| Image |
Bib Reference |
Publication Type |
| 2020 |
 |
Dennis Reimer, Eike Langbehn, Hannes Kaufmann , Daniel Scherzer
The Influence of Full-Body Representation on Translation and CurvatureGain
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstractsand Workshops (VRW), pages 154-159. March 2020.
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Conference Paper |
| 2014 |
 |
Michael Hecher , Matthias Bernhard, Oliver Mattausch , Daniel Scherzer, Michael Wimmer
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014. |
Journal Paper (without talk) |
| 2013 |
 |
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[ draft] |
Conference Paper |
| 2012 |
 |
Daniel Scherzer, Lei Yang, Oliver Mattausch , Diego Nehab, Pedro V. Sander, Michael Wimmer , Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) |
 |
Michael Schwärzler, Oliver Mattausch , Daniel Scherzer, Michael Wimmer
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012.
[ draft] [ slides] |
Conference Paper |
 |
Oliver Mattausch , Daniel Scherzer, Michael Wimmer , Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [ draft] |
Journal Paper with Conference Talk |
 |
Oliver Mattausch , Jirí Bittner , Ari Silvennoinen, Daniel Scherzer, Michael Wimmer
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012
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Article in a Book |
| 2011 |
 |
Markus Lipp, Daniel Scherzer, Peter Wonka , Michael Wimmer
Interactive Modeling of City Layouts using Layers of Procedural Content
Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ draft] |
Journal Paper with Conference Talk |
 |
Daniel Scherzer, Michael Wimmer , Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [ pdf] |
Journal Paper (without talk) |
 |
Oliver Mattausch , Daniel Scherzer, Michael Wimmer
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
|
Article in a Book |
 |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011
|
Article in a Book |
 |
Daniel Scherzer, Lei Yang, Oliver Mattausch , Diego Nehab, Pedro V. Sander, Michael Wimmer , Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[ pdf] |
Other Reviewed Publication |
| 2010 |
 |
Oliver Mattausch , Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) |
 |
Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[ pdf] |
Conference Paper |
 |
Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ draft] |
Journal Paper with Conference Talk |
 |
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[ cover] [ softShadowSampling] |
Published Book |
 |
Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[ image] [ paper] |
Other Reviewed Publication |
 |
Daniel Scherzer, Michael Wimmer , Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[ pdf] |
Other Reviewed Publication |
| 2009 |
 |
Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer
Casting Shadows in Real Time,
17. December 2009, SIGGRAPH Asia Course, Yokohama, Japan
[ ] |
WorkshopTalk |
 |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch , Michael Wimmer
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[ Preprint] |
Conference Paper |
 |
Daniel Scherzer
Applications of temporal coherence in real-time rendering
Supervisor: Michael Wimmer
Duration: December 2005 — November 2009
|
PhD-Thesis |
| 2008 |
 |
Daniel Scherzer, Michael Wimmer
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ draft] |
Journal Paper with Conference Talk |
| 2007 |
 |
Daniel Scherzer, Stefan Jeschke, Michael Wimmer
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[ Preprint] |
Conference Paper |
| 2006 |
 |
Michael Wimmer , Daniel Scherzer
Robust Shadow Mapping with Light Space Perspective Shadow Maps
In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006
|
Article in a Book |
| 2005 |
 |
Daniel Scherzer
Shadow Mapping of Large Environments
[ Diploma Thesis] |
Master Thesis |
 |
Daniel Scherzer
Robust Shadow Maps for Large Environments
In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005.
[ paper] |
Conference Paper |
| 2004 |
 |
Michael Wimmer , Daniel Scherzer, Werner Purgathofer
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[ Paper] |
Conference Paper |