Publications
Publication list of Daniel Scherzer:27 Publications found:
| Image | Bib Reference | Publication Type |
|---|---|---|
| 2020 | ||
| Dennis Reimer, Eike Langbehn, Hannes Kaufmann The Influence of Full-Body Representation on Translation and CurvatureGain In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstractsand Workshops (VRW), pages 154-159. March 2020. |
Conference Paper | |
| 2014 | ||
| Michael Hecher A Comparative Perceptual Study of Soft Shadow Algorithms ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014. |
Journal Paper (without talk) | |
| 2013 | ||
| Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [ |
Conference Paper | |
| 2012 | ||
| Daniel Scherzer, Lei Yang, Oliver Mattausch Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
| Michael Schwärzler, Oliver Mattausch Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [ |
Conference Paper | |
| Oliver Mattausch Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
| 2011 | ||
| Markus Lipp, Daniel Scherzer, Peter Wonka Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ |
Journal Paper with Conference Talk | |
| Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ |
Journal Paper (without talk) | |
| Oliver Mattausch Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Fast Soft Shadows with Temporal Coherence In GPU Pro 2, pages 243-255, February 2011 |
Article in a Book | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [ |
Other Reviewed Publication | |
| 2010 | ||
| Oliver Mattausch High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
| Daniel Scherzer An Overview of Temporal Coherence Methods in Real-Time Rendering In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010. [ |
Conference Paper | |
| Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ |
Journal Paper with Conference Talk | |
| Daniel Scherzer Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010. [ |
Published Book | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch Exploiting Temporal Coherence in Real-Time Rendering In SIGGRAPH Asia 2010 Courses. 2010. [ |
Other Reviewed Publication | |
| Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [ |
Other Reviewed Publication | |
| 2009 | ||
| Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer Casting Shadows in Real Time, 17. December 2009, SIGGRAPH Asia Course, Yokohama, Japan [ |
WorkshopTalk | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [ |
Conference Paper | |
| Daniel Scherzer Applications of temporal coherence in real-time rendering Supervisor: Michael Wimmer Duration: December 2005 — November 2009 |
PhD-Thesis | |
| 2008 | ||
| Daniel Scherzer, Michael Wimmer Frame Sequential Interpolation for Discrete Level-of-Detail Rendering Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [ |
Journal Paper with Conference Talk | |
| 2007 | ||
| Daniel Scherzer, Stefan Jeschke, Michael Wimmer Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007. [ |
Conference Paper | |
| 2006 | ||
| Michael Wimmer Robust Shadow Mapping with Light Space Perspective Shadow Maps In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006 |
Article in a Book | |
| 2005 | ||
| Daniel Scherzer Shadow Mapping of Large Environments [ |
Master Thesis | |
| Daniel Scherzer Robust Shadow Maps for Large Environments In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005. [ |
Conference Paper | |
| 2004 | ||
| Michael Wimmer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [ |
Conference Paper | |
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