Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper]

Klemens Jahrmann, Michael WimmerORCID iD
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]

Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard GröllerORCID iD, Ivan ViolaORCID iD
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]

Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017

Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael WimmerORCID iD
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.