iD
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[Paper]
Conference Paper
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