Daniel Scherzer
Robust Shadow Maps for Large Environments
In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005.
[paper]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s): not specified
  • Date: 2005
  • Publisher: Eigenverlag
  • Booktitle: Proceedings of the Central European Seminar on Computer Graphics 2005
  • Keywords: real-time, shadow algorithm

Abstract

One of the most demanding challenges for real-time shadow algorithms is their application to large-scale, polygon-rich and dynamic environments. In this paper, we discuss the major problems encountered in applying shadow maps to such an environment and provide practical and robust solutions to the appearing problems. We tackle projection aliasing with the aid of an eye space blur. We compare the major biasing methods to remove incorrect self-shadowing of polygons. Finally we are providing some advancements to the recently published light space perspective shadow mapping method to resolve projection aliasing problems.

Additional Files and Images

Additional images and videos

body_B: The final intersection body B (violet) with a light direction from above (orange arrows) body_B: The final intersection body B (violet) with a light direction from above (orange arrows)

Additional files

paper: paper paper: paper

Weblinks

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BibTeX

@inproceedings{Scherzer_2005,
  title =      "Robust Shadow Maps for Large Environments",
  author =     "Daniel Scherzer",
  year =       "2005",
  abstract =   "One of the most demanding challenges for real-time shadow
               algorithms is their application to large-scale, polygon-rich
               and dynamic environments. In this paper, we discuss the
               major problems encountered in applying shadow maps to such
               an environment and provide practical and robust solutions to
               the appearing problems. We tackle projection aliasing with
               the aid of an eye space blur. We compare the major biasing
               methods to remove incorrect self-shadowing of polygons.
               Finally we are providing some advancements to the recently
               published light space perspective shadow mapping method to
               resolve projection aliasing problems. ",
  publisher =  "Eigenverlag",
  booktitle =  "Proceedings of the Central European Seminar on Computer
               Graphics 2005",
  keywords =   "real-time, shadow algorithm",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2005/Scherzer_2005/",
}