Publication List

Publication List of 'Daniel Scherzer'
Content:

Publications

24 Publications found:
2013
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[ draft]
Conference Paper
2012
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the Vision, Modeling, and Visualization Conference 2012 (VMV 2012). November 2012.
[ draft] [ slides]
Conference Paper
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [ draft]
Journal Paper with Conference Talk
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.
Journal Paper (without talk)
2011
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011 [ flowchart]
Article in a Book
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011
Article in a Book
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[ pdf]
Other Reviewed Publication
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer
Interactive Modeling of City Layouts using Layers of Procedural Content
Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ draft]
Journal Paper with Conference Talk
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [ pdf]
Journal Paper (without talk)
2010
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[ cover] [ softShadowSampling]
Published Book
Florian Bagar, Daniel Scherzer, Michael Wimmer
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ draft]
Journal Paper with Conference Talk
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.
Journal Paper (without talk)
Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[ image] [ paper]
Other Reviewed Publication
Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[ pdf]
Conference Paper
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[ pdf]
Other Reviewed Publication
2009
Daniel Scherzer
Applications of temporal coherence in real-time rendering
Supervisor: Michael Wimmer
Duration: December 2005 - November 2009
PhD-Thesis
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[ Preprint]
Conference Paper
Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer
Casting Shadows in Real Time
[ ]
WorkshopTalk
2008
Daniel Scherzer, Michael Wimmer
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ draft]
Journal Paper with Conference Talk
2007
Daniel Scherzer, Stefan Jeschke, Michael Wimmer
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[ Preprint]
Conference Paper
2006
Michael Wimmer, Daniel Scherzer
Robust Shadow Mapping with Light Space Perspective Shadow Maps
In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006
Article in a Book
2005
Daniel Scherzer
Shadow Mapping of Large Environments
[ Diploma Thesis]
Master Thesis
Daniel Scherzer
Robust Shadow Maps for Large Environments
In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005.
[ paper]
Conference Paper
2004
Michael Wimmer, Daniel Scherzer, Werner Purgathofer
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[ Paper]
Conference Paper
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