Publications
8 Publications found:Image | Bib Reference | Publication Type |
---|---|---|
2007 | ||
Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [Preprint] |
Conference Paper | |
Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [Preprint] |
Conference Paper | |
Markus Giegl, Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint] |
Journal Paper (without talk) | |
Markus Giegl Practical Computer Graphics Research, Game Development and the European GameTools Project Supervisor: Michael Wimmer Duration: September 2004 — June 2007 [draft] |
PhD-Thesis | |
2006 | ||
Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006 |
Article in a Book | |
2005 | ||
Markus Giegl X-Mas 2005 |
X-Mas Card | |
1999 | ||
Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting Computers and Graphics, 23(6):831-838, December 1999. |
Journal Paper (without talk) | |
Michael Wimmer, Markus Giegl, Dieter Schmalstieg Fast Walkthroughs with Image Caches and Ray Casting In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999. |
Conference Paper |