UrbanViz

Duration: Nov 1999 - Oct 2003
Project leader: Michael Wimmer
Funding:
FWF

General Information

The UrbanViz (Urban Visualization - Real-time Rendering of Urban Environments) project aims at the creation of an integrated solution for modeling and real-time visualization of large and medium-scale urban environments. This system can be the basis for applications like traffic and driving simulation, architectural simulations, information visualization and computer games. In the planning process it is useful to simulate the environment before changes in the real city are made. In this context three-dimensional computer simulation gained immense popularity, not only because it produces appealing graphics, but it is a more adequate representation for a three-dimensional environment and easier to understand than conventional 2D plans. Traffic simulation, visual impact analysis and information visualization for urban information systems are applications in the local planning area that would all profit from our framework.

Publications

18 Publications found:
Image Bib Reference Publication Type
2007
Gregor Lehninger
Simulation von städtischem Verkehr
[thesis]
Master Thesis
2005
Jiří Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[Paper]
Conference Paper
2004
Jiří Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Computer Graphics Forum, 23(3):615-624, September 2004. [Paper]
Journal Paper with Conference Talk
Michael Wimmer, Daniel Scherzer, Werner Purgathofer
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[Paper]
Conference Paper
2003
Jiří Bittner, Peter Wonka
Visibility in Computer Graphics
Environment and Planning B: Planning and Design, 30(5):729-756, September 2003.
Journal Paper (without talk)
Peter Wonka, Michael Wimmer, François Sillion, William Ribarsky
Instant Architecture
ACM Transaction on Graphics, 22(3):669-677, July 2003. [Paper]
Journal Paper with Conference Talk
Harald Piringer
Occlusion Culling Using Hardware-Based Occlusion Queries
[thesis]
Master Thesis
Michael Wimmer, Peter Wonka
Rendering Time Estimation for Real-Time Rendering
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003.
[Paper]
Conference Paper
2002
Stefan Jeschke, Michael Wimmer
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes
In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002.
Conference Paper
Stefan Jeschke, Michael Wimmer, Heidrun Schumann
Layered Environment-Map Impostors for Arbitrary Scenes
In Proceedings of Graphics Interface 2002, pages 1-8. May 2002.
Conference Paper
Stefan Jeschke, Michael Wimmer
An Error Metric for Layered Environment Map Impostors
TR-186-2-02-04, February 2002 [Technical report]
Technical Report
2001
Jiří Bittner, Peter Wonka, Michael Wimmer
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001.
[Paper]
Conference Paper
Peter Wonka, Michael Wimmer, François Sillion
Instant Visibility
Computer Graphics Forum, 20(3):411-421, September 2001. [Paper]
Journal Paper with Conference Talk
Michael Wimmer, Peter Wonka, François Sillion
Point-Based Impostors for Real-Time Visualization
In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001.
[Paper]
Conference Paper
Gerald Hummel
Modellierung von Straßen für Echtzeitvisualisierung
[Thesis]
Master Thesis
2000
Peter Wonka, Michael Wimmer, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000.
[Paper]
Conference Paper
1999
Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
Computers and Graphics, 23(6):831-838, December 1999.
Journal Paper (without talk)
Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999.
Conference Paper
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