Publications
19 Publications found:Image | Bib Reference | Publication Type |
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2008 | ||
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Dey-Fuch Chiu Penta G - A Game Engine for Real-Time Rendering Research [ ![]() |
Master Thesis |
2007 | ||
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Jean Pierre Charalambos, Jirí Bittner Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [ ![]() |
Conference Paper |
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Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [ ![]() |
Conference Paper |
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Oliver Mattausch, Jirí Bittner Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [ ![]() |
Conference Paper |
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Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [ ![]() |
Conference Paper |
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Markus Giegl, Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions Computer Graphics Forum, 26(1):46-49, March 2007. [ ![]() |
Journal Paper (without talk) |
Oliver Mattausch 1. Adaptive Visibility-Driven View Cell Construction, 2007, Prague University of Technology |
Invited Talk | |
Michael Wimmer Gametools: Advanced Rendering Effects for Next-Gen Engines, 20. August 2007-22. August 2007, Leipzig, Germany |
Invited Talk | |
2006 | ||
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Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006 |
Article in a Book |
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Ivan Viola Importance-Driven Focus of Attention IEEE Transactions on Visualization and Computer Graphics, 12(5):933-940, October 2006. [ ![]() |
Journal Paper with Conference Talk |
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Peter Wonka Guided Visibility Sampling ACM Transactions on Graphics, 25(3):494-502, July 2006. [ ![]() |
Journal Paper with Conference Talk |
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Oliver Mattausch, Jirí Bittner Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [ ![]() |
Conference Paper |
Michael Wimmer Practical Shadow Mapping, 21. August 2006-23. August 2006, Leipzig, Germany |
Invited Talk | |
Michael Wimmer Sampling in Visibility, 29. June 2006-30. June 2006, Aiya Napa, Cyprus |
Invited Talk | |
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Vlastimil Havran, Jirí Bittner Efficient Sorting and Searching in Rendering Algorithms, 2006, |
Invited Talk |
2005 | ||
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Jirí Bittner Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ ![]() |
Conference Paper |
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Stefan Jeschke, Michael Wimmer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ ![]() |
Conference Paper |
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Michael Wimmer Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book |
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Vlastimil Havran, Jirí Bittner Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [ ![]() |
Conference Paper |