141 void update(
double time,
double timeDelta);
vector< bool > m_hasProjChanged
void onWindowSizeChanged(bool initialization=false)
bool isCursorInWindow() const
friend void glfwOnKeyStateChanged(GLFWwindow *window, int key, int scancode, int action, int mods)
mat4 const & getProjection() const
vec2 const & getCursorDelta() const
vec2 getClippedCursor() const
void updatePointerPosition(vec2 pos)
void update(double time, double timeDelta)
vec2 const & getCursor() const
void onKeyStateChanged(int key, bool pressed)
bool const hasProjChanged() const
vec2 const & getSize() const
friend void glfwOnWindowSizeChanged(GLFWwindow *window, int width, int height)
friend void glfwOnCursorMove(GLFWwindow *window, double x, double y)