Former Projects

Wohnen 4.0 - Digital Platform for Affordable Housing
Michael Wimmer -

This is a joint project with the civil engineering faculty and several companies. Its aim is the development of an Integrated Framework “Housing 4.0”; a digital platform supporting integrated planning and project delivery through coupling various digital tools and databases, like Building Information Modeling (BIM) for Design to Production  and Parametric Habitat Designer.

Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling
Michael Wimmer -
The aim of the project is to increase the resources- and energy efficiency through coupling of various digital technologies and methods for data capturing (geometry and materials composition) and modelling (as-built BIM), as well as through gamification. Collaborative project with several companies and institutes.
KMU Qualifizierungsseminar Rekonstruktion und Virtual Reality
Michael Wimmer -
A Test Suite for Photorealistic Rendering and Filtering
Michael Wimmer -
This project will research methods to test and compare global-illumination algorithms as well as filtering algorithms, and also develop test data sets for this purpose.
Real-Time Shape Acquisition with Sensor-Specific Precision
Michael Wimmer -
Acquiring shapes of physical objects in real time and with guaranteed precision to the noise model of the sensor devices.
Path-Space Manifolds for Noise-Free Light Transport
Michael Wimmer -
The project aims to develop new statistical and algorithmic methods to improve light-transport simulation for offline rendering.
MAKE-IT-FAB: Modeling of Shapes for Personal Fabrication
Przemyslaw Musialski -
The aim of this project is to investigate and to contribute to shape modeling and geometry processing for personal fabrication---a trend that currently receives intensified attention in the science and industry. Our goal is to contribute novel algorithmic solutions for fabrication-aware shape processing and interactive modeling.
INTRA-SPACE: the reformulation of architectural space as a dialogical aesthetic
Michael Wimmer -
Harvest4D - Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds
Michael Wimmer -
Harvest4D investigates the whole acquisition, modeling and rendering pipeline for incidental data capture.
Semantic Modeling and Acquisition for Urban Safety Simulations
Michael Wimmer -

This project aims at analysing the traffic flow of open roads in real time by a sensor fusion of radar data with video feeds. Radar gives an accurate position and velocity of vehicles making computer vision methods more robust in computing their spatial extent and classification from video streams. In this way the huge amount of raw data is reduced to semantically relevant information, which is highly memory efficient, anonymous and sufficient to reconstruct traffic flow over long time periods.

Data-Driven Procedural Modeling of Interiors
Michael Wimmer -
The project develops new procedural modeling methods for interior scenes.
Modern Functional Analysis in Computer Graphics
Michael Wimmer -
The projects develops new mathematical foundations for global-illumination algorithms.
Landspotting - Creating Games for Improving Land Cover
Michael Wimmer -
Social gaming to collect vast amounts of data for satellite validation
Photo-Guide: Image-Based City Exploration
Michael Wimmer -
The core idea of the project is the enhancement of current state-of-the art navigation systems by visual information obtained from geo-referenced photographs. The aim is to establish a suite of tools together with algorithmic foundations that will be essential for any large scale image-based guidance project.
TERAPOINTS - High Quality Visualization and Interaction with Gigantic Point Data Sets
Michael Wimmer -
Laser scanning is an important tool in cultural heritage for documenting the state of archaeological monuments. The data produced by laser scanning is ever increasing, with the latest generation of laser scanners generating a billion of points in one measurement pass. To colorize the laser scans, additional photographs are taken. Managing these huge amounts of data in terms of size is a challenge on its own, but also to ensure the quality of the resulting point-based models is of utmost importance for the further development of laser scanning as a standard technique in cultural heritage. We identified three topics that can drive forward the integration of laser scanning in the everyday work of archaeologists.
Visual Computing in Fundamental, Academic and Applied Science and Research
Werner Purgathofer -
Visual Computing is an emerging field of research, formed by the progressive fusion of traditionally separate scientific fields. Visual Computing deals with problems that are focused on processing or acquisition of graphical data. Most visual computing researchers work in the fields of computer graphics, digital image processing, pattern recognition, visualization and virtual reality. Since many new technologies and problems require expertise in several of these fields, research groups increasingly look for opportunities to improve their cooperation with neighboring fields.
Reciprocal Shading for Mixed Reality
Andreas Traxler -
The aim of this project is to simulate the mutual influence between real and virtual objects in mixed reality applications.
Detailed Surfaces for Interactive Rendering
Michael Wimmer -
In this project we study new representation and rendering methods for surface detail in real time.
General Purpose Visibility
Michael Wimmer -

Visibility culling is a fundamental problem of computer graphics, and is of crucial importance for many applications, like game development or architectural design. For example, interactively rendering a model containing hundreds of millions of polygons like the Boeing 777 model shown on the cover page is only possible when invisible parts of the model are "culled" away. Solving the visibility problem has been an important research topic for many years, and countless methods have been proposed.

GAMEWORLD - Procedural Worlds for Games
Michael Wimmer -
The aim of the GAMEWORLD project is to procedurally generate cities, villages and other game environments mainly to be used in tomorrow's video games.
SCANOPY - Scan Data Organisation, Processing and Display
Michael Wimmer -

The aim of the Scanopy project is to provide efficient algorithms for working with 3D laser scan data. The first main challenge is to improve the quality of raw scan data via filtering, scan completion and repair, making use of image information and symmetries. The second challenge is to and second to develop efficient data structures and algorithm to allow displaying huge point-based models. The third challenge is to improve the appearance of the models via lighting and relighting.

Michael Wimmer -
The CROSSMOD (Cross-Modal Perceptual Interaction and Rendering) project studies the effects that the visual and audio channels have on each other and exploits these releations to improve rendering speed
EU U-CREATE, Creative Authoring tools for Edutainment Applications
Werner Purgathofer -
U-CREATE is initiated by Alterface, Imagination and ion2s, three SMEs which are primarily active in the field of edutainment, i.e. the joining of education and entertainment (customers are museums, cultural institutions, entertainment parks¿) They share a common and important problem: efficient content creation. Be it interactive setups, Mixed Reality experiences, location-based services, all these technologies are worthless without content: content is always to be tackled or delivered at the same time as technology.
Mobile Augmented Reality-Museumsführer
Werner Purgathofer -

This project aims at the creation and real-world deployment of a handheld computer guide for museum visitors, based on Augmented Reality.

Alexander Wilkie -

The aim of the Skydome Project is the improvement of day skylight models.

Michael Wimmer -
The aim of the project Treelumination is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting.
Michael Wimmer -
The GameTools Project (GTP) researches and implements next generation realtime 3D Libraries for Geometry/Plants, Visibility and Global Illumination under C++/DirectX9. Platforms: OGRE for PC and Shark3D middleware for PC & consoles.
Georg Zotti -
The RealReflect project is an endeavour to increase the realism of Virtual Reality technology to levels where it can be used for meaningful qualitative reviews of virtual prototypes and scenes.
EU Virtual Showcases
Werner Purgathofer -

Showcases belong to the standard equipment of museums and other exhibitions. they are used to disply artifacts to the public, to make them available to a larger audience, and to protect them against detrimental effects of the environment. With Virtual showcases we want to introduce a new medium that allows to present hybrid exhibits.

Michael Wimmer -
This project aims at the creation and real-time display of large and medium-scale urban environments.