13 , m_fbo(this, m_window.getSize())
16 , m_backColor(0,0,0,0)
25 double time = glfwGetTime();
28 glEnable(GL_DEPTH_TEST);
33 auto temp = glfwGetTime();
34 timeDelta = temp-time;
41 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
void onKeyStateChanged(int key, bool pressed)
void update(double time, double timeDelta)
void onKeyStateChanged(int key, bool pressed)
void update(double time, double timeDelta)
void onKeyStateChanged(int key, bool pressed)
void update(double time, double timeDelta)
void onWindowSizeChanged(vec2 const &size)
void update(double time, double timeDelta)
void draw(double time, double timeDelta)
void update(double time, double timeDelta)
void render(double time, double timeDelta)
void update(double time, double timeDelta)
void update(double time, double timeDelta)
void onWindowSizeChanged(vec2 const &size)
void resize(vec2 const &size)
void draw(double time, double timeDelta)
void draw(double time, double timeDelta)
void onKeyStateChanged(int key, bool pressed)
void onKeyStateChanged(int key, bool pressed)
void draw(double time, double timeDelta)
void onKeyStateChanged(int key, bool pressed)
void update(double time, double timeDelta)