Dey-Fuch Chiu
Penta G - A Game Engine for Real-Time Rendering Research
[thesis]
Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]
Markus Giegl, Michael Wimmer
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[Preprint]
Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[Preprint]
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[Preprint]
Markus Giegl, Michael Wimmer
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint]
Oliver Mattausch
1. Adaptive Visibility-Driven View Cell Construction,
2007, Prague University of Technology
Michael Wimmer
Gametools: Advanced Rendering Effects for Next-Gen Engines,
20. August 2007-22. August 2007, Leipzig, Germany
Markus Giegl, Michael Wimmer
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006
Ivan Viola, Miquel Feixas, Mateu Sbert, Eduard Gröller
Importance-Driven Focus of Attention
IEEE Transactions on Visualization and Computer Graphics, 12(5):933-940, October 2006. [pdf]
Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided Visibility Sampling
ACM Transactions on Graphics, 25(3):494-502, July 2006. [Preprint]
Oliver Mattausch, Jirí Bittner, Michael Wimmer
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[paper]
Michael Wimmer
Practical Shadow Mapping,
21. August 2006-23. August 2006, Leipzig, Germany
Michael Wimmer
Sampling in Visibility,
29. June 2006-30. June 2006, Aiya Napa, Cyprus
Vlastimil Havran, Jirí Bittner
Efficient Sorting and Searching in Rendering Algorithms,
2006,
Jirí Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[Paper]
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[Paper]
Michael Wimmer, Jirí Bittner
Hardware Occlusion Queries Made Useful
In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005
Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel
Ray Maps for Global Illumination
In Eurographics Symposium on Rendering, pages 43-54. 2005.
[Paper]