151 void render(
double time,
double timeDelta);
157 void update(
double time,
double timeDelta);
Configuration & getConfig()
SimpleMeshes & getSimpleMeshes()
SpriteRenderer & getSprites()
void onKeyStateChanged(int key, bool pressed)
void setBackColor(vec4 const &color)
void update(double time, double timeDelta)
GameLogic & getGameLogic()
OwnCursor & getOwnCursor()
SceneGraph & getSceneGraph()
void render(double time, double timeDelta)
void onWindowSizeChanged(vec2 const &size)
vec4 const & getBackColor() const
SimpleMeshes m_simpleMeshes